Relic of Insanity
Relic of Insanity
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Lore

Grants a multitude of benefits
A relic of insanity held by Magnum Ursus. A symbol of his storied history.

Whilst equipped, the wearer gains the following:
- Boosts all damage by 10%.
- Boosts all absorptions by 10%.
- Boosts all defences by 10%.
- Boosts all stats by 10.
- Reduces FP consumption of skills by 20%.
- Reduces weapon stamina consumption by 20%.

Effect

Boosts all damage, absorptions, and Defenses by 10%, Primary Attributes by 10, reduces the FP consumption of Weapon Arts by 20%, and reduces weapon and spell Stamina consumption by 20%.

Ring Version Effect
Relic of Insanity Boosts all damage, absorptions, and Defenses by 10%, Primary Attributes by 10, reduces the FP consumption of Weapon Arts by 20%, and reduces weapon and spell Stamina consumption by 20%.
Relic of Insanity +1 Boosts all damage, absorptions, and Defenses by 12%, Primary Attributes by 12, reduces the FP consumption of Weapon Arts by 22%, and reduces weapon and spell Stamina consumption by 22%
Relic of Insanity +2 Boosts all damage, absorptions, and Defenses by 14%, Primary Attributes by 14, reduces the FP consumption of Weapon Arts by 24%, and reduces weapon and spell Stamina consumption by 24%
Relic of Insanity +3 Boosts all damage, absorptions, and Defenses by 16%, Primary Attributes by 16, reduces the FP consumption of Weapon Arts by 26%, and reduces weapon and spell Stamina consumption by 26%
Relic of Insanity +4 Boosts all damage, absorptions, and Defenses by 18%, Primary Attributes by 18, reduces the FP consumption of Weapon Arts by 28%, and reduces weapon and spell Stamina consumption by 28%
Relic of Insanity +5 Boosts all damage, absorptions, and Defenses by 20%, Primary Attributes by 20, reduces the FP consumption of Weapon Arts by 30%, and reduces weapon and spell Stamina consumption by 30%

Acquisition

Obtained by successfully completing a No Hit Run.

Ring Version Playthrough Acquisition
Relic of Insanity New Game Obtained by successfully completing a No Hit Run.
Relic of Insanity +1 New Game +1 Obtained through Affixing.
Relic of Insanity +2 New Game +2 Obtained through Affixing.
Relic of Insanity +3 New Game +3 Obtained through Affixing.
Relic of Insanity +4 New Game +4 Obtained through Affixing.
Relic of Insanity +5 New Game +5 Obtained through Affixing.


Information here is accurate for version 1.91.

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