Miracles

Miracles are on of the three available Spell types in Dark Souls III, the other ones being Sorceries and Pyromancies.
Casting a miracle requires either a Chime or a Talisman, as well as sufficient Faith.

Most miracles can be learned from the miracle trainer Irina of Carim.

List of Miracles

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Angelic Barrage
Angelic Barrage Image
0 50 1 400 Offensive/Ranged/Homing/AOE

Call forth a shower of holy spears, dealing 80 Physical damage per bullet.

Ascended Effect: Emits more beams.

Blessed Weapon
Blessed Weapon Image
0 16 1 1,000 Buff/Utility/Self

Increases Physical damage by 60 and restores 5 HP per second for 60 seconds.

Ascended Effect: Increases Physical damage by 80.

Bountiful Light
Bountiful Light Image
0 30 1 750 Buff/Utility/Self

Heals 1200 HP over 120 seconds (10 HP/s). Scales with FTH.

Ascended Effect: Expands area of effect.

Bountiful Sunlight
Bountiful Sunlight Image
0 40 1 1,000 Buff/Utility/AOE

Heals 1800 HP over 120 seconds (15 HP/s). Scales with FTH.

Ascended Effect: Expands area of effect.

Caressing Tears
Caressing Tears Image
0 20 1 500 Utility/Self

Cure ailments for self and vicinity.

Ascended Effect: Expands area of effect.

Darkmoon Blade
Darkmoon Blade Image
0 20 1 750 Buff/Self

Adds 80 Magic damage to main weapon for 60 seconds. Scales with FTH.

Ascended Effect: Restores 1% FP every second.

Divine Arrow
Divine Arrow Image
0 30 1 100 Offensive/Ranged

Fire a divine arrow, dealing 250 Physical damage.

Ascended Effect: Increases Poise Damage, inflicts stagger animation and improves tracking.

Divine Pillars of Light
Divine Pillars of Light Image
0 30 1 75 Offensive/AOE

Bring down multiple pillars of light in vicinity, dealing 500 Physical damage.

Ascended Effect: Expands area of effect.

Emit Force
Emit Force Image
0 10 1 200 Offensive/Ranged/Utility/AOE

Release shockwave in front, dealing 300 (100) Physical damage.

Ascended Effect: Gains Farron Dart cast animation.

Force
Force Image
0 10 1 100 Utility/AOE

Create shockwave.

Ascended Effect: Costs 50 FP to cast.

Great Heal
Great Heal Image
0 30 2 500 Utility/AOE

Restore HP for self and vicinity, healing 400 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Great Lightning Spear
Great Lightning Spear Image
0 30 1 350 Offensive/Ranged

Hurl giant lightning spear, dealing 400 [50] Lightning damage, with an additional 100 Lightning damage when thrown in close proximity.

Ascended Effect: Increases Poise Damage and tracking.

Great Magic Barrier
Great Magic Barrier Image
0 30 1 1,000 Buff/Self

Increases Magic absorption by 50% for 60 seconds.

Ascended Effect: Increases all elemental absorptions by 50%.

Halo
Halo Image
0 25 1 600 Offensive/AOE

Launch white discuses outwards from the conjurer, dealing 400 [200] Physical damage per bullet.

Ascended Effect: Gains Force cast animation.

Heal
Heal Image
0 15 1 300 Utility/AOE

Restore HP for self and vicinity, healing 300 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Heal Aid
Heal Aid Image
0 10 1 200 Utility/Self

Restore HP, healing 200 HP. Scales with FTH.

Ascended Effect: Costs 40 FP to cast.

Heavenly Relief
Heavenly Relief Image
0 10 1 500 Utility/Self

Boosts equipment load by 25% and reveals signs without ember.

Ascended Effect: Extends duration to 120 seconds.

  • Cathedral of the Deep - There is an upper platform in a small chapel area of the Cathedral of the Deep, before you hit the singular Deep Accursed. It is on that platform. There is a Hollow Slave hanging from the ledge that will ambush you.
Heavenly Thunder
Heavenly Thunder Image
0 35 1 600 Offensive/Ranged/Homing/AOE

Summon heavenly thunder, dealing 300 Lightning damage per bullet.

Ascended Effect: Emits more bolts.

Homeward
Homeward Image
0 10 1 100 Utility/Self

Returns caster to last bonfire rested at, or to shrine.

Ascended Effect: Costs 50 FP to cast.

Lightning Arrow
Lightning Arrow Image
0 10 1 100 Offensive/Ranged

Draw lightning bow to fire lightning arrow, dealing 200 Lightning damage.

Ascended Effect: Increases tracking.

Lightning Blade
Lightning Blade Image
0 20 1 750 Buff/Self

Adds 80 Lightning damage to main weapon for 60 seconds. Scales with FTH.

Ascended Effect: Attacks reduces enemy Poise by 50% for 5 seconds on hit.

Lightning Spear
Lightning Spear Image
0 16 1 250 Offensive/Ranged

Hurls a lightning spear, dealing 300 [50] Lightning damage, with an additional 100 Lightning damage when thrown in close proximity.

Ascended Effect: Increases Poise Damage and tracking.

Lightning Stake
Lightning Stake Image
0 30 1 450 Offensive/AOE

Strike with a stake of lightning, dealing 700 (100) Lightning damage.

Ascended Effect: Costs 400 FP to cast.

Lightning Storm
Lightning Storm Image
0 25 1 500 Offensive/AOE

Call forth furious bolts of lightning, dealing 500 Lightning damage per bullet.

Ascended Effect: Costs 400 FP to cast.

Lothric's Holy Spear
Lothric's Holy Spear Image
0 50 1 500 Offensive/Ranged

Fire piercing holy soul spear, dealing 800 Physical damage.

Ascended Effect: Improves tracking.

Magic Barrier
Magic Barrier Image
0 20 1 500 Buff/Self

Increases Magic absorption by 30% for 60 seconds.

Ascended Effect: Increases all elemental absorptions by 30%

Med Heal
Med Heal Image
0 20 1 400 Utility/AOE

Restore moderate HP for self and vicinity, healing 350 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Perseverance
Perseverance Image
0 40 1 750 Self/Buff

Boosts Poise by 50% for 60 seconds.

Ascended Effect: Costs 500 FP to cast.

Projected Heal
Projected Heal Image
0 30 1 300 Utility/Ranged/AOE

Toss a light that heals those nearby impact point, healing 300 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Proof of a Pact
Proof of a Pact Image
0 40 1 750 Offensive

Summon forth a ghostly knight, dealing 1,000 Physical damage.

Ascended Effect: Costs 500 FP to cast.

Replenishment
Replenishment Image
0 20 1 500 Buff/Utility/Self

Heals 600 HP over 120 seconds (5 HP/s). Scales with FTH.

Ascended Effect: Costs 40 FP to cast.

Sacred Oath
Sacred Oath Image
0 40 1 1,000 Buff/AOE

Increases Physical and Lightning damage and all absorptions by 20% for 60 seconds, for self and those in the vicinity.

Ascended Effect: Expands area of effect and extends duration to 120 seconds.

Soothing Sunlight
Soothing Sunlight Image
0 40 1 750 Utility/AOE

Restore high HP for self and broad area, healing 500 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Sunlight Spear
Sunlight Spear Image
0 40 1 500 Offensive/Ranged

Hurls a sunlight spear, dealing 600 (50) Lightning damage, with an additional 100 Lightning damage when thrown in close proximity.

Ascended Effect: Increases Poise Damage and tracking.

Tears of Denial
Tears of Denial Image
0 40 1 1,000 Buff/Utility/Self

Grant one chance to endure when HP reaches 0.

Ascended Effect: Costs 800 FP to cast.

Way of White Corona
Way of White Corona Image
0 0 1 150 Offensive/Ranged

White discus slices into foes and returns to conjurer, dealing 200 Physical damage at all three stages.

Ascended Effect: Costs 100 FP to cast.

Wrath of the Gods
Wrath of the Gods Image
0 30 1 500 Offensive/Utility/AOE

Create powerfull shockwave, dealing 750 Physical damage.

Ascended Effect: Gains Force cast animation.

Information here is accurate for version 1.71.

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