Pyromancy

Pyromancies are on of the four available Spell types in Dark Souls III, the other ones being Sorceries, Miracles and Hexes.
Casting pyromancies requires a Pyromancy Tool.

Most pyromancies can be learned from the spell trainer Cornyx of the Great Swamp.

For more information about spells check here.

Common Pyromancies

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Acid Surge
Acid Surge Image
0 0 1 30 Debuff/Utility/AOE/Ranged

Emit acid cloud that lasts 6 seconds and corrodes enemies, dealing 5 + 0.05% HP damage and reducing 1 Durability per tick.

Ascended Effect: increases duration to 12 seconds.

Carthus Beacon
Carthus Beacon Image
0 0 1 40 Buff/Self

Boosts attack whilst attacking persists. Starts at 15%, increases to 30% with unbroken attacking. Lasts 30 seconds.

Ascended Effect: increases duration to 60 seconds.

Carthus Flame Arc
Carthus Flame Arc Image
0 0 2 50 Buff/Self

Reinforce right weapon with flame, adding 75 Fire damage for 60 seconds.

Ascended Effect: increases Stamina Damage by 100%.

Fecal Expulsion
Fecal Expulsion Image
0 0 1 15 Debuff/Ranged/AoE

Spew fecal matter from one's mouth, expelling 8 dung pies, inflicting 30 Toxic build up per bullet.

Ascended Effect: emit an additional four projectiles.

Flash Sweat
Flash Sweat Image
0 0 1 30 Self/Buff

Intense sweating increases fire damage absorption.

Ascended Effect: increases Fire absorption by 50%.

Iron Flesh
Iron Flesh Image
0 0 2 30 Self/Buff

Increases Physical absorption by 75% and Aux. resistances by 45. Reduces Magic, Fire, Lightning and Dark absorption by 100%. Increases melee Deflection by 65 and slows movement. Lasts 15 seconds.

Ascended Effect: increases duration to 30 seconds.

Poison Mist
Poison Mist Image
0 0 1 20 Debuff/Utility/AOE/Ranged

Summons patch of poison that lasts 6 seconds and deals 30 Poison build up per tick.

Ascended Effect: increases duration to 12 seconds.

Power Within
Power Within Image
0 0 2 50 Self/Buff/Debuff

Increases damage by 20% and Stamina Recovery by 30 for 30 seconds. Lose 1% HP per second whilst active.

Ascended Effect: reduces the HP loss to 0.5% HP per second.

Profuse Sweat
Profuse Sweat Image
0 0 1 25 Self/Buff

Increases Poison, Toxic, Bleed, Frost and Curse resistance by 200 for 60 seconds.

Ascended Effect: increases resistance boost to 400.

Rapport
Rapport Image
0 0 2 100 Debuff/Ranged

Charm the enemy, making them a temporary ally for 30 seconds.

Ascended Effect: increases duration to 60 seconds and boosts allied enemy damage by 20%.

Rockflesh
Rockflesh Image
0 0 2 50 Self/Buff

Grants rockflesh, increases absorption by 30% and prevents staggering, but slows movement for 30 seconds.

Ascended Effect: increases duration to 60 seconds.

Toxic Mist
Toxic Mist Image
0 0 1 25 Debuff/Utility/AOE/Ranged

Summons patch of poison that lasts 6 seconds and deals 15 Toxic build up per tick.

Ascended Effect: increases duration to 12 seconds.

Warmth
Warmth Image
0 0 2 100 Buff/AOE

Summons healing orb that heals self, allies and foes for 30 HP per second. Lasts 60 seconds.

Ascended Effect: only affects self and allies.

Fire Pyromancies

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Bursting Fireball
Bursting Fireball Image
0 0 1 15 Offensive/Ranged/AOE

Hurl a bursting fireball, dealing 200 Fire damage.

Ascended Effect: emits an additional fireball.

Cataclysm
Cataclysm Image
0 0 2 50 Offensive/Ranged/Homing/AOE

Release flaming chaos orbs from sky, dealing 200 Fire damage.

Ascended Effect: increases emitted projectile rate to 4 per second.

Chaos Bed Vestiges
Chaos Bed Vestiges Image
0 0 2 30 Offensive/Ranged

Hurl chaos flame that scorches vicinity, dealing 400 Fire damage (100 for reduced AoE).

Ascended Effect: increases projectile speed to 38 m/s.

Chaos Storm
Chaos Storm Image
0 0 2 10 Offensive/AOE

Erect multiple chaos fire pillars in vicinity, dealing 400 Fire damage, and lava pools deal additional 150 Fire damage.

Ascended Effect: increases emitter radius to 30 meters.

Fire Orb
Fire Orb Image
0 0 1 15 Offensive/Ranged

Hurl giant fire orb, dealing 300 Fire damage (100 for reduced AoE).

Ascended Effect: increases projectile homing to 40 degrees.

Fire Surge
Fire Surge Image
0 0 1 5 Offensive

Emit a constant stream of fire, dealing 80 Fire damage.

Ascended Effect: reduces hit cooldown to 0.3 seconds.

Fire Whip
Fire Whip Image
0 0 1 4 Offensive

Sweep foes with fire whip, dealing 100 Fire damage per tick.

Ascended Effect: reduces hit cooldown to 0.05 seconds.

Fireball
Fireball Image
0 0 1 10 Offensive/Ranged

Hurl fireball, dealing 200 Fire damage (50 for reduced AoE).

Ascended Effect: increases projectile speed to 30 m/s.

Firestorm
Firestorm Image
0 0 1 5 Offensive/AOE

Erect multiple fire pillars in vicinity, dealing 300 Fire damage.

Ascended Effect: increases emitter radius to 30 meters.

Flame Fan
Flame Fan Image
0 0 1 10 Offensive/Utility

Make a large sweep with a fan of flame, dealing 150 Fire damage.

Ascended Effect: increases Poise Damage to 20.

Floating Chaos
Floating Chaos Image
0 0 2 30 Offensive/Ranged/Homing

Summons fire-spitting chaos orb, dealing 80 Fire damage per bullet.

Ascended Effect: increases emitted projectile rate to 10 per second.

Great Chaos Fire Orb
Great Chaos Fire Orb Image
0 0 2 25 Offensive/Ranged

Hurl giant chaos fire orb, dealing 400 Fire damage (100 for reduced AoE), and the lava pool deals an additional 150 Fire damage.

Ascended Effect: reduces lava hit cooldown to 0.5 seconds.

Great Combustion
Great Combustion Image
0 0 1 25 Offensive

Create powerful, giant flame in hand, dealing 350 Fire damage (100 for reduced AoE).

Ascended Effect: increases Poise Damage to 50.

Immolation
Immolation Image
0 0 1 10 Offensive/AOE

Immolate oneself, causing fire pillars to appear nearby, dealing 200 Fire damage to enemies and the player for 15 seconds. Also boosts Fire absorption by 50% for its duration.

Ascended Effect: increases duration to 30 seconds.

Lingering Chaos
Lingering Chaos Image
0 0 1 15 Offensive/Ranged/Utility

Throws a lingering chaos orb that explodes on contact, dealing 200 Fire damage.

Ascended Effect: increases duration to 30 seconds.

Profaned Flame
Profaned Flame Image
0 0 1 25 Offensive/Ranged

Engulf foes at range and burn them to ashes, dealing 350 Fire damage.

Ascended Effect: emits a secondary flame.

Sacred Flame
Sacred Flame Image
0 0 1 15 Offensive

Flame burrows inside foes and ignites, dealing damage based on the Spell Tool used to cast it.

Ascended Effect: none.

Seething Chaos
Seething Chaos Image
0 0 1 25 Offensive/Ranged/Utility

Hurl chaos clump that seethes and explodes, dealing 200 (400) Fire damage.

Ascended Effect: increases Poise Damage to 100.

Physical Pyromancies

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Boulder Heave
Boulder Heave Image
0 0 2 25 Offensive/Ranged

Spew a boulder from one's mouth, dealing 300 Physical damage and 100 from the AoE.

Ascended Effect: increases projectile speed to 16 m/s.

Earthfall
Earthfall Image
0 0 2 50 Offensive/Ranged/AOE

Call down boulders from the sky, dealing 200 Physical damage.

Ascended Effect: increases emitted projectile rate to 4 per second.

Earthquake
Earthquake Image
0 0 2 5 Offensive/AOE

Wretch earth in multiple locations in vicinity, dealing 300 Physical damage.

Ascended Effect: increases emitter radius to 25 meters.

Heave Earth
Heave Earth Image
0 0 1 25 Offensive/Ranged

Heave earth from the ground, dealing 350 Physical damage.

Ascended Effect: emits two additional lines.

Information here is accurate for version 1.91.

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