Poise

Poise in Cinders works in a similar way to Dark Souls II Poise, having active Poise and boosted Poise Health during character animations.

Armor Poise

The Poise stat shown in the stat menu that comes mostly from Armor and certain effects (check table below) is a reduction (%) to the Poise Damage taken.

Example:
An enemy hits you with an attack that does 15 Poise Damage while you are standing (25 Poise Health) and wearing armor that gives you 20% Poise.

This means the 15 Poise Damage is reduced by 20% and becomes 12 Poise Damage, then it is substracted from your 25 Poise Health, leaving you at 13 Poise Health, which means the attack will not stagger you.

The total Poise is calculated with the following formula, in which "x" is the current value your character has and "y" is the new value added to it:

$Total Poise = x + y - [ ( x * y ) / 100 ]$

Armor Poise Boosting Effects

Effect Boost
Lightning Infusion 20%
Lothric Knight Long Spear 15%
Titanite Catch Pole 15%
Stalwart Knight Set 20%
Wolf Ring 25/30/35/40/45/50%
Perseverance 50%
Titanite Fragment 50%
Soul of a Fallen Sentinel 100%
Boon of the Marauder 25%

Armor Poise Reduction Effects on Hit

Effect Boost
Lightning Arrow -50%
Lightning Bolt -50%
Dragonslayer Lightning Arrow -50%
Blind -50%

Poise Health

Poise Health is 25 for all character animations, which gets depleted when getting hit by enemy attacks.

The only ways to recover Poise Health is to get hit until the player gets staggered or by attacking with a Weapon, Shield, Spell Tool, casting a Spell, and using any item or Gesture.

Movement actions like walk, run, rolls or backsteps do not restore Poise Health.

Player Poise Damage

Weapons have a base Poise Damage value assigned to them, to which a Poise Damage modifier is applied when attacking. This modifier is different for each attack.

Base Poise Damage for regular weapons

Base Poise Damage for unique weapons

Poise Damage attack modifiers

List of the general Poise Damage modifiers for attacks.

Attack Modifier
One handed R1 100%
One handed Dash + R1 100%
One handed Forward + R2 110%
One handed R2 130%
One handed Charged R2 200%
Two handed R1 130%
Two handed Dash + R1 130%
Two handed Forward + R2 140%
Two handed R2 155%
Two handed Charged R2 250%
Plunge Attack 500%

Information here is accurate for version 2.14.

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