SpEffectParam

SpEffectParam entries control most of the 'effects' used throughout the game. These are what are referenced by rings, weapons, etc to apply their effects.

Note that not everything here has been verified, much of it is based on intuition. If you see something incorrect, please change it.

Overview

Name Value Type Description
Icon ID String Determines which icon ID is displayed below the player HUD bars whilst the SpEffect is active.
Trigger on HP Below % Float Activates the SpEffect whilst HP is below the specified % (e.g. 50).
Duration Float Determines the duration of the SpEffect. -1 for unlimited duration.
Trigger Interval Float Determines how often the SpEffect is reapplied within its duration.
(e.g. 1 means the SpEffect will be reapplied every second).
Max Health Float Adjusts max HP, where 1 is 100% of base.
Max Focus Float Adjusts max FP, where 1 is 100% of base.
Max Stamina Float Adjusts max Stamina, where 1 is 100% of base.
Absorption: Slash Float Adjusts slash absorption. 1 is 0%, negative values are +%, positive values are -%.
Absorption: Strike Float Adjusts strike absorption. 1 is 0%, negative values are +%, positive values are -%.
Absorption: Thrust Float Adjusts thrust absorption. 1 is 0%, negative values are +%, positive values are -%.
Absorption: Standard Float Adjusts standard absorption. 1 is 0%, negative values are +%, positive values are -%.
Absorption: Magic Float Adjusts magic absorption. 1 is 0%, negative values are +%, positive values are -%.
Absorption: Fire Float Adjusts fire absorption. 1 is 0%, negative values are +%, positive values are -%.
Absorption: Lightning Float Adjusts lightning absorption. 1 is 0%, negative values are +%, positive values are -%.
Attack %: Physical Float Adjusts physical damage, where 1 is 100% of base. This applies after defence reduction.
Attack %: Magic Float Adjusts magic damage, where 1 is 100% of base. This applies after defence reduction.
Attack %: Fire Float Adjusts fire damage, where 1 is 100% of base. This applies after defence reduction.
Attack %: Lightning Float Adjusts lightning damage, where 1 is 100% of base. This applies after defence reduction.
Power %: Physical Float Adjusts physical damage, where 1 is 100% of base. This applies before defence reduction.
Power %: Magic Float Adjusts magic damage, where 1 is 100% of base. This applies before defence reduction.
Power %: Fire Float Adjusts fire damage, where 1 is 100% of base. This applies before defence reduction.
Power %: Lightning Float Adjusts lightning damage, where 1 is 100% of base. This applies before defence reduction.
Damage +: Physical Short Adds physical damage.
Damage +: Magic Short Adds magic damage.
Damage +: Fire Short Adds fire damage.
Damage +: Lightning Short Adds lightning damage.
Defence %: Physical Float Adjusts physical defence, where 1 is 100% of base.
Defence %: Magic Float Adjusts magic defence, where 1 is 100% of base.
Defence %: Fire Float Adjusts fire defence, where 1 is 100% of base.
Defence %: Lightning Float Adjusts lightning defence, where 1 is 100% of base.
Defence +: Physical Short Adds physical defence.
Defence +: Magic Short Adds magic defence.
Defence +: Fire Short Adds fire defence.
Defence +: Lightning Short Adds lightning defence.
No Guard Damage % Float Unknown
Vital Spot Change % Float Unknown
Normal Spot Change % Float Unknown
Max HP Change Float Unknown
Behavior ID String Add behavior entry ID to apply
Change HP % Float Adjust current HP by specified % (in integers). Negative values add, whilst positive values subtract.
Change HP + Short Adjust current HP by specified amount. Negative values add, whilst positive values subtract.
Change FP % Float Adjust current FP by specified % (in integers). Negative values add, whilst positive values subtract.
Change FP + Short Adjust current FP by specified amount. Negative values add, whilst positive values subtract.
FP Recovery Short Deprecated.
Change SP % Float Adjust current Stamina by specified % (in integers). Negative values add, whilst positive values subtract.
Change SP + Short Adjust current Stamina by specified amount. Negative values add, whilst positive values subtract.
SP Recovery Short Adds the specified amount of passive stamina recovery.
Magic Effect Time Change Float Unknown
Change Durability Short Adjusts the current amount of durability.
Max Durability Short Adjusts the amount of hits required to drain durability.
Attack %: Stamina Float Adjusts the amount of stamina damage inflicted, where 1 is 100% of base.
Inflict Poison + Short Inflicts the specified amount of Poison.
Inflict Toxic + Short Inflicts the specified amount of Toxic.
Inflict Blood + Short Inflicts the specified amount of Blood.
Inflict Curse + Short Inflicts the specified amount of Curse.

State Info

Value Noted Usage
2 Used when applying Poison
4 Used when applying Durability damage
5 Used when applying Toxic
6 Used when applying Bleed
7 Ghost
8 Used when modifying Enemy Sight Reduction
9 Tranquil Walk of Peace
10 Used to remove Poison buildup
11 Used to remove Toxic buildup
12 Used to remove Bleed buildup
13 Used to remove all aux buildup
14 Soul Drain
15 Binoculars
16 Return of Movement
17 Ressurection
19 Dispel Black Phantom
22 Unknown
23 Ressurection
24 Disables Spell Usage
28 Used when modifying Magic or Fire damage
29 Used when modifying Magic absorption (Magic Barrier)
34 Freezing
35 Unknown
36 Unknown
37 Unknown
39 Sound Feed
40 Used when modifying Magic absorption (Great Magic Barrier)
41 Used when modifying Fire absorption (Flash Sweat)
42 Used when changing HP recovery
46 Used when changing Target priority
47 Disables non-lethal fall damage
48 Used when modifying damage (Red Tearstone Ring)
49 Used when modifying absorption (Blue Tearstone Ring)
50 Used when changing HP recovery (WA Sacred Chime of Filianore)
54 Used when modifying Enemy Listen Reduction
60 Used when modifying flat damage (Magic)
61 Used when modifying flat damage (Magic)
62 Used when modifying flat damage (Fire/Dark)
64 Used when modifying flat damage (Lightning/Magic)
66 Used when modifying Item Discovery %
69 Tears of Denial effect
70 Unknown
71 Used when modifying damage specifically for spells
75 Used when changing stamina recovery
76 Used when modifying Souls %
78 Unknown
79 Unknown
91 Unknown
95 Applies Chamelon effect
96 Applies Dragon Form effect
98 MP Detection
99 MP Wait for Cooperation
100 MP Cooperation
101 MP Cooperation Sent
102 Gravity
103 Used for Evil Eye effect
104 MP Wait for Cooperation
105 MP Cooperation LV 1
106 MP Cooperation LV 2
107 MP Cooperation LV 3
108 Used for Evil Eye effect (1)
109 Used for Evil Eye effect (2)
110 Used for counter damage effect
115 Applies backflip animation change
116 Used when applying Curse
117 Used to apply Curse petrify effect
118 Used when applying Curse
119 Humanity Recovery
120 Used to modify the Damage Level values used only when super armor durability is depleted
121 Used to modify the Damage Level values used
123 Applies effect on enemy hit by roll (Head)
124 Applies effect on enemy hit by roll (Body)
125 Applies effect on enemy hit by roll (Hands)
126 Applies effect on enemy hit by roll (Legs)
127 Used for mimic sleep
128 Used for mimic sleep
130 Used for mimic sleep
131 Used for mimic sleep
132 Converts enemy with this effect to player team type
133 Enables hidden developer messages
134 Used in Iron Flesh effect
135 Used for mimic sleep
136 Crystallized
137 Resonance
138 Resonance LV 1
139 Resonance LV 2
140 Resonance LV 3
141 Resonance LV 4
142 Used to apply NPC Behavior ID change
143 Prevents skeletons from dying
144 Grants skeletons immortality
146 Used in Repair effect
147 Used in Cast Light effect
149 Unknown
150 Unknown
151 Used when modifying flat damage (Lightning)
152 Used when applying AtkOccurances for Enemies (i.e. aux effects against player)
154 Blocks Estus usage
155 Used when modifying Poise
156 Disables equipment durability (DS1 relic)
157 Resonance
158 Used when modifying shield absorption (Magic Shield)
159 Ring of Sacrifice
160 Rare Ring of Sacrifice [DS1]
161 Return to Bonfire
162 Return to Bonfire
163 Return to Bonfire
164 Return to Bonfire
165 Return to Bonfire
166 Pledge Discarded
167 Dragon Change
168 Bow Distance Change
169 Ring of the Sun Princess [DS1]
170 Karmic Justice Counter
171 Karmic Justice - Used for Behavior Change
173 Unknown
174 Unknown
175 Unknown
176 Aural Decoy
177 Unknown
179 Unknown
180 Unknown
181 Unknown
182 Unknown
184 Hide Weapon
186 Orange Charred Ring [DS1]
188 Unknown
189 Unknown
190 Unknown
193 Used when modifying effect duration
194 Dusk Crown Ring [DS1]
197 Leo Ring
199 Fire on DeathOccurance
200 Power Within
201 Unknown
202 Dragon Roar
203 Unknown
204 Shield Buff - Max Absorption (Great Magic Shield)
213 Hornet Ring - Checks for backstab on enemies
221 Unknown
222 Unknown
223 Unknown
224 Unknown
237 Calamity Ring
252 Oil
253 Unknown
259 Unknown
260 Used when applying Frost
261 Apply Maggots
262 Torch / Remove Maggots
266 Forced fall death disabled
267 Unknown
269 Unknown
275 Player Behavior ID
276 Unknown
277 Ember
278 Unknown
280 Unknown
281 Wetting
282 Unknown
283 Unknown
284 Heal
285 Unknown
286 Weak Movement Slow
287 Strong Movement Slow
288 Critical Hits [Trigger State]
289 Critical Hits [Trigger State]
290 Grants roll i-frames
291 Grants roll invisibility
293 Weapon Durability Change
295 No Warp
296 Unknown
298 Trigger on Backstab
299 Enemies attack Invaders
300 Unknown
301 Unknown
302 Return to Bonfire
303 Trigger on Consecutive Hits [State Effect]
304 Trigger on Consecutive Hits [State Effect]
305 Trigger on Consecutive Hits [State Effect]
310 Unknown
311 Pyromancer's Parting Flame
312 Unknown
313 Seek Guidance
314 Unknown
315 Flynn's Ring
317 Way of White Circlet
318 Dead Again
319 Unknown
320 Unknown
321 Cure Curse
322 [Used a lot in Trigger State]
323 [Used a lot in Trigger State]
324 Unknown
326 Reversal Ring
327 Ember
328 Change Durability
330 Unknown
334 Player Behavior Change

Effect Category

Value Noted Usage
10 Used to enable stacking of the same SpEffect.
20 Used in recovery effects.
100 Used in Animation Change Offset
110 Used in Resonance
151 Used in Body Buff (Tears of Denial/Deep Protection)
154 Used in Spook
156 Used in Stamina Recovery
160 Used in Body Buff (Sacred Oath)
161 Used in Body Buff (Regen Miracles)
162 Used in Weapon Buff (Weapon Buff)
163 Used in Weapon Buff (Shield Buff)
1000 Used in Movement (MoveType)
1001 Used in Super Armor Change
1002 Used in Lava Walk
10001 Used in Damage Level Change
10003 Used in Bleed
10004 Used in Poison
10005 Used in Toxic
10007 Used in Frostbite

Attack Attribute

Value Noted Usage
4 Status Effects

Effect Attribute

Value Noted Usage
1 Physical
2 Fire
3 Magic
4 Poison and Bleed
6 Lightning
7 Petrify
8 Crystallized
9 Dark

Damage Level

Value Noted Usage
1 No stagger animation
2 No effect
3 No effect
4 Big knockback to floor
5 Stumble backwards
6 Faceplant
7 Big knockback to floor
8 Applies faceplant knockdown animation
9 Applies air uppercut knockdown animation
10 Applies push animation
11 Applies big stagger knockdown animation
12 Applies tumble backwards knockdown animation

Throw Trigger

Value Noted Usage
1 Unknown
2 Parrying
4 Falling
5 Hornet Ring
6 Lifedrain

Weapon Param Change

Value Noted Usage
0 None
1 Right-hand Weapon
2 Left-hand Weapon
3 Either Weapon
4 Kick

Note that values other than 0 cause the SpEffect to terminate once the weapon is switched.

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