Miracles are on of the four available Spell types in Dark Souls III, the other ones being Sorceries, Pyromancies and Hexes.
Casting a miracle requires either a Miracle Tool, as well as sufficient Faith.
Most miracles can be learned from the miracle trainer Irina of Carim.
For more information about spells check here.
Miracle Showcase
Common Miracles
Spell | ![]() |
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Effect Type | Effect Description | Acquisition |
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Blessed Weapon![]() |
0 | 40 | 2 | 50 | Buff/Utility/Self |
Increases Physical damage by 60 , grants 20% bonus damage to Undead enemies and restores 5 HP per second for 60 seconds. Ascended Effect: Increases Physical damage by 75. |
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Bountiful Light![]() |
0 | 40 | 1 | 75 | Buff/Utility/Self |
Heals 1200 HP over 120 seconds (10 HP/s). Ascended Effect: increases buff radius to 15 meters. |
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Bountiful Sunlight![]() |
0 | 50 | 2 | 100 | Buff/Utility/AOE |
Heals 1800 HP over 120 seconds (15 HP/s). Ascended Effect: increases buff radius to 16 meters. |
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Caressing Tears![]() |
0 | 20 | 1 | 30 | Utility/Self |
Cure ailments for self and vicinity. Ascended Effect: increases buff radius to 18 meters. |
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Darkmoon Blade![]() |
0 | 40 | 2 | 50 | Buff/Self |
Adds 75 Magic damage to main weapon for 60 seconds. Ascended Effect: restores 1 FP every second whilst active. |
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Force![]() |
0 | 10 | 1 | 10 | Utility/AOE |
Create shockwave. Ascended Effect: none. |
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Great Heal![]() |
0 | 40 | 2 | 80 | Utility/AOE |
Restore HP for self and vicinity, healing 400 HP. Ascended Effect: increases heal radius to 8 meters. |
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Great Magic Barrier![]() |
0 | 60 | 2 | 50 | Buff/Self |
Increases Magic absorption by 50% for 60 seconds. Ascended Effect: increases all elemental absorptions by 50%. |
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Heal![]() |
0 | 20 | 1 | 60 | Utility/AOE |
Restore HP for self and vicinity, healing 300 HP. Ascended Effect: increases heal radius to 8 meters. |
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Heal Aid![]() |
0 | 10 | 1 | 50 | Utility/Self |
Restore HP, healing 200 HP. Ascended Effect: increases heal radius to 2 meters. |
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Heavenly Relief![]() |
0 | 30 | 1 | 50 | Utility/Self |
Boosts equipment load by 25% and reveals signs without ember. Ascended Effect: increases equipment load boost to 40%. |
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Homeward![]() |
0 | 10 | 1 | 25 | Utility/Self |
Returns caster to last bonfire rested at, or to shrine. Ascended Effect: none. |
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Lightning Blade![]() |
0 | 40 | 2 | 50 | Buff/Self |
Adds 75 Lightning damage to main weapon for 60 seconds. Ascended Effect: grants Electrify, which causes attacks to reduce enemy Poise by 50% for 5 seconds. |
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Magic Barrier![]() |
0 | 30 | 1 | 30 | Buff/Self |
Increases Magic absorption by 30% for 60 seconds. Ascended Effect: increases all elemental absorptions by 30%. |
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Med Heal![]() |
0 | 30 | 1 | 70 | Utility/AOE |
Restore moderate HP for self and vicinity, healing 350 HP. Ascended Effect: increases heal radius to 8 meters. |
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Perseverance![]() |
0 | 40 | 2 | 50 | Self/Buff |
Boosts Armor Poise by 50% for 60 seconds. Ascended Effect: increases duration to 120 seconds. |
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Projected Heal![]() |
0 | 30 | 1 | 80 | Utility/Ranged/AOE |
Toss a light that heals those nearby impact point, healing 300 HP. Ascended Effect: increases heal radius to 5 meters. |
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Replenishment![]() |
0 | 30 | 1 | 50 | Buff/Utility/Self |
Heals 600 HP over 120 seconds (5 HP/s). Ascended Effect: increases buff radius to 12 meters. |
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Sacred Oath![]() |
0 | 60 | 2 | 100 | Buff/AOE |
Increases Physical and Lightning damage and all absorptions by 20% for 60 seconds, for self and those in the vicinity. Ascended Effect: increases buff radius to 8 meters. |
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Soothing Sunlight![]() |
0 | 50 | 2 | 100 | Utility/AOE |
Restore high HP for self and broad area, healing 500 HP. Ascended Effect: increases heal radius to 7 meters. |
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Tears of Denial![]() |
0 | 40 | 2 | 100 | Buff/Utility/Self |
Grant one chance to endure when HP reaches 0. Ascended Effect: none. |
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Lightning Miracles
Spell | ![]() |
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Effect Type | Effect Description | Acquisition |
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Great Lightning Spear![]() |
0 | 40 | 1 | 25 | Offensive/Ranged |
Hurl giant lightning spear, dealing 300 Lightning damage (80 for the reduced AoE). Additional 150 Lightning damage when in proximity. Ascended Effect: increases projectile homing to 120 degrees. |
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Heavenly Thunder![]() |
0 | 60 | 2 | 30 | Offensive/Ranged/Homing/AOE |
Summon heavenly thunder, dealing 200 Lightning damage. Ascended Effect: increases emitted projectile rate to 4 per second. |
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Holy Schism![]() |
0 | 40 | 1 | 25 | Offensive/AOE |
Summon rows of upwardly thrusting ritual spears, dealing 300 Lightning damage per tick (100 for reduced AoE). Ascended Effect: emits two additional lines. |
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Lightning Arrow![]() |
0 | 20 | 1 | 10 | Offensive/Ranged |
Draw lightning bow to fire lightning arrow, dealing 150 Lightning damage. Ascended Effect: increases projectile homing to 40 degrees. |
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Lightning Spear![]() |
0 | 20 | 1 | 15 | Offensive/Ranged |
Hurls a lightning spear, dealing 200 Lightning damage (50 for the reduced AoE). Additional 100 Lightning damage when in proximity. Ascended Effect: increases projectile homing to 60 degrees. |
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Lightning Stake![]() |
0 | 40 | 1 | 30 | Offensive/AOE |
Strike with a stake of lightning, dealing 500 (100 for reduced AoE) Lightning damage. Ascended Effect: increases poise damage to 60. |
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Lightning Storm![]() |
0 | 40 | 1 | 30 | Offensive/AOE |
Call forth furious bolts of lightning, dealing 250 Lightning damage per bullet. Ascended Effect: emits an additional projectile. |
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Overwhelming Power![]() |
0 | 40 | 1 | 30 | Offensive/AOE |
Bring down multiple pillars of blue lightning in vicinity, dealing 200 Lightning damage per tick. Lasts for 5 seconds. Ascended Effect: increases duration to 8 seconds. |
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Sunlight Spear![]() |
0 | 60 | 2 | 30 | Offensive/Ranged |
Hurls a sunlight spear, dealing 400 (100 for reduced AoE) Lightning damage, with an additional 200 Lightning damage when thrown in close proximity. Ascended Effect: increases projectile homing to 180 degrees. |
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Wrathful Barrage![]() |
0 | 30 | 1 | 5 | Offensive/Ranged/AOE |
Fire cascade of divine spears, dealing 150 Lightning damage per volley. Ascended Effect: increases projectile homing to 50 degrees. |
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Wrathful Orbs![]() |
0 | 40 | 1 | 30 | Offensive/Ranged |
Release homing holy orbs, dealing 150 Lightning damage per orb. Ascended Effect: Hits reduce target Lightning absorption by 10% for 10 seconds. |
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Physical Miracles
Spell | ![]() |
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Effect Type | Effect Description | Acquisition |
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Angelic Barrage![]() |
0 | 50 | 2 | 30 | Offensive/Ranged/Homing/AOE |
Call forth a shower of holy spears, dealing 100 Physical damage per tick. Ascended Effect: increases emitted projectile rate to 5 per second. |
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Divine Arrow![]() |
0 | 30 | 1 | 15 | Offensive/Ranged |
Fire a divine arrow, dealing 225 Physical damage. Ascended Effect: increases projectile homing to 90 degrees. |
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Divine Pillars of Light![]() |
0 | 50 | 2 | 5 | Offensive/AOE |
Bring down multiple pillars of light in vicinity, dealing 300 Physical damage. Ascended Effect: increases emitter radius to 40 meters. |
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Emit Force![]() |
0 | 30 | 1 | 15 | Offensive/Ranged/Utility/AOE |
Release shockwave in front, dealing 350 (100 for reduced AoE) Physical damage. Ascended Effect: now cast in a quick fashion. |
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Ghostly Assault![]() |
0 | 50 | 2 | 40 | Offensive/Ranged |
Summon forth a legion of archers, dealing 100 Physical damage per arrow. Ascended Effect: summons an additional archer. |
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Halo![]() |
0 | 50 | 2 | 40 | Offensive/AOE |
Launch white discuses outwards from the conjurer, each bullet deals 200 Physical damage at all three hits. Ascended Effect: now cast in a quick fashion. |
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Lothric's Holy Spear![]() |
0 | 50 | 2 | 25 | Offensive/Ranged |
Fire piercing holy soul spear, dealing 400 Physical damage. Ascended Effect: increases projectile speed to 40 m/s. |
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Proof of a Pact![]() |
0 | 40 | 2 | 10 | Offensive/AOE |
Summon forth a ghostly knight, dealing 250 Physical damage. Ascended Effect: none. |
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Way of White Corona![]() |
0 | 10 | 1 | 10 | Offensive/Ranged |
White discus slices into foes and returns to conjurer, dealing 100 Physical damage on the first hit and 100 for the rest. Ascended Effect: none. |
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Wrath of the Gods![]() |
0 | 50 | 2 | 30 | Offensive/Utility/AOE |
Create powerfull shockwave, dealing 400 Physical damage. Ascended Effect: now cast in a quick fashion. |
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Information here is accurate for version 1.91.