Sorceries are one of the three available Spell types in Dark Souls III, the other ones being Miracles and Pyromancies.
Casting sorceries requires a Spell Tool, as well as sufficient Intelligence.
Most sorceries can be learned from the sorcery trainers Orbeck of Vinheim and Karla, with some basic ones being sold by Astrologer Lillian at a higher price.
Sorcery Ascension is performed by Magician Quilon.
Dark Sorcery Ascension is performed by Sinner Argith.
For more information about spells check here.
Sorcery Showcase
Common Sorceries
Spell | Effect Type | Effect Description | Acquisition | ||||
---|---|---|---|---|---|---|---|
Aural Decoy |
20 | 0 | 1 | 30 | Ranged/Utility |
Distract foes with a distant sound, making them ignore the player. Lasts for 3 seconds. |
|
Blinding Light |
20 | 0 | 1 | 30 | AOE/Utility |
Creates a flash of golden light, knocking nearby enemies that can be knocked down. |
|
Cast Light |
10 | 0 | 1 | 30 | Buff/Self/Utility |
Cast light to illuminate surroundings, following you for 120 seconds. |
|
Chameleon |
20 | 0 | 1 | 100 | Buff/Self/Utility |
Transform into something inconspicuous, becoming one of the objects found in the current level and reducing enemy sight by 100%, but only while standing still. |
|
Crystal Magic Weapon |
60 | 0 | 2 | 100 | Self/Buff |
Reinforces right weapon with crystal, adding 75 Magic damage to it for 30 seconds. |
|
Frozen Weapon |
30 | 0 | 1 | 50 | Self/Buff/Utility |
Imbue right-hand weapon with frost, adding 30 Frost build up to it for 60 seconds. |
|
Great Magic Shield |
60 | 0 | 2 | 75 | Self/Buff/Utility |
Greatly reinforces left shield with magic, adding 100% absorption and 10% stability to main shield for 30 seconds. |
|
Great Magic Weapon |
40 | 0 | 1 | 75 | Self/Buff |
Greatly reinforce right weapon with magic, adding 60 Magic damage to it for 60 seconds. |
|
Hidden Body |
40 | 0 | 1 | 100 | Self/Buff/Utility |
Turns body nearly invisible, hiding the player for 60 seconds, reducing enemy sight by 100%. |
|
Hidden Weapon |
20 | 0 | 1 | 50 | Self/Buff/Utility |
Turns right weapon invisible and reduces enemy target priority of player by 0.5 for 120 seconds. |
|
Magic Shield |
30 | 0 | 1 | 50 | Self/Buff/Utility |
Reinforces left shield with magic, adding 30% absorption (70% against Magic damage) and 5% stability to main shield for 60 seconds. |
|
Magic Weapon |
20 | 0 | 1 | 50 | Buff/Self |
Reinforces right weapon with magic, adding 50 Magic damage to it for 90 seconds. |
|
Numbness |
37 | 12 | 1 | 120 | Buff/Self |
Increases absorption by 35% for 60 seconds, but reduces camera FOV to 20. |
|
Pestilent Mist |
40 | 0 | 1 | 80 | Offensive/Ranged/Utility |
Reduces Magic, Fire, Lightning and Dark absorption by 50% for 10 seconds on contact and inflicts 15 Curse per tick. The cloud lasts 5 seconds. |
|
Repair |
10 | 0 | 1 | 150 | Buff/Self/Utility |
Restores 50 durability to currently equipped weapons and armor. |
|
Repel |
30 | 10 | 1 | 30 | Buff/Self |
Increases all absorptions to 100% for 2 seconds. |
|
Shockwave |
20 | 0 | 1 | 30 | Utility/Ranged |
Fires forth a shockwave that knocks down any foe not resistant to knockdowns. |
|
Snap Freeze |
20 | 0 | 1 | 100 | Debuff/Ranged/AoE |
Summons patch that deals 40 Frost build up per tick. Lasts 5 seconds. |
|
Spook |
20 | 0 | 1 | 100 | Buff/Self/Utility |
Mask noise of caster and prevent Fall Damage, reducing enemy listen by 100% for 60 seconds. |
|
Teleport |
30 | 0 | 1 | 30 | Utility/Self |
Teleport in the direction of travel. |
|
Twisted Wall of Light |
30 | 0 | 1 | 20 | Buff/Self/Utility |
Distort light in order to Deflect spells, lasting 2 seconds. |
|
Unleash Magic |
60 | 0 | 2 | 100 | Buff/Debuff/Self |
Reduces FP consumption of Sorceries by 90%, but reduces max HP by 90%. |
|
Whisper of Despair |
22 | 7 | 1 | 50 | Debuff/Ranged |
Cast projectile towards foe, dealing massive Stamina Damage and inflicting 50 Curse build up. |
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Magic Sorceries
Spell | Effect Type | Effect Description | Acquisition | ||||
---|---|---|---|---|---|---|---|
Blizzard |
50 | 0 | 1 | 3 | Offensive/Debuff/AOE |
Summon multiple spots of frost in vicinity, dealing 60 Frost and 200 Magic damage upon impact. |
|
Crystal Hail |
40 | 0 | 1 | 80 | Offensive/Ranged/Homing/AOE |
Cast cascade of small crystal soulmasses from sky, dealing 25 Magic damage per bullet. |
|
Crystal Orb |
30 | 0 | 2 | 100 | Offensive/Ranged/Homing |
Cast a crystal orb that pursues the target enemy and deals 250 Magic damage. |
|
Crystal Soul Spear |
30 | 0 | 2 | 100 | Offensive/Ranged |
Fires a piercing crystal soul spear, dealing 250 Magic damage. |
|
Crystal Storm |
50 | 0 | 1 | 3 | Offensive/AOE |
Summon forth a storm of crystals, dealing 200 Magic damage upon explosion. |
|
Discs of Dorthinus |
40 | 0 | 2 | 120 | Offensive/AOE/Debuff |
Emit discs of Dorthinus, dealing 150 Magic damage and 50 Frost per tick. |
|
Farron Dart |
10 | 0 | 1 | 20 | Offensive/Ranged |
Fires a soul dart at the target, dealing 70 Magic damage. |
|
Farron Flashsword |
10 | 0 | 1 | 30 | Offensive |
Attack with a sword formed from souls, dealing 100 Magic damage upon impact. |
|
Farron Hail |
40 | 0 | 1 | 35 | Offensive/Ranged/AOE |
Fires a cascade of soul darts at the target, dealing 70 Magic damage on each wave. |
|
Frigid Orbs |
50 | 0 | 2 | 120 | Offensive/AOE/Debuff |
Cast erratic frost orbs that last 5 seconds and deal 40 Magic damage and 10 Frost per hit. |
|
Frigid Tumult |
20 | 0 | 1 | 30 | Offensive/Debuff |
Create powerful, giant frost explosion in hand, dealing 120 Magic damage (30 for the reduced AoE) and 50 Frost. |
|
Frostfire Volley |
60 | 0 | 2 | 120 | Offensive/Ranged/Homing/AOE/Debuff |
Cast volley of frostfire flames that scorch vicinity of targeted enemy, dealing 40 Magic damage and 20 Frost per hit. |
|
Frozen Chaos |
30 | 0 | 2 | 100 | Offensive/Ranged/Debuff |
Cast frostfire that scorches vicinity, dealing 250 Magic damage (50 for reduced AoE) and 80 Frost. |
|
Hail of Blades |
50 | 0 | 2 | 120 | Offensive/Ranged/AOE/Debuff |
Cast cascade of frozen blades from sky, dealing 50 Magic damage and 50 Frost each. |
|
Homing Crystal Soulmass |
40 | 0 | 2 | 100 | Offensive/Ranged |
Summon five homing crystal soulmasses that follow the player. Each soulmass deals 50 Magic damage upon impact. |
|
Homing Soulmass |
20 | 0 | 1 | 75 | Offensive/Ranged |
Summons five floating orbs above the player, which will automatically attack the closest enemy, dealing 40 Magic damage each on impact. |
|
Ice Burn |
20 | 0 | 1 | 70 | Offensive/Ranged/Debuff/AOE |
Fire ice that burns on contact, dealing 175 Magic damage and 70 Frost. |
|
Old Moonlight |
60 | 0 | 2 | 80 | Offensive/Ranged |
Conceive old moonlight sword and attack. The sword itself deals 200 Magic damage, with the uncharged projectile dealing 250 Magic damage, rising to 350 when held and charged. |
|
Orbs of Judgment |
30 | 0 | 1 | 60 | Offensive/Ranged/Homing |
Fire six orbs of judgment that seek foe and deal 35 Magic damage each. |
|
Path of Frost |
50 | 0 | 2 | 80 | Offensive/Ranged/Debuff |
Emit chilling path of frost, dealing 250 Magic damage and 30 Frost per tick. |
|
Piercing Ice |
10 | 0 | 1 | 40 | Offensive/Ranged/Debuff |
|
|
Rime |
40 | 0 | 2 | 80 | Offensive/Utility/AOE/Debuff |
Emit rime of frost, dealing 100 Magic, 80 Frost and knocking back enemies. |
|
Rupturing Frostfire |
40 | 0 | 1 | 80 | Offensive/AOE/Debuff |
Cast orb that contains an uncontrolable frostfire force, which breaks loose after 5 seconds, dealing 275 Magic damage and 40 Frost on impact. |
|
Scattering Crystal Orb |
30 | 0 | 1 | 80 | Offensive/Ranged/AOE |
Summon orb that fires soul arrows, dealing 40 Magic damage per bullet. |
|
Scattering Soul Orb |
20 | 0 | 1 | 50 | Offensive/Ranged/AOE |
Summon orb that fires soul darts, dealing 25 Magic damage per bullet. |
|
Soul Arrow |
10 | 0 | 1 | 40 | Offensive/Ranged |
Fires a soul arrow towards the target, dealing 125 Magic damage. |
|
Soul Eruption |
20 | 0 | 1 | 100 | Offensive/Homing/Ranged/AOE |
Emit eruption of soulmasses, dealing 80 Magic damage per hit. |
|
Soul Geyser |
60 | 0 | 2 | 120 | Offensive/Ranged/Homing |
Fire eight soul spears that pierce for 50 Magic damage per bullet. |
|
Soul Greatsword |
20 | 0 | 1 | 50 | Offensive |
Attack with a greatsword formed from souls, dealing 200 Magic damage. |
|
Soul Instability |
50 | 0 | 2 | 120 | Offensive/Ranged/AOE |
Release a soul orb that creates a vortex of fierce energies, dealing 50 Magic damage every 0.7 second for 5 seconds. |
|
Soul Spear |
20 | 0 | 1 | 70 | Offensive/Ranged |
Fires a soul spear, dealing 175 Magic damage. |
|
Soul Stream |
60 | 0 | 2 | 120 | Offensive/Ranged |
Fire torrential volley of souls, dealing 80 Magic damage per tick, then knocks down the target. |
|
Soul Wave |
10 | 0 | 1 | 40 | Offensive/Ranged |
Fire soul wave that pierces enemies, dealing 70 Magic damage. |
|
White Dragon Breath |
30 | 0 | 2 | 75 | Offensive/Ranged |
Emits crystal breath of Seath the Scaleless, dealing 275 Magic damage (50 for the reduced AoE) and 60 Curse build up. |
|
Dark Sorceries
Spell | Effect Type | Effect Description | Acquisition | ||||
---|---|---|---|---|---|---|---|
Abyssal Edge |
22 | 7 | 1 | 50 | Offensive |
Strike with blade formed of humanity's darkness, dealing 200 Dark damage and 30 Curse build up. |
|
Affinity |
30 | 10 | 2 | 100 | Offensive/Ranged/Homing |
Summons five black, hovering orbs that will pursue the closest enemy, and explode on contact, dealing 60 Dark damage and 10 Curse each on impact. |
|
Cascading Deep |
30 | 10 | 2 | 80 | Offensive/Ranged/Homing |
Cast cascade of darkened soul sediment from sky, dealing 25 Dark damage and 10 Curse build up per impact. |
|
Climax |
30 | 10 | 1 | 70 | Offensive/Ranged |
Fire powerful soul dreg, dealing 225 Dark damage, 20 Curse and launching up enemies to the air. |
|
Dark Bead |
45 | 15 | 2 | 80 | Offensive |
Fire 7 darkened soul sediment forward, dealing 50 Dark damage each. |
|
Dark Edge |
8 | 2 | 1 | 30 | Offensive |
Strike with blade formed of humanity's darkness, dealing 100 Dark damage and 10 Curse build up. |
|
Deep Barb |
8 | 2 | 1 | 30 | Offensive/Ranged/Homing |
Hurl darkened soul sediment, dealing 70 Dark damage and 10 Curse build up. |
|
Deep Soul |
8 | 2 | 1 | 50 | Offensive/Ranged/Homing |
Fire darkened soul sediment, dealing 120 Dark damage and 20 Curse build up. |
|
Dreg Torrent |
15 | 5 | 1 | 80 | Offensive/Ranged/Homing/AOE |
Summon darkened soul sediment-spitting orb, dealing 25 Dark damage and 10 Curse build up per bullet. |
|
Great Deep Soul |
15 | 5 | 1 | 75 | Offensive/Ranged/Homing |
Fire powerful darkened soul sediment, dealing 175 Dark damage and 30 Curse build up. |
|
Great Soul Dregs |
22 | 7 | 2 | 100 | Offensive/Ranged/Homing |
Fires great dark soul dregs, dealing 250 Dark damage upon impact and 40 Curse build up. |
|
Surging Deep |
22 | 7 | 1 | 20 | Offensive/Homing/Ranged |
Emit a constat stream of darkened soul sediment, dealing 80 Dark damage and 8 Curse build up per bullet. |
|
Writhing Deep |
30 | 10 | 1 | 80 | Offensive/Ranged/Utility |
Hurl homing soul sediment clump that writhes and explodes. Deals 135 Dark damage on impact (275 for the explosion) and 30 Curse. |
|
Yearning Dregs |
37 | 12 | 1 | 5 | Offensive/AoE |
Summon multiple dark soul sediment spots is vicinity, dealing 200 Dark damage and 60 Curse build up upon impact. |
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Information here is accurate for version 2.15.