Pyromancy

Pyromancies are on of the four available Spell types in Dark Souls III, the other ones being Sorceries, Miracles and Hexes.
Casting pyromancies requires a Pyromancy Tool.

Most pyromancies can be learned from the spell trainer Cornyx of the Great Swamp.

For more information about spells check here.

Common Pyromancies

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Acid Surge
Acid Surge Image
0 0 3 400 Debuff/Utility/AOE/Ranged

Emit acid cloud that lasts 6 seconds and corrodes enemies, dealing 5 + 0.05% HP damage and reducing 1 Durability per tick.

Ascended Effect: Lasts 12 seconds.

Carthus Beacon
Carthus Beacon Image
0 0 3 800 Buff/Self

Boosts attack whilst attacking persists. Starts at 15%, increases to 30% with unbroken attacking. Lasts 30 seconds.

Ascended Effect: Extends duration to 60 seconds.

Carthus Flame Arc
Carthus Flame Arc Image
0 0 3 800 Buff/Self

Reinforce right weapon with flame, adding 80 Fire damage for 60 seconds.

Ascended Effect: Increases Stamina Damage by 100%.

Fecal Expulsion
Fecal Expulsion Image
0 0 2 300 Debuff/Ranged/AoE

Spew fecal matter from one's mouth, expelling 8 dung pies, inflicting 15 Toxic build up per bullet.

Ascended Effect: Expel 12 dung pies.

Flash Sweat
Flash Sweat Image
0 0 1 500 Self/Buff

Intense sweating increases fire damage absorption.

Ascended Effect: Increases Fire absorption by 50%.

Iron Flesh
Iron Flesh Image
0 0 2 600 Self/Buff

Increases Physical absorption by 75% and Aux. resistances by 50. Reduces Magic, Fire, Lightning and Dark absorption by 100%. Increases melee Deflection by 65 and slows movement. Lasts 15 seconds.

Ascended Effect: Extends duration to 30 seconds.

Poison Mist
Poison Mist Image
0 0 1 200 Debuff/Utility/AOE/Ranged

Summons patch of poison that lasts 6 seconds and deals 30 Poison build up per tick.

Ascended Effect: Lasts 12 seconds.

Power Within
Power Within Image
0 0 3 600 Self/Buff/Debuff

Increases damage by 20% and Stamina Recovery by 30 for 30 seconds. Lose 1% HP per second whilst active.

Ascended Effect: Lose 0.25% per second.

Profuse Sweat
Profuse Sweat Image
0 0 2 500 Self/Buff

Increases Poison, Toxic, Bleed, Frost and Curse resistance by 200 for 60 seconds.

Ascended Effect: Increases resistances by 400.

Rapport
Rapport Image
0 0 3 800 Debuff/Ranged

Charm the enemy, making them a temporary ally for 30 seconds.

Ascended Effect: Extends duration to 60 seconds and boosts converted enemy power by 20%.

Rockflesh
Rockflesh Image
0 0 2 800 Self/Buff

Grants rockflesh, increases absorption by 30% and prevents staggering, but slows movement for 30 seconds.

Ascended Effect: Extends duration to 60 seconds.

Toxic Mist
Toxic Mist Image
0 0 2 300 Debuff/Utility/AOE/Ranged

Summons patch of poison that lasts 6 seconds and deals 15 Toxic build up per tick.

Ascended Effect: Lasts 12 seconds.

Warmth
Warmth Image
0 0 3 600 Buff/AOE

Summons healing orb that heals self, allies and foes for 30 HP per second. Lasts 60 seconds.

Ascended Effect: Only affects self and allies.

Fire Pyromancies

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Bursting Fireball
Bursting Fireball Image
0 0 1 150 Offensive/Ranged/AOE

Hurl a bursting fireball, dealing 90 Fire damage per bullet.

Ascended Effect: Emits an additional fireball.

Cataclysm
Cataclysm Image
0 0 3 800 Offensive/Ranged/Homing/AOE

Release flaming chaos orbs from sky, dealing 220 Fire damage.

Ascended Effect: Emits more orbs.

Chaos Bed Vestiges
Chaos Bed Vestiges Image
0 0 3 350 Offensive/Ranged

Hurl chaos flame that scorches vicinity, dealing 500 Fire damage (200 for reduced AoE).

Ascended Effect: Increases Poise Damage.

Chaos Storm
Chaos Storm Image
0 0 2 75 Offensive/AOE

Erect multiple chaos fire pillars in vicinity, dealing 600 Fire damage, and lava pools deal additional 350 Fire damage.

Ascended Effect: Expands area of effect.

Fire Orb
Fire Orb Image
0 0 1 180 Offensive/Ranged

Hurl giant fire orb, dealing 300 Fire damage (100 for reduced AoE).

Ascended Effect: Gains improved tracking.

Fire Surge
Fire Surge Image
0 0 1 120 Offensive

Emit a constant stream of fire, dealing 150 Fire damage.

Ascended Effect: Hits more often.

Fire Whip
Fire Whip Image
0 0 1 100 Offensive

Sweep foes with fire whip, dealing 100 Fire damage per tick.

Ascended Effect: Costs 60 FP per tick.

Fireball
Fireball Image
0 0 1 120 Offensive/Ranged

Hurl fireball, dealing 200 Fire damage (50 for reduced AoE).

Ascended Effect: Gains improved tracking.

Firestorm
Firestorm Image
0 0 1 50 Offensive/AOE

Erect multiple fire pillars in vicinity, dealing 500 Fire damage.

Ascended Effect: Expands area of effect.

Flame Fan
Flame Fan Image
0 0 1 120 Offensive/Utility

Make a large sweep with a fan of flame, dealing 260 Fire damage.

Ascended Effect: Increases Poise Damage.

Floating Chaos
Floating Chaos Image
0 0 2 360 Offensive/Ranged/Homing

Summons fire-spitting chaos orb, dealing 50 Fire damage per bullet.

Ascended Effect: Emits more fireballs.

Great Chaos Fire Orb
Great Chaos Fire Orb Image
0 0 2 280 Offensive/Ranged

Hurl giant chaos fire orb, dealing 400 Fire damage (200 for reduced AoE), and the lava pool deals an additional 350 Fire damage.

Ascended Effect: Extends the duration of the lava pool to 8 seconds.

Great Combustion
Great Combustion Image
0 0 2 200 Offensive

Create powerful, giant flame in hand, dealing 550 Fire damage (200 for reduced AoE).

Ascended Effect: Deals more Poise Damage and causes stagger to floor animation.

Immolation
Immolation Image
0 0 1 200 Offensive/AOE

Immolate oneself, causing fire pillars to appear nearby, dealing 300 Fire damage to enemies and the player for 15 seconds. Also boosts Fire absorption by 50% for its duration.

Ascended Effect: Extends duration to 30 seconds.

Lingering Chaos
Lingering Chaos Image
0 0 1 180 Offensive/Ranged/Utility

Throw eight lingering chaos orbs that explodes on contact, dealing 160 Fire damage per bullet.

Ascended Effect: Extends duration to 30 seconds.

Profaned Flame
Profaned Flame Image
0 0 2 320 Offensive/Ranged

Engulf foes at range and burn them to ashes, dealing 500 Fire damage.

Ascended Effect: Emits a secondary flame.

Sacred Flame
Sacred Flame Image
0 0 1 200 Offensive

Flame burrows inside foes and ignites, dealing damage based on the Spell Tool used to cast it.

Ascended Effect: Costs 100 FP to cast.

Seething Chaos
Seething Chaos Image
0 0 1 260 Offensive/Ranged/Utility

Hurl chaos clump that seethes and explodes, dealing 300 (900) Fire damage.

Ascended Effect: Increases Poise Damage.

Physical Pyromancies

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Boulder Heave
Boulder Heave Image
0 0 2 320 Offensive/Ranged

Spew a boulder from one's mouth, dealing 500 Physical damage and 100 from the AoE.

Ascended Effect: Increases Poise Damage and shoots further.

Earthfall
Earthfall Image
0 0 3 800 Offensive/Ranged/AOE

Call down boulders from the sky, dealing 220 Physical damage.

Ascended Effect: Emits more boulders.

Earthquake
Earthquake Image
0 0 2 60 Offensive/AOE

Wretch earth in multiple locations in vicinity, dealing 500 Physical damage.

Ascended Effect: Expands area of effect.

Heave Earth
Heave Earth Image
0 0 2 360 Offensive/Ranged

Heave earth from the ground, dealing 500 Physical damage.

Ascended Effect: Costs 320 FP to cast.

Information here is accurate for version 1.84.

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