Spells

Spells in Dark Souls III are items that unleash various magical effects when cast. They can be bought, sold, and found throughout the world, much like other, regular items. Spells can be:

Attuning Spells

All spells need to be attuned (i.e. equipped) at a Bonfire, before they can be used in combat. Attuning a spell requires free Attunement Slots, which can be unlocked by raising the Attunement attribute when leveling up.

Casting Spells

Casting a spell requires an appropriate Spell Tool, as well as sufficient Focus Points, Intelligence and Faith.

Casting and Movement

Certain spells can be cast whilst moving. These are:

[*] Unique animation while walking including sprinting and rolling attacks.

Casting Speed

Casting Speed in Cinders starts from 1 Dexterity and caps at 99. Some equipment may help boost this, these are:

Spell Scaling

These are the general rules of spell damage scaling for spell types:

Refer to the Spell Tools list for their scalings.

Using battle art abilities like Steady Chant, Chant from the Depths and Awakening will benefit spells casted from another catalyst. e.g. Crystallization from the Sage's Crystal Staff and then casting spells with a Crystal Chime will increase the damage of Crystal Soul Spear.

Spell buff

Spell Buff is a multiplier applied to your spell's base value. The easiest way to see this in the healing miracles, where the base value is unaffected by other variables.

Consider the miracle Heal Aid. It has a base value of 100. Let's say you are using a Talisman with a Spell Buff of 150.

To apply your Spell Buff, divide the value by 100 and then multiply the base value of Heal Aid with your result.

$FinalValue = (SpellBuff / 100) \cdot Base Value$

For our example, this would be (150 / 100) * 100, resulting in 150 HP healed.

However, your actual Spell Buff value is not just the Spell Buff listed for your weapon. It is modified by the amount of INT/FTH you have (depending on the tool) and by the level of reinforcement the tool has.

Spell Uses

The following spells have limited uses:

Use count is restored upon resting at a Bonfire.

They gain unlimited uses when Ascended.

Ascended Spells

Many spells are considered 'Ascended' when you hit 80 in a specific stat. This grants them additional effects or attributes over the base version.

Information here is accurate for version 1.65.

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