Miracles are on of the three available Spell types in Dark Souls III, the other ones being Sorceries and Pyromancies.
Casting a miracle requires either a Chime or a Talisman, as well as sufficient Faith.

Most miracles can be learned from the miracle trainers Irina of Carim and Karla.

List of Miracles

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Blessed Weapon
Blessed Weapon Image
0 16 1 100 Buff/Utility/Self

Increases Physical damage by 60 and restores 5 HP per second for 60 seconds.

Bountiful Light
Bountiful Light Image
0 30 1 60 Buff/Utility/Self

Gradually restore high HP.

Bountiful Sunlight
Bountiful Sunlight Image
0 40 1 75 Buff/Utility/AOE

Gradually restore high HP for self and broad area.

Caressing Tears
Caressing Tears Image
0 20 1 100 Utility/Self

Cure ailments for self and vicinity.

Darkmoon Blade
Darkmoon Blade Image
0 20 1 75 Buff/Self

Adds 90 Magic damage to main weapon for 60 seconds.

Divine Pillars of Light
Divine Pillars of Light Image
0 30 1 8 Offensive/AOE

Bring down multiple pillars of light in vicinity, dealing 250 Physical damage.

Emit Force
Emit Force Image
0 10 1 30 Offensive/Ranged/Utility/AOE

Release shockwave in front, dealing 250 [100] Physical damage.

Force Image
0 10 1 10 Utility/AOE

Create shockwave.

Great Heal
Great Heal Image
0 30 2 55 Utility/AOE

Restores a large amount of HP for self and those in the vicinity, healing 400 HP.

  • Anor Londo - Located as you descend the tower from Anor Londo into the Church of Yorshka, on a single wooden beam.
Great Lightning Spear
Great Lightning Spear Image
0 30 1 40 Offensive/Ranged

Hurl giant lightning spear, dealing 320 [60] [120] Lightning damage.

  • Irithyll of the Boreal Valley - Facing the Pontiff arena, on a corpse in front of the small platform directly in front of, but on the level below, the Pontiff Sulyvahn boss fight.
Great Magic Barrier
Great Magic Barrier Image
0 30 1 75 Buff/Self

Greatly increase magic damage absorption with coating.

  • Found in Archdragon Peak, a platform players drop down after meeting Havel.
Halo Image
0 25 1 30 Offensive/AOE

Launch white discuses outwards from the conjurer, dealing 250 [100] Physical damage.

Heal Image
0 15 1 45 Utility/AOE

Restore HP for self and vicinity, healing 200 HP.

Heal Aid
Heal Aid Image
0 10 1 40 Utility/Self

Restore HP, healing 100 HP.

Heavenly Relief
Heavenly Relief Image
0 10 1 50 Utility/Self

Boosts equipment load, and reveals signs without ember.

  • Cathedral of the Deep - There is an upper platform in a small chapel area of the Cathedral of the Deep, before you hit the singular Deep Accursed. It is on that platform. There is a Hollow Slave hanging from the ledge that will ambush you.
Heavenly Thunder
Heavenly Thunder Image
0 50 1 100 Offensive/Ranged/Homing/AOE

Summon heavenly thunder, dealing 100 Lightning damage per bullet.

Homeward Image
0 10 1 25 Utility/Self

Returns caster to last bonfire rested at, or to shrine.

Inner Fervor
Inner Fervor Image
0 30 1 0 Utility/Self

Exchange HP for FP.

Lightning Arrow
Lightning Arrow Image
0 10 1 20 Offensive/Ranged

Draw lightning bow to fire lightning arrow, dealing 150 Lightning damage.

  • Farron Keep - From the Farron Keep bonfire, head through the swamp to the Estus Soup. It is on that 'island'.
Lightning Blade
Lightning Blade Image
0 20 1 75 Buff/Self

Adds 90 Lightning damage to main weapon for 60 seconds.

Lightning Bolt
Lightning Bolt Image
  • May no longer be obtainable in current version.
Lightning Spear
Lightning Spear Image
0 16 1 30 Offensive/Ranged

Hurls a lightning spear, dealing 200 [50] [100] Lightning damage.

  • Farron Keep - from the Old Wolf bonfire, head to the bridge. The spell is at the head of the large, dead dragon.
Lightning Stake
Lightning Stake Image
0 30 1 50 Offensive/AOE

Strike with a stake of lightning, dealing 400 [100] Lightning damage.

Lightning Storm
Lightning Storm Image
0 25 1 50 Offensive/AOE

Call forth furious bolts of lightning, dealing 200 [100] Lightning damage per bullet.

  • Archdragon Peak - from the second bonfire, head out to the large courtyard, then in towards the gauntlet of enemies. There is a room with several Rock Lizards before it opens up again. A ledge is on each side, and a Titanite Slab is on one, this spell is on the other.
Magic Barrier
Magic Barrier Image
0 20 1 50 Buff/Self

Increase magic damage absorption with coating.

Med Heal
Med Heal Image
0 20 1 50 Utility/AOE

Restore moderate HP for self and vicinity, healing 300 HP.

Perseverance Image
0 40 1 50 Self/Buff

Boosts poise temporarily.

  • Cathedral of the deep - Facing the large monument right in front of the Deacons fight, it is to your right.
Projected Heal
Projected Heal Image
0 30 1 50 Utility/Ranged/AOE

Toss a light that heals those nearby impact point, healing 200 HP.

Replenishment Image
0 20 1 50 Buff/Utility/Self

Gradually restore HP.

Sacred Oath
Sacred Oath Image
0 40 1 100 Buff/AOE

Boost ATK/DMG absorption for self and vicinity.

Soothing Sunlight
Soothing Sunlight Image
0 40 1 60 Utility/AOE

Restore high HP for self and broad area, healing 500 HP.

Sunlight Spear
Sunlight Spear Image
0 40 1 75 Offensive/Ranged

Hurls a sunlight spear, dealing 420 [80] [150] Lightning damage.

Tears of Denial
Tears of Denial Image
0 40 1 100 Buff/Utility/Self

Grant one chance to endure when HP reaches 0.

Way of White Corona
Way of White Corona Image
0 0 1 25 Offensive/Ranged

White discus slices into foes and returns to conjurer, dealing 75 [75] Physical damage.

Wrath of the Gods
Wrath of the Gods Image
0 30 1 50 Offensive/Utility/AOE

Create powerfull shockwave, dealing 450 Physical damage.

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