Table of Contents
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Miracles are on of the three available Spell types in Dark Souls III, the other ones being Sorceries and Pyromancies.
Casting a miracle requires either a Spell Tool, as well as sufficient Faith.
Most miracles can be learned from the miracle trainers Irina of Carim and Karla, with some basic ones being sold by Astrologer Lillian at a higher price.
Miracle Ascension is performed by Scribe Vadan.
Dark Miracle Ascension is performed by Sinner Argith.
For more information about spells check here.
Miracle Showcase
Common Miracles
Spell | Effect Type | Effect Description | Acquisition | ||||
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Atonement |
7 | 22 | 1 | 100 | Buff/Self |
Increases target priority to the player by 10, boosts Magic, Fire, Lightning and Dark absorptions by 50% and reduces Physical absorption by 50%. Lasts 30 seconds. |
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Blessed Weapon |
0 | 40 | 1 | 100 | Buff/Utility/Self |
Increases Physical damage by 60, grants 20% bonus damage to Undead enemies and restores 5 HP per second for 60 seconds. |
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Bountiful Light |
0 | 40 | 1 | 100 | Buff/Utility/Self |
Heals 600 HP over 60 seconds (10 HP/s). |
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Bountiful Sunlight |
0 | 50 | 1 | 150 | Buff/Utility/AOE |
Heals 900 HP over 60 seconds (15 HP/s). |
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Caressing Tears |
0 | 20 | 1 | 100 | Utility/Self |
Cure all ailments for self and vicinity. |
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Dark Blade |
12 | 37 | 1 | 100 | Buff/Self |
Adds 60 Dark damage to main weapon and boosts Dark absorption by 10% for 60 seconds. |
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Darkmoon Blade |
0 | 40 | 1 | 100 | Buff/Self |
Adds 75 Magic damage to main weapon for 60 seconds. |
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Dead Again |
5 | 15 | 1 | 50 | Offensive/AOE/Utility |
Bless corpses, transforming them into traps. |
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Deep Protection |
7 | 22 | 1 | 100 | Buff/Self |
Boosts all damage dealt by 5% and all absorptions by 5%. Increases Poison, Toxic, Bleed, Frost and Curse resistance by +50. Increases Stamina Recovery by 10. Lasts 60 seconds. |
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Force |
0 | 10 | 1 | 30 | Utility/AOE |
Create shockwave. |
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Great Heal |
0 | 40 | 1 | 120 | Utility/AOE |
Restore HP for self and vicinity, healing 600 HP. |
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Great Magic Barrier |
0 | 60 | 1 | 150 | Buff/Self |
Increases Magic absorption by 50% for 60 seconds. |
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Gwynevere's Abnegation |
0 | 30 | 1 | 50 | Ranged/Utility |
Repels target weak foe backwards significantly. |
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Heal |
0 | 20 | 1 | 75 | Utility/AOE |
Restore HP for self and vicinity, healing 300 HP. |
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Heal Aid |
0 | 10 | 1 | 50 | Utility/Self |
Restore HP, healing 200 HP. |
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Heavenly Relief |
0 | 30 | 1 | 100 | Utility/Self |
Increases max Equipment Load by 25% and reveals developer messages and summoning signs while unembered for 60 seconds. |
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Homeward |
0 | 10 | 1 | 30 | Utility/Self |
Returns caster to last bonfire rested at, or to shrine. |
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Lightning Blade |
0 | 40 | 1 | 100 | Buff/Self |
Adds 75 Lightning damage to main weapon for 60 seconds. |
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Magic Barrier |
0 | 30 | 1 | 75 | Buff/Self |
Increases Magic absorption by 30% for 60 seconds. |
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Med Heal |
0 | 30 | 1 | 100 | Utility/AOE |
Restore moderate HP for self and vicinity, healing 400 HP. |
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Perseverance |
0 | 40 | 1 | 100 | Self/Buff |
Boosts Armor Poise by 50% for 60 seconds. |
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Projected Heal |
0 | 30 | 1 | 150 | Utility/Ranged/AOE |
Toss a light that heals those nearby impact point, healing 300 HP. |
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Pulsating Blade |
12 | 37 | 1 | 100 | Self/Buff/Utility |
Imbue right-hand weapon with blood, adding 30 Bleed to it for 60 seconds. |
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Replenishment |
0 | 30 | 1 | 80 | Buff/Utility/Self |
Heals 300 HP over 60 seconds (5 HP/s). |
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Sacred Oath |
0 | 60 | 1 | 150 | Buff/AOE |
Increases Physical and Lightning damage and all absorptions by 20% for 60 seconds, for self and those in the vicinity. |
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Soothing Sunlight |
0 | 50 | 1 | 150 | Utility/AOE |
Restore high HP for self and broad area, healing 800 HP. |
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Static Field |
0 | 30 | 1 | 80 | Utility/AOE |
Cast a lightning orb that pulls enemies to it for 5 seconds. |
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Tailwind |
0 | 26 | 1 | 100 | Buff/Utility/Self |
Beckon a tailwind, increasing movement speed by 20% for 30 seconds. |
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Tears of Denial |
0 | 40 | 1 | 150 | Buff/Utility/Self |
Grant one chance to endure when HP reaches 0. |
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Vow of Silence |
10 | 30 | 1 | 100 | Buff/Debuff/AOE/Utility |
Prevent spells in vicinity, including one's own. Lasts for 15 seconds. |
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Physical Miracles
Spell | Effect Type | Effect Description | Acquisition | ||||
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Angelic Barrage |
0 | 60 | 2 | 100 | Offensive/Ranged/Homing/AOE |
Call forth a shower of holy spears, dealing 60 Thrust Damage per tick. |
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Blast Wave |
0 | 60 | 2 | 80 | Offensive/Ranged/AOE |
Compress air at range and immediately release it to cause a thunderous shockwave, dealing 300 Slash Damage. |
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Cyclone Blast |
0 | 30 | 2 | 100 | Offensive/Ranged |
Emit large wind blast, dealing 250 Slash Damage. |
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Divine Arrow |
0 | 15 | 1 | 40 | Offensive/Ranged |
Fire a divine arrow, dealing 100 Thrust Damage. |
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Divine Pillars of Light |
0 | 50 | 1 | 5 | Offensive/AOE |
Bring down multiple pillars of light in vicinity, dealing 200 Standard Damage. |
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Emit Force |
0 | 20 | 1 | 50 | Offensive/Ranged/Utility/AOE |
Release shockwave in front, dealing 125 (75 for reduced AoE) Strike Damage. |
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Gale Force |
0 | 20 | 1 | 70 | Offensive/Ranged |
Emit wind projectile, dealing 175 Slash Damage. |
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Ghostly Assault |
0 | 50 | 1 | 80 | Offensive/Ranged |
Summon forth a legion of archers, dealing 30 Thrust Damage per arrow. |
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Halo |
0 | 50 | 2 | 100 | Offensive/AOE |
Launch white discuses outwards from the conjurer, each bullet deals 120 Slash Damage at all three hits. |
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Lothric's Holy Spear |
0 | 40 | 2 | 80 | Offensive/Ranged |
Fire piercing holy soul spear, dealing 250 Thrust Damage. |
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Proof of a Pact |
0 | 50 | 2 | 50 | Offensive/AOE |
Summon forth a ghostly knight, dealing 200 Strike Damage. |
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Shredding Winds |
0 | 50 | 2 | 100 | Offensive/AOE/Ranged |
Emit stationary wind orb which deals 20 Slash Damage per tick for 5 seconds. |
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Slicing Wind |
0 | 10 | 1 | 40 | Offensive/Ranged |
Emit wave of wind that slices enemies, dealing 70 Slash Damage. |
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Squall |
0 | 10 | 1 | 40 | Offensive |
Emit a short burst of wind, dealing 150 Slash Damage. |
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Way of White Corona |
0 | 10 | 1 | 30 | Offensive/Ranged |
White discus slices into foes and returns to conjurer, dealing 50 Slash Damage on the first hit and 50 for the rest. |
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Whirlwind |
0 | 50 | 2 | 100 | Offensive/AOE |
Emit a whirlwind of tiny razor blades that continuously shred the enemies for 4 seconds, dealing 100 Slash Damage on the initial hit and 50 per tick after. |
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Wrath of the Gods |
0 | 30 | 2 | 75 | Offensive/Utility/AOE |
Create powerfull shockwave, dealing 200 Strike Damage. |
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Lightning Miracles
Spell | Effect Type | Effect Description | Acquisition | ||||
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Great Lightning Spear |
0 | 25 | 1 | 60 | Offensive/Ranged |
Hurl giant lightning spear, dealing 175 Lightning damage (80 for the reduced AoE). Additional 80 Lightning damage when in proximity. |
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Heavenly Thunder |
0 | 60 | 2 | 120 | Offensive/Ranged/Homing/AOE |
Summon heavenly thunder, dealing 40 Lightning damage. |
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Holy Schism |
0 | 60 | 2 | 120 | Offensive/AOE |
Summon rows of upwardly thrusting ritual spears, dealing 100 Lightning damage on the first tick, and 100 on the following ones. |
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Lightning Arrow |
0 | 10 | 1 | 20 | Offensive/Ranged |
Draw lightning bow to fire lightning arrow, dealing 65 Lightning damage. |
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Lightning Orb |
0 | 50 | 2 | 120 | Offensive/Ranged/AOE/Homing |
Cast a massive lightning orb which slowly moves forward for 5 seconds, dealing 20 Lightning damage per tick. |
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Lightning Spear |
0 | 15 | 1 | 30 | Offensive/Ranged |
Hurls a lightning spear, dealing 110 Lightning damage (50 for the reduced AoE). Additional 50 Lightning damage when in proximity. |
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Lightning Stake |
0 | 40 | 1 | 60 | Offensive/AOE |
Strike with a stake of lightning, dealing 200 Lightning damage for the stake, 100 for the first area of effect radius and another 100 for the second larger area of effect radius. |
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Lightning Storm |
0 | 35 | 1 | 50 | Offensive/AOE |
Call forth furious bolts of lightning, dealing 80 Lightning damage per bullet. |
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Overwhelming Power |
0 | 50 | 1 | 75 | Offensive/AOE |
Bring down multiple pillars of blue lightning in vicinity, dealing 100 Lightning damage per tick. Lasts for 5 seconds. |
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Sunlight Spear |
0 | 40 | 2 | 100 | Offensive/Ranged |
Hurls a sunlight spear, dealing 300 (100 for reduced AoE) Lightning damage, with an additional 100 Lightning damage when thrown in close proximity. |
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Wrathful Barrage |
0 | 35 | 1 | 30 | Offensive/Ranged/AOE |
Fire cascade of divine spears, dealing 60 Lightning damage per volley. |
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Wrathful Orbs |
0 | 25 | 1 | 60 | Offensive/Ranged |
Release homing holy orbs, dealing 50 Lightning damage per orb on impact. |
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Dark Miracles
Spell | Effect Type | Effect Description | Acquisition | ||||
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Blood Corruption |
12 | 37 | 1 | 50 | Offensive/Ranged/AOE/Debuff |
Spew blood corrupted with parasites from one's mouth, dealing 20 Dark damage and causing maggot debuff, inflicting 20 Bleed every second for 5 seconds. Consecutive attacks do not stack. |
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Blood Crystallization |
7 | 22 | 1 | 40 | Offensive/Debuff |
Drench target with one's own blood and crystallize it, inflicting 150 Dark damage and 40 Bleed. |
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Blood Orb |
15 | 45 | 1 | 100 | Offensive/Ranged/AOE |
Create an orb of your own blood which continuously emits waves of blood while moving forward for 5 seconds, dealing 75 Dark damage per hit. |
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Blood Resonance |
7 | 22 | 1 | 20 | Offensive/Ranged/Debuff |
Create a blood resonance within the target's body to make it burst, dealing 80 Dark damage and 8 Bleed. |
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Blood Sacrifice |
15 | 45 | 1 | 80 | Offensive/AOE |
Sacrifice yourself to emit a deluge of your own blood, dealing 300 Dark damage. |
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Devouring Swarm |
10 | 30 | 2 | 80 | Offensive/Ranged/Homing/AOE |
Summon insect massive swarm, shooting forth instect swarms to feast on foes, dealing 25 Dark damage and 10 Bleed build up per bullet. |
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Dorhys' Gnawing |
7 | 22 | 2 | 60 | Offensive/Ranged |
Summon great insect swarm to feast on foes, dealing 175 Dark damage and 30 Bleed build up. |
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Gnaw |
2 | 8 | 1 | 40 | Offensive/Ranged |
Summon insect swarm to feast on foes, dealing 100 Dark damage and 20 Bleed build up. |
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Gravelord Sword Dance |
12 | 37 | 1 | 5 | Offensive/AOE/Debuff |
Causes gravelord swords to erupt from the ground, dealing 200 Dark damage, while inflicting 60 Toxic build up. |
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Lacerating Ring |
10 | 30 | 1 | 70 | Offensive/AOE/Ranged/Debuff |
Hurl clot of blood that bursts on impact and deals 200 Dark damage, then crystallizes around target, causing 150 damage and 30 Bleed to enemies next to it. |
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Lifehunt Scythe |
10 | 30 | 1 | 70 | Offensive/Utility |
Steal HP of foes using an illusory scythe, dealing 250 Dark damage and absorbing 10% HP upon hitting an enemy. |
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Nibble |
2 | 8 | 1 | 20 | Offensive/Ranged |
Summon instect swarm to feast on foes, dealing 50 Dark damage and 10 Bleed build up. |
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Vow of Agony |
15 | 45 | 1 | 75 | Offensive/AOE |
Summon circle of agony that harms nearby foe, dealing 50 Dark damage per tick. |
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Information here is accurate for version 2.15.