Stats (short for Statistics) is an umbrella term for all quantifiable data related to a Dark Souls III character.


Primary Attributes

Primary attributes directly control most of the other character related stats. They can be increased by talking to the Fire Keeper in the Firelink Shrine and spending Souls to level up. A character's level is the sum of its primary attributes minus 89 (e.g. a level one character, starting with the Deprived class, has a combined total of 90 points distributed over all primary attributes).

List of Primary Attributes

Attribute Description
Vigor Controls HP.
Attunement Controls FP and Attunement Slots
Endurance Controls Stamina.
Vitality Controls Equipment Load and Falling Damage.
Strength Controls weapon damage.
Determines which weapons can be equipped.
Dexterity Controls weapon damage, Cast Speed, and Falling Damage.
Determines which weapons can be equipped.
Intelligence Controls spell damage.
Determines which weapons and spells can be equipped.
Faith Controls spell damage.
Determines which weapons and spells can be equipped.
Luck Controls Item Discovery.

Secondary/Derived Attributes

Attribute Description
Level Value indicating the general strength of one's combined attributes.
Use Souls to level up.
HP One's mettle, or will to live.
Character dies when this reaches zero.
Use the Estus Flask, or rest at a bonfire to replenish.
FP Required to use spells and Weapon Arts.
Use the Ashen Estus Flask, or rest at a bonfire to replenish.
Stamina Required for various actions.
Depletes when actions are taken, but recovers automatically.
Equip Load Total weight of equipped weapons and armor.
Movement slows as load increases.
Exceed the rightmost number and movement slows dramatically.
Poise The ability to withstand attacks without breaking form.
Item Discovery Governs likelihood of finding items on the corpses of defeated enemies.
Attunement Slots Number of attunement slots for spells.
Spells take the form of Sorceries, Pyromancies, Miracles and Hexes.

Special Attributes

Attribute In-Game Description
Hollowing The degree to which this character is cursed.
The character will turn hollow if the curse grows too severe.

Diminishing Returns and Scaling

Stat Soft Cap
Vigor 40~99
Attunement 60
Endurance 40
Vitality 99

Soft cap damage scalings for Strength, Dexterity, Intelligence, Faith and Luck removed as of Update 1.68.
Each point invested in each stat gives the same damage gains all the way to 99.

As of 1.84, the Spell Buff stat for Sorcery Tools and Miracle Tools have diminishing returns:

Stat Level % of the Total Scaling Gained
25 30%
50 80%
75 90%
99 100%

Hex Tools use a different stat curve given their dual stat nature:

Stat Level % of the Total Scaling Gained
15 30%
40 80%
65 90%
99 100%

The scaling letters shown in-game represent a more general and less accurate scaling of each weapon:
- E: 0 to 29
- D: 30 to 59
- C: 60 to 99
- B: 100 to 149
- A: 150 to 199
- S: 200 and above
This means a weapon with D scaling can have anywhere between 60 to 99 bonus scaling in the corresponding stat.

The bonus scaling of a weapon is the % increased from the base damage that stat increases when it is at 99 (max scaling).

Example: The Great Club has 210 base physical damage and 80 Strength bonus scaling, that means this weapon with no reinforcement nor infusion and 99 strength will have 210 (base) + 168 (scaling) for a total of 378 attack rating.


  • Fire infusion adds Fire damage and removes all the scaling the weapon originally had.
  • Dark infusion gains 20% of the total scaling by default until reaching 60 in Intelligence and Faith, then slowly gains the remaining 20% scaling of the total, capping at 99 for each stat.
  • The Spell Buff stat from Pyromancy Tools gains no scaling from intelligence nor faith, the only way to increase it is through Reinforcement.

Information here is accurate for version 1.84.

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