Stats

Stats (short for Statistics) is an umbrella term for all quantifiable data related to a Dark Souls III character.

Attributes

Primary Attributes

Primary attributes directly control most of the other character related stats. They can be increased by talking to the Fire Keeper in the Firelink Shrine and spending souls to level up. A character's level is the sum of its primary attributes minus 89 (e.g. a level one character, starting with the Deprived class, has a combined total of 90 points distributed over all primary attributes).

List of Primary Attributes

Attribute Description
Vigor Controls HP and Frost resistance.
Attunement Controls FP and Attunement Slots
Endurance Controls Stamina, Lightning defense, and Bleed resistance.
Vitality Controls Equip Load, Physical defenses, and Poison resistance.
Strength Controls weapon damage and Fire defense.
Determines which weapons can be equipped.
Dexterity Controls weapon damage, cast speed, and falling damage.
Determines which weapons can be equipped.
Intelligence Controls spell damage and Magic defense.
Determines which weapons and spells can be equipped.
Faith Controls spell damage and Dark defense.
Determines which weapons and spells can be equipped.
Luck Controls Item Discovery and Bleed, Poison, and Curse resistances.

Item Modifiers

Item Primary Attribute Modification

Secondary/Derived Attributes

Attribute Description
Level Value indicating the general strength of one's combined attributes.
Use souls to level up.
HP One's mettle, or will to live.
Character dies when this reaches zero.
Use the Estus Flask, or rest at a bonfire to replenish.
FP Required to use spells and Skills.
Use the Ashen Estus Flask, or rest at a bonfire to replenish.
Stamina Required for various actions.
Depletes when actions are taken, but recovers automatically.
Equip Load Total weight of equipped weapons and armor.
Movement slows as load increases.
Exceed the rightmost number and movement slows dramatically.
Poise The ability to withstand attacks without breaking form.
Item Discovery Governs likelihood of finding items on the corpses of defeated enemies.
Attunement Slots Number of attunement slots for spells.
Spells take the form of sorceries, pyromancies, and miracles.

Special Attributes

Attribute In-Game Description
Hollowing The degree to which this character is cursed.
The character will turn hollow if the curse grows too severe.

Diminishing Returns

Stat Soft Cap
Vigor
Attunement
Endurance
Vitality
Strength
Dexterity
Intelligence
Faith
Luck

Stat-Affecting Items

Item Name Stat Effect
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