Sorceries are one of the four available Spell types in Dark Souls III, the other ones being Miracles, Pyromancies and Hexes.
Casting sorceries requires a Sorcery Tool, as well as sufficient Intelligence.
Most sorceries can be learned from the sorcery trainer Orbeck of Vinheim.
For more information about spells check here.
Sorcery Showcase
Common Sorceries
Spell | ![]() |
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Effect Type | Effect Description | Acquisition |
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Aural Decoy![]() |
20 | 0 | 1 | 15 | Ranged/Utility |
Distract foes with a distant sound, making them ignore the player. Lasts for 3 seconds. Ascended Effect: increases decoy duration to 5 seconds. |
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Blinding Light![]() |
20 | 0 | 1 | 10 | AOE/Utility |
Creates a flash of golden light, knocking nearby enemies that can be knocked down. Ascended Effect: none. |
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Cast Light![]() |
10 | 0 | 1 | 20 | Buff/Self/Utility |
Cast light to illuminate surroundings, following you for 120 seconds. Ascended Effect: none. |
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Chameleon![]() |
20 | 0 | 1 | 30 | Buff/Self/Utility |
Transform into something inconspicuous, becoming one of the objects found in the current level and reducing enemy sight by 100%, but only while standing still. Ascended Effect: none. |
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Crystal Magic Weapon![]() |
60 | 0 | 2 | 50 | Self/Buff |
Reinforces right weapon with crystal, adding 75 Magic damage to it for 30 seconds. Ascended Effect: increases duration to 90 seconds. |
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Frozen Weapon![]() |
30 | 0 | 1 | 30 | Self/Buff/Utility |
Imbue right-hand weapon with frost, adding 30 Frost build up to it for 60 seconds. Ascended Effect: increases Frost inflict to 60. |
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Great Magic Shield![]() |
60 | 0 | 2 | 50 | Self/Buff/Utility |
Greatly reinforces left shield with magic, adding 100% absorption and 10% stability to main shield for 30 seconds. Ascended Effect: increases duration to 60 seconds. |
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Great Magic Weapon![]() |
40 | 0 | 1 | 40 | Self/Buff |
Greatly reinforce right weapon with magic, adding 60 Magic damage to it for 60 seconds. Ascended Effect: reduces Sorcery FP consumption by 10% whilst active. |
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Hidden Body![]() |
40 | 0 | 1 | 30 | Self/Buff/Utility |
Turns body nearly invisible, hiding the player for 60 seconds, reducing enemy sight by 90%. Ascended Effect: Reduces enemy sight by 100%. |
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Hidden Weapon![]() |
20 | 0 | 1 | 25 | Self/Buff/Utility |
Turns right weapon invisible, hiding it for 120 seconds. Ascended Effect: increases duration to 300 seconds. |
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Magic Shield![]() |
30 | 0 | 1 | 30 | Self/Buff/Utility |
Reinforces left shield with magic, adding 30% absorption (70% against Magic damage) and 5% stability to main shield for 60 seconds. Ascended Effect: increases duration to 90 seconds. |
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Magic Weapon![]() |
20 | 0 | 1 | 30 | Buff/Self |
Reinforces right weapon with magic, adding 50 Magic damage to it for 90 seconds. Ascended Effect: restores 1 FP every second whilst active. |
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Pestilent Mist![]() |
40 | 0 | 1 | 30 | Offensive/Ranged/Utility |
Inflicts 15 Curse build up and removes 0.2% HP per tick. Lasts 5 seconds. Ascended Effect: increases duration to 8 seconds. |
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Repair![]() |
20 | 0 | 1 | 50 | Buff/Self/Utility |
Restores 50 durability to currently equipped weapons and armor. Ascended Effect: restores 100 durability. |
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Shockwave![]() |
20 | 0 | 1 | 10 | Utility/Ranged |
Fires forth a shockwave that knocks down any foe not resistant to knockdowns. Ascended Effect: increases projectile speed to 80 m/s. |
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Snap Freeze![]() |
20 | 0 | 1 | 20 | Debuff/Ranged/AoE |
Summons patch that deals 15 Frost build up per tick. Lasts 5 seconds. Ascended Effect: increases duration to 8 seconds. |
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Spook![]() |
20 | 0 | 1 | 30 | Buff/Self/Utility |
Mask noise of caster and prevent Fall Damage, reducing enemy listen by 90% for 60 seconds. Ascended Effect: Reduces enemy listen by 100%. |
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Twisted Wall of Light![]() |
30 | 0 | 1 | 10 | Buff/Self/Utility |
Distort light in order to Deflect spells, lasting 2 seconds. Ascended Effect: none. |
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Unleash Magic![]() |
60 | 0 | 2 | 50 | Buff/Debuff/Self |
Increases potency of Magic and Dark damage by 20% for 30 seconds but reduces absorption by 100%. Ascended Effect: increases duration to 45 seconds. |
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Magic Sorceries
Spell | ![]() |
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Effect Type | Effect Description | Acquisition |
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Blizzard![]() |
30 | 0 | 1 | 5 | Offensive/Debuff/AOE |
Summon multiple spots of frost in vicinity, dealing 60 Frost and 300 Magic damage upon impact. Ascended Effect: increases Frost inflict to 90. |
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Crystal Hail![]() |
40 | 0 | 1 | 30 | Offensive/Ranged/Homing/AOE |
Cast cascade of small crystal soulmasses from sky, dealing 100 Magic damage per bullet. Ascended Effect: reduces the spread of the crystal hail. |
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Crystal Soul Spear![]() |
60 | 0 | 2 | 25 | Offensive/Ranged |
Fires a piercing crystal soul spear, dealing 400 Magic damage. Ascended Effect: increases projectile speed to 40 m/s. |
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Crystal Storm![]() |
40 | 0 | 1 | 5 | Offensive/AOE |
Summon forth a storm of crystals, dealing 400 Magic damage upon explosion. Ascended Effect: creases emitter radius to 20 meters. |
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Farron Dart![]() |
10 | 0 | 1 | 5 | Offensive/Ranged |
Fires a soul dart at the target, dealing 100 Magic damage. Ascended Effect: increases projectile homing to 50 degrees. |
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Farron Flashsword![]() |
10 | 0 | 1 | 5 | Offensive |
Attack with a sword formed from souls, dealing 120 Magic damage upon impact. Ascended Effect: increases Poise Damage to 25. |
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Farron Hail![]() |
20 | 0 | 1 | 5 | Offensive/Ranged/AOE |
Fires a cascade of soul darts at the target, dealing 150 Magic damage on each wave. Ascended Effect: increases projectile homing to 30 degrees. |
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Homing Crystal Soulmass![]() |
50 | 0 | 2 | 35 | Offensive/Ranged |
Summon five homing crystal soulmasses that follow the player. Each soulmass deals 120 Magic damage upon impact. Ascended Effect: impact reduces the Magic absorption of the target by 10% for 10 seconds. |
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Homing Soulmass![]() |
30 | 0 | 1 | 25 | Offensive/Ranged |
Summons five floating orbs above the player, which will automatically attack the closest enemy, dealing 80 Magic damage each when hitting. Ascended Effect: impact reduces the Magic absorption of the target by 10% for 5 seconds. |
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Old Moonlight![]() |
60 | 0 | 2 | 25 | Offensive/Ranged |
Conceive old moonlight sword and attack. The sword itself deals 100 Magic damage, with the uncharged projectile dealing 350 Magic damage, rising to 400 when held and charged. Ascended Effect: increases Poise Damage to 100. |
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Orbs of Judgment![]() |
40 | 0 | 1 | 20 | Offensive/Ranged/Homing |
Fire six orbs of judgment that seek foe and deal 120 Magic damage each. Ascended Effect: reduces orb startup time to 1 second. |
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Scattering Crystal Orb![]() |
30 | 0 | 1 | 15 | Offensive/Ranged/AOE |
Summon orb that fires soul arrows, dealing 100 Magic damage per bullet. Ascended Effect: increases emitted projectile rate to 10 per second. |
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Scattering Soul Orb![]() |
20 | 0 | 1 | 5 | Offensive/Ranged/AOE |
Summon orb that fires soul darts, dealing 50 Magic damage per bullet. Ascended Effect: increases emitted projectile rate to 10 per second. |
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Soul Arrow![]() |
20 | 0 | 1 | 15 | Offensive/Ranged |
Fires a soul arrow towards the target, dealing 200 Magic damage. Ascended Effect: increases projectile homing to 70 degrees. |
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Soul Geyser![]() |
50 | 0 | 2 | 40 | Offensive/Ranged/Homing |
Fire three soul spears that pierce for 200 Magic damage per bullet. Ascended Effect: reduces the spread of the geyser. |
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Soul Greatsword![]() |
30 | 0 | 1 | 20 | Offensive |
Attack with a greatsword formed from souls, dealing 300 Magic damage. Ascended Effect: increases Poise Damage to 80. |
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Soul Spear![]() |
40 | 0 | 1 | 20 | Offensive/Ranged |
Fires a soul spear, dealing 300 Magic damage. Ascended Effect: increases projectile homing to 50 degrees. |
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Soul Stream![]() |
60 | 0 | 2 | 40 | Offensive/Ranged |
Fire torrential volley of souls, dealing 150 Magic damage per tick, then knocks down the target. Ascended Effect: increases duration of stream to 1.2 seconds. |
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Soul Wave![]() |
30 | 0 | 1 | 10 | Offensive/Ranged |
Fire soul wave that pierces enemies, dealing 220 Magic damage. Ascended Effect: increases projectile speed to 60 m/s. |
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White Dragon Breath![]() |
50 | 0 | 2 | 25 | Offensive/Ranged |
Emits crystal breath of Seath the Scaleless, dealing 300 Magic damage (100 for the reduced AoE) and 60 Curse build up. Ascended Effect: extends the length of the breath. |
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Information here is accurate for version 1.91.