Crystal Lizard
Crystal Lizard
Base Values
hp.png HP 500
souls.png Souls
Physical weaknesses
physical-def.png Standard 55%
strike-def.png Strike 50%
slash-def.png Slash 57%
thrust-def.png Thrust 57%
Elemental weaknesses
magic-def.png Magic 80%
fire-def.png Fire 55%
lightning-def.png Lightning 57%
dark-def.png Dark 58%
bleed.png Bleed Immune
poison.png Poison Immune
frost.png Frost Immune
curse.png Curse Immune



Item drops

Firelink Shrine:

High Wall of Lothric:

Undead Settlement:

Road of Sacrifices:

Cathedral of the Deep:

Farron Keep:

Catacombs of Carthus:

Smouldering Lake:

Irithyll of the Boreal Valley:

Irithyll Dungeon:

Profaned Capital:

  • 1x Twinkling Titanite - From each of the 2 lizards found in the passages leading to the toxic swamp.

Lothric Castle:

  • 2x Twinkling Titanite, in the spot where two Hollow Assassins ambush the player, by the Dragon Barracks bonfire.
  • 2x Twinkling Titanite, on the path leading out from the dark room by the right (golden) wyvern (The path overlooks the location of the previous lizard).

Archdragon Peak:

Grand Archives:

Painted World of Ariandel:

  • 1x Twinkling Titanite - Up the Millwood Knight occupied tower in the snowfield.
  • 1x Titanite Scale - Along the mountain path leading down from the Rope Bridge Cave bonfire towards the Corvian Settlement.
  • 2x Titanite Scale - Up and around the side of the Corvian Settlement bonfire house (from the bonfire, head outside and over the bridge, turn to the house on your left, go over the bridge behind it, follow the path up, and jump over a small gap to reach the area)
  • 1x Twinkling Titanite - Up in the area above the rooftops in the Corvian Settlement, on a walkway leading into a tower just under a Corvian Knight.
  • 1x Twinkling Titanite - Directly behind the illusory wall in the Giant Fly basement of Ariandel's Chapel.
  • 1x Twinkling Titanite - In the room behind the illusory wall in the Giant Fly basement of Ariandel's Chapel.
  • 1x Twinkling Titanite - On the tree roots down from Ariandel's chapel to the depths of the painting, accessible by breaking the bridge.

The Ringed City:



  • Non-respawning, non-hostile enemies which flees when approached by the player.
  • When nearby, the player can hear a distinct twinkling sound.
  • It's loot is automatically placed in your inventory after the lizard dies.
  • If you miss your chance to kill a crystal lizard, then reload the area and it will reappear (this can be achieved by: dying, traveling at the bonfire or quitting and loading the game)

Information here is accurate for version 1.76.

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