Spells

Spells in Dark Souls III are items that unleash various magical effects when cast. They can be bought, sold, and found throughout the world, much like other, regular items. Spells come in three varieties: Sorceries, Miracles and Pyromancies.

Attuning Spells

All spells need to be attuned (i.e. equipped) at a Bonfire, before they can be used in combat. Attuning a spell requires free Attunement Slots, which can be unlocked by raising the Attunement attribute when leveling up.

Casting Spells

Casting a spell requires an appropriate Spell Tool, as well as sufficient Focus Points, Intelligence and Faith.

Casting and Movement

Certain spells can be cast whilst moving. These are:

[*] Unique animation while walking including sprinting and rolling attacks.

Casting speed is improved by Dexterity (caps at 50) and some equipment may help boost this. These are:

  • Witchtree Branch - Staff that grants +25 pseudo-Dexterity to improve casting speed.
  • Saint-tree Bellvine - Chime that grants +25 pseudo-Dexterity to improve casting speed.
  • Evangelist Set - Armor Set that grants +20 pseudo-Dexterity to improve casting speed.
  • Sunless Set - Armor Set that grants +20 pseudo-Dexterity to improve casting speed.
  • Conjurator Set - Armor Set that grants +20 pseudo-Dexterity to improve casting speed.
  • Black Witch Set - Armor Set that grants +20 pseudo-Dexterity to improve casting speed.
  • Hexer Set - Armor Set that grants +20 pseudo-Dexterity to improve casting speed.
  • Sage Ring - Grants +35 pseudo-Dexterity to improve casting speed.
  • Hunter's Ring - Grants +5 Dexterity.
  • Vine Balm - Grants +5 Dexterity for 5 minutes.
  • Soul of Sister Friede - Grants 50 Cast Speed and 500% spell duration for 300 seconds.

Spell Scaling

These are the general rules of spell damage scaling for spell types:

Refer to the Spell Tools list for their scalings.

Using battle art abilities like Steady Chant, Chant from the Depths and Awakening will benefit spells casted from another catalyst. e.g. Steady chant from the Sage's Crystal Staff and then casting spells with a Crystal Chime will increase the damage of Crystal Soul Spear.

Spell buff

Spell Buff is a multiplier applied to your spell's base value. The easiest way to see this in the healing miracles, where the base value is unaffected by other variables.

Consider the miracle Heal Aid. It has a multiplier of x1.00. Let's say you are using a Talisman with a Spell Buff of 150.

To apply your Spell Buff, simply multiply the base value of Heal Aid with your spell buff.

$FinalValue = SpellBuff \cdot Multiplier$

For our example, this would be 150 * 1.00, resulting in 150 HP healed.

However, your actual Spell Buff value is not just the Spell Buff listed for your weapon. It is modified by the amount of INT/FTH you have (depending on the tool) and by the level of reinforcement the tool has.

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