Spell Ascension is a game mechanic in which certain Spells can be empowered, increasing the damage they do or giving them new effects over their base versions. It should be noted that ascending a spell does not always equate to a flat upgrade, as some spells do behave differently once ascended.
Sorcery Ascension
Magician Quilon will ascend Sorceries, while the player has the 'basic' version of the spell to ascend and a specific amount of Crystal Fragments in the inventory. The total number of Crystal Fragments needed to ascend each spell once totals to 450, the lowest amount required of the four schools of magic.
Pyromancy Ascension
Helia of the Lake will ascend Pyromancies, while the player has the 'basic' version of the spell to ascend and a specific amount of Fire Seeds in the inventory. The total number of Fire Seeds needed to ascend each spell once totals to 485, the second lowest amount of the four schools of magic.
Miracle Ascension
Scribe Vadan will ascend Miracles, while the player has the 'basic' version of the spell to ascend and a specific amount of Holy Fragments in the inventory. The number of Holy Fragments required to ascend each Miracle once totals to 545, the second highest amount.
Ascension of Dark Sorceries, Dark Pyromancies and Dark Miracles
Sinner Argith will ascend Dark Sorceries, Dark Pyromancies and Dark Miracles while the player has the 'basic' version of the spell to ascend and a specific amount of Abyssal Fragments in the inventory. The number of Abyssal Fragments needed to ascend every dark spell once totals to a staggering 740, the highest of the four schools of magic by almost 200 upgrade materials.
Notes
- Ascending a spell will create a new copy of the spell with the ascended effect, which means the basic version won't be lost.
- Conjurations cannot be ascended.
Information here is accurate for version 2.15.