Sorcery

Sorceries are one of the three available Spell types in Dark Souls III, the other ones being Miracles and Pyromancies.
Casting sorceries requires a staff, as well as sufficient Intelligence.

Most sorceries can be learned from the sorcery trainers Orbeck of Vinheim and Karla.

List of Sorceries

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Abyssal Edge
Abyssal Edge Image
25 25 1 25 Offensive

Strike with blade formed of humanity's darkness, dealing 250 Dark damage.

  • Sold by Karla for 8,000 Souls.
Affinity
Affinity Image
20 20 1 40 Offensive, Ranged, Homing

Summons five black, hovering orbs that will pursue the closest enemy, and explode on contact, dealing 50 Dark damage.

  • Sold by Karla for 18,000 Souls.
Aural Decoy
Aural Decoy Image
20 0 1 25 Ranged/Utility

Distract foes with a distant sound, making them ignore the player.

Blinding Light
Blinding Light Image
20 0 1 25 AOE/Utility

Creates a flash of golden light, knocking nearby enemies that can be knocked down.

Blizzard
Blizzard Image
30 0 1 10 Offensive/Debuff/AOE

Summon multiple spots of frost in vicinity, dealing 100 Frost and 250 Magic damage upon impact.

Cascading Deep
Cascading Deep Image
25 25 1 50 Offensive/Ranged/Homing

Cast cascade of darkened soul sediment from sky, dealing 50 Dark damage upon impact.

  • Anor Londo - Found in the area near the dead Giant Blacksmith.
Cast Light
Cast Light Image
10 0 1 30 Buff/Self/Utility

Cast light to illuminate surroundings, following you for 60 seconds.

Chameleon
Chameleon Image
20 0 1 30 Buff/Self/Utility

Transform into something inconspicuous, becoming one of the objects found in the current level.

Climax
Climax Image
30 30 1 40 Offensive/Ranged

Fire powerful soul dreg, imbued with the caster's own life force.

Deals 400 Dark damage but removes 10% of the caster's HP upon casting it.

Crystal Hail
Crystal Hail Image
20 0 1 30 Offensive/Ranged/Homing

Cast cascade of small crystal soulmasses from sky, dealing 30 Magic damage upon impact.

Crystal Magic Weapon
Crystal Magic Weapon Image
40 0 1 50 Self/Buff

Reinforces right weapon with crystal, adding 50 Magic damage to it.

Crystal Soul Spear
Crystal Soul Spear Image
40 0 1 50 Offensive/Ranged

Fires a piercing crystal soul spear, dealing 300 Magic damage.

Crystal Storm
Crystal Storm Image
50 0 1 15 Offensive/AOE

Summon forth a storm of crystals, dealing 300 Magic damage upon explosion.

Dark Bead
Dark Bead Image
20 20 1 20 Offensive

Fire 7 darkened soul sediment forward, dealing 80 Dark damage each.

Dark Edge
Dark Edge Image
10 10 1 15 Offensive

Strike with blade formed of humanity's darkness, dealing 125 Dark damage.

  • Sold by Karla for 4,000 Souls.
Deep Barb
Deep Barb Image
0 0 1 10 Offensive/Ranged/Homing

Hurl darkened soul sediment, dealing 75 Dark damage.

Deep Soul
Deep Soul Image
10 10 1 20 Offensive/Ranged/Homing

Fire darkened soul sediment, dealing 150 Dark damage.

Dreg Torrent
Dreg Torrent Image
20 20 1 50 Offensive/Ranged/Homing/AOE

Summon darkened soul sediment-spitting orb, dealing 100 Dark damage per bullet.

Farron Dart
Farron Dart Image
0 0 1 10 Offensive/Ranged

Fires a soul dart at the target, dealing 75 Magic damage.

Farron Flashsword
Farron Flashsword Image
10 0 1 15 Offensive

Attack with a sword formed from souls, dealing 125 Magic damage upon impact.

Farron Hail
Farron Hail Image
15 0 1 10 Offensive/Ranged/AOE

Fires a cascade of soul darts at the target, dealing 40 Magic damage each.

Frozen Weapon
Frozen Weapon Image
20 0 1 50 Self/Buff/Utility

Imbues right-hand weapon with frost, adding 48 Frost to it for 60 seconds.

Great Deep Soul
Great Deep Soul Image
15 15 1 25 Offensive/Ranged/Homing

Fire powerful darkened soul sediment, dealing 200 Dark damage.

Great Farron Dart
Great Farron Dart Image
10 0 1 18 Offensive/Ranged

Fires a powerful soul dart at the target, dealing 130 Magic damage.

Great Magic Shield
Great Magic Shield Image
30 0 1 50 Self/Buff/Utility

Greatly reinforces left shield with magic, adding 100% absorption and 20% stability to main shield for 30 seconds.

  • Irithyll Dungeon - In the Irithyll Dungeon, go down the first set of stairs and head to the dead end to your left. It is in the closed cell and is a drop from the Infested Corpse.
Great Magic Weapon
Great Magic Weapon Image
30 0 1 40 Self/Buff

Greatly reinforce right weapon with magic, adding 40 Magic damage to it for 60 seconds.

Great Soul Arrow
Great Soul Arrow Image
20 0 1 25 Offensive/Ranged

Fires a more powerful soul arrow, dealing 200 Magic damage.

Great Soul Dregs
Great Soul Dregs Image
20 20 1 30 Offensive/Ranged/Homing

Fires great dark soul dregs, dealing 250 Dark damage upon impact.

Hidden Body
Hidden Body Image
20 0 1 30 Self/Buff/Utility

Turns body nearly invisible, hiding the player for 10 seconds, reducing enemy sight by 100%.

Hidden Weapon
Hidden Weapon Image
10 0 1 30 Self/Buff/Utility

Turns right weapon invisible, hiding it for 5 minutes.

Homing Crystal Soulmass
Homing Crystal Soulmass Image
40 0 1 40 Offensive/Ranged

Summon homing crystal soulmasses that follow the player. Each soulmass deals 50 Magic damage upon impact.

Homing Soulmass
Homing Soulmass Image
20 0 1 20 Offensive/Ranged

Summons five floating orbs above the player, which will automatically attack the closest enemy, dealing 25 Magic damage each when hitting.

Magic Shield
Magic Shield Image
20 0 1 30 Self/Buff/Utility

Reinforces left shield with magic, adding 30% absorption and 10% stability to main shield for 60 seconds.

Magic Weapon
Magic Weapon Image
20 0 1 30 Buff/Self

Reinforces right weapon with magic, adding 30 Magic damage to it.

Numbness
Numbness Image
20 20 1 50 Buff/Self

Increases absorption by 35% for 2 minutes, but reduces camera FOV to 20.

Old Moonlight
Old Moonlight Image
40 0 1 30 Offensive

Conceive old moonlight sword and attack.

The sword itself deals 250 Magic damage, with the uncharged projectile dealing 300 Magic damage, rising to 400 when held and charged.

Orbs of Judgment
Orbs of Judgment Image
30 0 1 50 Offensive/Ranged/Homing

Fire multiple orbs of judgment that seek foe and deal 100 Magic damage each.

Pestilent Mist
Pestilent Mist Image
25 0 1 50 Offensive/Ranged/Utility

Release a cloud of mist that deals 0.1% HP and 10 HP damage every 0.2 seconds for 15 seconds.

Repair
Repair Image
20 0 1 50 Buff/Self/Utility

Restores 50 durability to currently equipped weapons and armor.

Repel
Repel Image
25 25 1 50 Buff/Self

Increases absorption to 100% for 3 seconds.

  • Anor Londo - In the Sun Princess chamber accessible after defeating Aldrich
Shockwave
Shockwave Image
10 0 1 10 Utility/Ranged

Fires forth a shockwave that knocks down any foe not resistant to knockdowns.

Snap Freeze
Snap Freeze Image
20 0 1 50 Debuff/Ranged/AoE

Summons patch that deals 3 Frost every 0.07 seconds for 28 seconds.

Soul Arrow
Soul Arrow Image
15 0 1 20 Offensive/Ranged

Fires a soul arrow towards the target, dealing 150 Magic damage.

Soul Focus
Soul Focus Image
30 0 1 0 Self/Utility

Exchange HP for FP every 0.25 seconds whilst held, removing 1% HP for 1% FP added.

Soul Geyser
Soul Geyser Image
50 0 1 50 Offensive/Ranged/Homing

Fire 4 soul spears that pierce for Spell Buff x1.00 Magic damage, splitting into 4 smaller soul spears that pierce for Spell Buff x0.50 Magic damage.

Soul Greatsword
Soul Greatsword Image
25 0 1 25 Offensive

Attack with a greatsword formed from souls, dealing 300 Magic damage.

  • Sold by Yoel of Londor for 6,000 Souls after drawing out true strength for the first time.
Soul Spear
Soul Spear Image
30 0 1 30 Offensive/Ranged

Fires a soul spear, dealing 250 Magic damage.

Soul Stream
Soul Stream Image
40 0 1 40 Offensive/Ranged

Fire torrential volley of souls, dealing 120 Magic damage every second whilst active.

  • Grand Archives - Located past the Boreal Outrider Knight, which is hiding behind an illusory wall, in the Grand Archives. A corpse is seated in a chair overlooking the archives holding this item.
Soul Wave
Soul Wave Image
20 0 1 25 Offensive/Ranged

Fire soul wave that pierces enemies, dealing 230 Magic damage.

  • Irithyll Dungeon - In the first area of Irithyll Dungeon, cross the first bridge, and it's in the path you have to take between knocked down cell walls to progress.
Spook
Spook Image
20 0 1 30 Buff/Self/Utility

Mask noise of caster and prevent fall damage, reducing enemy listen by 100% for 20 seconds.

Surging Deep
Surging Deep Image
10 10 1 10 Offensive/Homing/Ranged

Emit a constat stream of darkened soul sediment, dealing 100 Dark damage per bullet.

Twisted Wall of Light
Twisted Wall of Light Image
15 0 1 25 Buff/Self/Utility

Distort light in order to deflect magic, lasting 5 seconds.

Unleash Magic
Unleash Magic Image
40 0 1 50 Buff/Debuff/Self

Increases potency of Magic damage by 20% for 30 seconds but recudes max HP by 30%.

Whisper of Despair
Whisper of Despair Image
20 20 1 30 Debuff/Ranged

Cast projectile towards foe, dealing 50 Dark damage and inflicting the enemy with a debuff, reducing absorption by 10% for 60 seconds.

White Dragon Breath
White Dragon Breath Image
40 0 1 35 Offensive/Ranged

Emits crystal breath of Seath the Scaleless, piercing enemies and dealing 260 Magic damage.

Writhing Deep
Writhing Deep Image
20 20 1 20 Offensive/Ranged/Utility

Hurl darkened soul sediment clump that writhes and explodes.

Deals 150 Dark damage if it hits something before writhing, or 300 Dark damage upon exploding.

  • Cathedral of the Deep - Near one of the golden levers which raise a drawbridge. This one is located in the corner across from the giant guarding the stairs to the Deacons boss fight.
Yearning Dregs
Yearning Dregs Image
20 20 1 10 Offensive/AoE

Summon multiple dark soul sediment spots is vicinity, dealing 250 Dark damage upon impact.

  • Cathedral of the Deep - Behind the closed blue doors in the swampy area of the Cathedral of the Deep guarded by the giant.
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