Status Effects

There are five status effects that can affect the player and enemies. This is shown by a bar on your screen with an icon of the ailment.

Luck (or any other Stats) and Reinforcement do not increase the amount of buildup inflicted by status effects.

Poison

If Poison is inflicted on the player, a purple status bar will appear. As Poison is inflicted repeatedly, the status bar will become increasingly full, and when maxed, the Poison effect will occur.

Poison from the Gravelord Sword deals 90 + 0.1% HP per second for 15 seconds.

Effects

  • Lasts 60 seconds.
  • Deals 30 + 0.05% damage per second.

Poison Weaponry

Poison Prevention

Toxic

If Toxic is inflicted on the player, a purple status bar will appear. As Toxic is inflicted repeatedly, the status bar will fill until it is maxed, which is when the Toxic effect will occur.

Effects

  • Lasts 15~60 seconds depending on the source.
  • Deals 30~50 + 0.1%~0.05% damage per second depending on the source.

Toxic Weaponry

Toxic Prevention

Bleed

If Bleed is inflicted on the player, a purple status bar will appear. As Bleed is inflicted repeatedly, the status bar will becoming increasingly fulled, until it is maxed out, which is when the Bleed effect will occur.

Priscilla's Scythe Bleed effect does more damage than other weapons when activated, dealing 500 + 5% of the target's max HP.

Effects

  • Deals 100/150/200 on proc. Depends on weapon type.
  • Deals 5% damage of the target's max HP on proc.

Bleed Weaponry

Bleed Prevention

Frost

If the player is hit by a Frost attack, a purple status bar will appear. As Frost damage is inflicted repeatedly, the status bar will fill, until it is maxed, which is when the Frostbite effect will occur.

Effects

  • Cannot be re-applied for 8 seconds.
  • Deals 50 + 5% damage on proc.
  • Reduces stamina by 200 on proc.
  • It is not canceled by Fire damage.

Frost Weaponry

Frost Prevention

Curse

If Curse is inflicted on the player, a purple status bar will appear. As Curse is inflicted repeatedly, the status bar will fill up until it is maxed out, which is when the Curse effect will occur.

Effects

Effect when caused by Enemies on the player:

  • Instant death.

Effects when caused by the player, or caused by hostile Characters on the player:

  • Lasts 30 seconds.
  • Deals 2.5% damage on proc.
  • Reduces attack by 30% whilst active.
  • Reduces absorption by 30% whilst active.

Curse Weaponry

Curse Prevention

Information here is accurate for version 1.91.

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