Sorcery

Sorceries are one of the three available Spell types in Dark Souls III, the other ones being Miracles and Pyromancies.
Casting sorceries requires a staff, as well as sufficient Intelligence.

Most sorceries can be learned from the sorcery trainer Orbeck of Vinheim and some from Karla.

For more information about the differences between common spells and damage affinity check here.

Common Sorceries

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Aural Decoy
Aural Decoy Image
18 0 1 200 Ranged/Utility

Distract foes with a distant sound, making them ignore the player. Lasts for 3 seconds.

Ascended Effect: Extends duration to 6 seconds.

Blinding Light
Blinding Light Image
20 0 1 200 AOE/Utility

Creates a flash of golden light, knocking nearby enemies that can be knocked down.

Ascended Effect: Costs 100 FP to cast.

Cast Light
Cast Light Image
10 0 1 500 Buff/Self/Utility

Cast light to illuminate surroundings, following you for 120 seconds.

Ascended Effect: Costs 0 FP to cast.

Chameleon
Chameleon Image
20 0 1 800 Buff/Self/Utility

Transform into something inconspicuous, becoming one of the objects found in the current level.

Ascended Effect: Costs 0 FP to cast.

Crystal Magic Weapon
Crystal Magic Weapon Image
40 0 1 800 Self/Buff

Reinforces right weapon with crystal, adding 80 Magic damage to it for 30 seconds.

Ascended Effect: Extends duration to 300 seconds.

Frozen Weapon
Frozen Weapon Image
20 0 1 500 Self/Buff/Utility

Imbue right-hand weapon with frost, adding 40 Frost build up to it for 60 seconds.

Ascended Effect: Increases Frost effect to 80.

Great Magic Shield
Great Magic Shield Image
30 0 1 800 Self/Buff/Utility

Greatly reinforces left shield with magic, adding 100% absorption and 10% stability to main shield for 30 seconds.

Ascended Effect: Extends duration to 60 seconds.

Great Magic Weapon
Great Magic Weapon Image
30 0 1 600 Self/Buff

Greatly reinforce right weapon with magic, adding 60 Magic damage to it for 60 seconds.

Ascended Effect: Reduces Sorcery FP consumption by 20% and extends duration to 90 seconds.

Hidden Body
Hidden Body Image
20 0 1 800 Self/Buff/Utility

Turns body nearly invisible, hiding the player for 60 seconds, reducing enemy sight by 90%.

Ascended Effect: Reduces enemy sight by 100%.

Hidden Weapon
Hidden Weapon Image
10 0 1 500 Self/Buff/Utility

Turns right weapon invisible, hiding it for 120 seconds.

Ascended Effect: Extends duration to 300 seconds.

Magic Shield
Magic Shield Image
20 0 1 500 Self/Buff/Utility

Reinforces left shield with magic, adding 30% absorption (70% against Magic damage) and 5% stability to main shield for 60 seconds.

Ascended Effect: Extends duration to 180 seconds.

Magic Weapon
Magic Weapon Image
20 0 1 500 Buff/Self

Reinforces right weapon with magic, adding 40 Magic damage to it for 90 seconds.

Ascended Effect: Increases max FP by 20%.

Numbness
Numbness Image
40 10 1 800 Buff/Self

Increases absorption by 35% for 120 seconds, but reduces camera FOV to 20.

Ascended Effect: Costs 500 FP to cast.

Pestilent Mist
Pestilent Mist Image
25 0 1 200 Offensive/Ranged/Utility

Inflicts 10 Curse build up and removes 0.2% HP per tick. Lasts 5 seconds.

Ascended Effect: Extends duration to 10 seconds.

Repair
Repair Image
20 0 1 1,000 Buff/Self/Utility

Restores 50 durability to currently equipped weapons and armor.

Ascended Effect: Increases restored durability to 100.

Repel
Repel Image
32 10 1 200 Buff/Self

Increases all absorptions to 100% for 3 seconds.

Ascended Effect: Extends duration to 5 seconds.

Shockwave
Shockwave Image
10 0 1 200 Utility/Ranged

Fires forth a shockwave that knocks down any foe not resistant to knockdowns.

Ascended Effect: Gains much better tracking.

Snap Freeze
Snap Freeze Image
20 0 1 200 Debuff/Ranged/AoE

Summons patch that deals 20 Frost build up per tick. Lasts 5 seconds.

Ascended Effect: Extends duration to 10 seconds.

Spook
Spook Image
18 0 1 800 Buff/Self/Utility

Mask noise of caster and prevent Fall Damage, reducing enemy listen by 90% for 60 seconds.

Ascended Effect: Reduces enemy listen by 100%.

Twisted Wall of Light
Twisted Wall of Light Image
15 0 1 200 Buff/Self/Utility

Distort light in order to Deflect spells, lasting 2 seconds.

Ascended Effect: Costs 100 FP to cast.

Unleash Magic
Unleash Magic Image
40 0 1 500 Buff/Debuff/Self

Increases potency of Magic and Dark damage by 20% for 30 seconds but reduces absorption by 100%.

Ascended Effect: Reduces absorption debuff to 25%.

Whisper of Despair
Whisper of Despair Image
20 20 1 300 Debuff/Ranged

Cast projectile towards foe, inflicting 100 Curse build up.

Ascended Effect: Inflicts 200 Curse build up.

Magic Sorceries

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Blizzard
Blizzard Image
30 0 1 50 Offensive/Debuff/AOE

Summon multiple spots of frost in vicinity, dealing 100 Frost and 500 Magic damage upon impact.

Ascended Effect: Expands area of effect.

Crystal Hail
Crystal Hail Image
20 0 1 350 Offensive/Ranged/Homing/AOE

Cast cascade of small crystal soulmasses from sky, dealing 100 Magic damage per bullet.

Ascended Effect: Emits the projectiles in a tighter cone.

Crystal Soul Spear
Crystal Soul Spear Image
40 0 1 350 Offensive/Ranged

Fires a piercing crystal soul spear, dealing 500 Magic damage.

Ascended Effect: Gains much better tracking and speed.

Crystal Storm
Crystal Storm Image
50 0 1 50 Offensive/AOE

Summon forth a storm of crystals, dealing 500 Magic damage upon explosion.

Ascended Effect: Expands area of effect.

Farron Dart
Farron Dart Image
0 0 1 120 Offensive/Ranged

Fires a soul dart at the target, dealing 80 Magic damage.

Ascended Effect: Gains much better tracking.

Farron Flashsword
Farron Flashsword Image
10 0 1 100 Offensive

Attack with a sword formed from souls, dealing 120 Magic damage upon impact.

Ascended Effect: Increases Poise Damage.

Farron Hail
Farron Hail Image
15 0 1 100 Offensive/Ranged/AOE

Fires a cascade of soul darts at the target, dealing 150 Magic damage on each wave.

Ascended Effect: Gains much better tracking.

Homing Crystal Soulmass
Homing Crystal Soulmass Image
40 0 1 400 Offensive/Ranged

Summon five homing crystal soulmasses that follow the player. Each soulmass deals 140 Magic damage upon impact.

Ascended Effect: Hits reduce target Magic absorption by 20% for 10 seconds.

Homing Soulmass
Homing Soulmass Image
20 0 1 250 Offensive/Ranged

Summons five floating orbs above the player, which will automatically attack the closest enemy, dealing 80 Magic damage each when hitting.

Ascended Effect: Hits reduce target Magic absorption by 20% for 10 seconds.

Old Moonlight
Old Moonlight Image
40 0 1 300 Offensive/Ranged

Conceive old moonlight sword and attack.

The sword itself deals 100 Magic damage, with the uncharged projectile dealing 400 Magic damage, rising to 500 when held and charged.

Ascended Effect: Charged cast deals much more Poise Damage and causes stagger to floor animation.

Orbs of Judgment
Orbs of Judgment Image
30 0 1 300 Offensive/Ranged/Homing

Fire six orbs of judgment that seek foe and deal 100 Magic damage each.

Ascended Effect: The orbs start and move much quicker.

Scattered Farron Dart
Scattered Farron Dart Image
10 0 1 150 Offensive/Ranged/AOE

Fire six scattering of soul darts, dealing 60 Magic damage per bullet.

Ascended Effect: Gains much better tracking.

Scattered Soul Arrow
Scattered Soul Arrow Image
20 0 1 240 Offensive/Ranged/AOE

Fire four scattering of soul arrows, dealing 100 Magic damage per bullet.

Ascended Effect: Gains much better tracking.

Soul Arrow
Soul Arrow Image
15 0 1 180 Offensive/Ranged

Fires a soul arrow towards the target, dealing 200 Magic damage.

Ascended Effect: Gains much better tracking.

Soul Geyser
Soul Geyser Image
50 0 1 400 Offensive/Ranged/Homing

Fire three soul spears that pierce for 200 Magic damage per bullet.

Ascended Effect: Gains much better tracking and a tighter spread.

Soul Greatsword
Soul Greatsword Image
25 0 1 200 Offensive

Attack with a greatsword formed from souls, dealing 300 Magic damage.

Ascended Effect: Costs 160 FP to cast.

Soul Spear
Soul Spear Image
30 0 1 280 Offensive/Ranged

Fires a soul spear, dealing 300 Magic damage.

Ascended Effect: Gains much better tracking and speed.

Soul Stream
Soul Stream Image
40 0 1 800 Offensive/Ranged

Fire torrential volley of souls, dealing 200 Magic damage per tick, then knocks down the target.

Ascended Effect: Stream lasts for 3 seconds (normally 1).

Soul Wave
Soul Wave Image
20 0 1 200 Offensive/Ranged

Fire soul wave that pierces enemies, dealing 250 Magic damage.

Ascended Effect: Gains tracking.

White Dragon Breath
White Dragon Breath Image
40 0 1 360 Offensive/Ranged

Emits crystal breath of Seath the Scaleless, dealing 500 Magic damage (100 for the reduced AoE) and 30 Curse build up.

Ascended Effect: Extends the length of the breath.

Dark Sorceries

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Abyssal Edge
Abyssal Edge Image
28 10 1 200 Offensive

Strike with blade formed of humanity's darkness, dealing 300 Dark damage.

Ascended Effect: Increases Poise Damage to 100 and smashes down enemies.

Affinity
Affinity Image
28 10 1 400 Offensive/Ranged/Homing

Summons five black, hovering orbs that will pursue the closest enemy, and explode on contact, dealing 140 Dark damage each.

Ascended Effect: Hits reduce Dark absorption by 20% for 10 seconds.

Cascading Deep
Cascading Deep Image
38 10 1 350 Offensive/Ranged/Homing

Cast cascade of darkened soul sediment from sky, dealing 80 Dark damage and 10 Curse build up per impact.

Ascended Effect: Emits more projectiles.

Climax
Climax Image
40 10 1 350 Offensive/Ranged

Fire powerful soul dreg, dealing 500 Dark damage and launching up enemies to the air.

Ascended Effect: Speeds up the projectile massively, increases Poise Damage.

Dark Bead
Dark Bead Image
30 10 1 350 Offensive

Fire 7 darkened soul sediment forward, dealing 100 Dark damage each.

Ascended Effect: Inflicts 10 Curse build up per bullet.

Dark Edge
Dark Edge Image
10 6 1 120 Offensive

Strike with blade formed of humanity's darkness, dealing 120 Dark damage.

Ascended Effect: Costs 100 FP to cast.

Deep Barb
Deep Barb Image
0 0 1 140 Offensive/Ranged/Homing

Hurl darkened soul sediment, dealing 100 Dark damage and 10 Curse build up.

Ascended Effect: Inflicts 20 Curse build up.

Deep Soul
Deep Soul Image
12 8 1 200 Offensive/Ranged/Homing

Fire darkened soul sediment, dealing 200 Dark damage and 30 Curse build up.

Ascended Effect: Inflicts 60 Curse build up.

Dreg Torrent
Dreg Torrent Image
40 10 1 360 Offensive/Ranged/Homing/AOE

Summon darkened soul sediment-spitting orb, dealing 150 Dark damage and 10 Curse build up per bullet.

Ascended Effect: Emits more projectiles.

Great Deep Soul
Great Deep Soul Image
16 10 1 300 Offensive/Ranged/Homing

Fire powerful darkened soul sediment, dealing 300 Dark damage and 50 Curse build up.

Ascended Effect: Inflicts 100 Curse build up.

Great Soul Dregs
Great Soul Dregs Image
40 10 1 400 Offensive/Ranged/Homing

Fires great dark soul dregs, dealing 600 Dark damage upon impact and 75 Curse build up.

Ascended Effect: Inflicts 150 Curse build up.

Surging Deep
Surging Deep Image
16 8 1 120 Offensive/Homing/Ranged

Emit a constat stream of darkened soul sediment, dealing 150 Dark damage and 10 Curse build up per bullet.

Ascended Effect: Inflicts 20 Curse build up.

Writhing Deep
Writhing Deep Image
24 8 1 260 Offensive/Ranged/Utility

Hurl homing soul sediment clump that writhes and explodes. Deals 300 Dark damage on impact (900 for the explosion) and 75 Curse.

Ascended Effect: Inflicts 150 Curse build up.

Yearning Dregs
Yearning Dregs Image
25 10 1 50 Offensive/AoE

Summon multiple dark soul sediment spots is vicinity, dealing 500 Dark damage and 50 Curse build up upon impact.

Ascended Effect: Expand emitter radius.

Information here is accurate for version 1.76.

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