Miracles

Miracles are on of the three available Spell types in Dark Souls III, the other ones being Sorceries and Pyromancies.
Casting a miracle requires either a Chime or a Talisman, as well as sufficient Faith.

Most miracles can be learned from the miracle trainer Irina of Carim and some from Karla.

For more information about the differences between common spells and damage affinity check here.

Common Miracles

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Atonement
Atonement Image
0 10 1 500 Buff/Self

Increases target priority to the player by 10. Lasts 30 seconds.

Ascended Effect: Extends duration to 60 seconds.

Blessed Weapon
Blessed Weapon Image
0 30 1 800 Buff/Utility/Self

Increases Physical damage by 60 and restores 5 HP per second for 60 seconds.

Ascended Effect: Increases Physical damage by 80.

Bountiful Light
Bountiful Light Image
0 30 1 700 Buff/Utility/Self

Heals 1200 HP over 120 seconds (10 HP/s). Scales with FTH.

Ascended Effect: Expands area of effect.

Bountiful Sunlight
Bountiful Sunlight Image
0 40 1 800 Buff/Utility/AOE

Heals 1800 HP over 120 seconds (15 HP/s). Scales with FTH.

Ascended Effect: Expands area of effect.

Caressing Tears
Caressing Tears Image
0 20 1 800 Utility/Self

Cure ailments for self and vicinity.

Ascended Effect: Expands area of effect.

Dark Blade
Dark Blade Image
10 20 1 800 Buff/Self

Adds 80 Dark damage to main weapon for 60 seconds. Scales with INT and FTH.

Ascended Effect: Restores 0.25% HP every second (scales with Spell Buff).

Darkmoon Blade
Darkmoon Blade Image
0 20 1 800 Buff/Self

Adds 80 Magic damage to main weapon for 60 seconds. Scales with FTH.

Ascended Effect: Restores 1% FP every second.

Dead Again
Dead Again Image
10 25 1 300 Offensive/AOE/Utility

Bless corpses, transforming them into traps.

Ascended Effect: Costs 200 FP to cast.

Deep Protection
Deep Protection Image
10 30 1 400 Buff/Self

Increases damage and absorption by 5%. Increases Poison, Toxic, Bleed, Frost and Curse resistance by +50. Increases Stamina Recovery by 10. Lasts 60 seconds.

Ascended Effect: Increases damage and absorption by 10%. Increases aux. resistances by 100.

Force
Force Image
0 10 1 200 Utility/AOE

Create shockwave.

Ascended Effect: Costs 100 FP to cast.

Great Heal
Great Heal Image
0 30 2 600 Utility/AOE

Restore HP for self and vicinity, healing 400 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Great Magic Barrier
Great Magic Barrier Image
0 30 1 800 Buff/Self

Increases Magic absorption by 50% for 60 seconds.

Ascended Effect: Increases all elemental absorptions by 50%.

Heal
Heal Image
0 15 1 400 Utility/AOE

Restore HP for self and vicinity, healing 300 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Heal Aid
Heal Aid Image
0 10 1 300 Utility/Self

Restore HP, healing 200 HP. Scales with FTH.

Ascended Effect: Costs 200 FP to cast.

Heavenly Relief
Heavenly Relief Image
0 10 1 800 Utility/Self

Boosts equipment load by 25% and reveals signs without ember.

Ascended Effect: Extends duration to 120 seconds.

Homeward
Homeward Image
0 10 1 500 Utility/Self

Returns caster to last bonfire rested at, or to shrine.

Ascended Effect: None.

Lightning Blade
Lightning Blade Image
0 20 1 800 Buff/Self

Adds 80 Lightning damage to main weapon for 60 seconds. Scales with FTH.

Ascended Effect: Increases max Stamina by 20%.

Magic Barrier
Magic Barrier Image
0 20 1 500 Buff/Self

Increases Magic absorption by 30% for 60 seconds.

Ascended Effect: Increases all elemental absorptions by 30%

Med Heal
Med Heal Image
0 20 1 500 Utility/AOE

Restore moderate HP for self and vicinity, healing 350 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Perseverance
Perseverance Image
0 40 1 800 Self/Buff

Boosts Poise by 50% for 60 seconds.

Ascended Effect: Extends duration to 120 seconds.

Projected Heal
Projected Heal Image
0 30 1 500 Utility/Ranged/AOE

Toss a light that heals those nearby impact point, healing 300 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Pulsating Blade
Pulsating Blade Image
10 30 1 800 Self/Buff/Utility

Imbue right-hand weapon with blood, adding 30 Bleed to it for 60 seconds.

Ascended Effect: Increases Bleed effect to 60.

Replenishment
Replenishment Image
0 20 1 600 Buff/Utility/Self

Heals 600 HP over 120 seconds (5 HP/s). Scales with FTH.

Ascended Effect: Costs 500 FP to cast.

Sacred Oath
Sacred Oath Image
0 40 1 800 Buff/AOE

Increases Physical and Lightning damage and all absorptions by 20% for 60 seconds, for self and those in the vicinity.

Ascended Effect: Expands area of effect and extends duration to 120 seconds.

Soothing Sunlight
Soothing Sunlight Image
0 40 1 700 Utility/AOE

Restore high HP for self and broad area, healing 500 HP. Scales with FTH.

Ascended Effect: Expands area of effect.

Tears of Denial
Tears of Denial Image
0 40 1 800 Buff/Utility/Self

Grant one chance to endure when HP reaches 0.

Ascended Effect: Costs 500 FP to cast.

Vow of Silence
Vow of Silence Image
10 25 1 600 Buff/Debuff/AOE/Utility

Prevent spells in vicinity, including one's own. Lasts for 15 seconds.

Ascended Effect: Costs 500 FP to cast.

Physical Miracles

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Angelic Barrage
Angelic Barrage Image
0 50 1 600 Offensive/Ranged/Homing/AOE

Call forth a shower of holy spears, dealing 150 Physical damage per bullet.

Ascended Effect: Emits more beams.

Divine Arrow
Divine Arrow Image
0 30 1 180 Offensive/Ranged

Fire a divine arrow, dealing 250 Physical damage.

Ascended Effect: Increases Poise Damage, inflicts stagger animation and improves tracking.

Divine Pillars of Light
Divine Pillars of Light Image
0 30 1 60 Offensive/AOE

Bring down multiple pillars of light in vicinity, dealing 600 Physical damage.

Ascended Effect: Expands area of effect.

Emit Force
Emit Force Image
0 10 1 220 Offensive/Ranged/Utility/AOE

Release shockwave in front, dealing 250 (50) Physical damage.

Ascended Effect: Gains Farron Dart cast animation.

Ghostly Assault
Ghostly Assault Image
0 40 1 750 Offensive/Ranged

Summon forth a legion of archers, dealing 100 Physical damage per arrow.

Ascended Effect: Summons an additional archer.

Halo
Halo Image
0 25 1 600 Offensive/AOE

Launch white discuses outwards from the conjurer, each bullet deals 250 Physical damage at all three hits.

Ascended Effect: Gains Force cast animation.

Lothric's Holy Spear
Lothric's Holy Spear Image
0 50 1 350 Offensive/Ranged

Fire piercing holy soul spear, dealing 500 Physical damage.

Ascended Effect: Improves tracking.

Proof of a Pact
Proof of a Pact Image
0 40 1 100 Offensive/AOE

Summon forth a ghostly knight, dealing 400 Physical damage.

Ascended Effect: Costs 80 FP to cast.

Way of White Corona
Way of White Corona Image
0 0 1 200 Offensive/Ranged

White discus slices into foes and returns to conjurer, dealing 100 Physical damage at all three hits.

Ascended Effect: Costs 180 FP to cast.

Wrath of the Gods
Wrath of the Gods Image
0 30 1 350 Offensive/Utility/AOE

Create powerfull shockwave, dealing 500 Physical damage.

Ascended Effect: Gains Force cast animation.

Lightning Miracles

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Great Lightning Spear
Great Lightning Spear Image
0 30 1 280 Offensive/Ranged

Hurl giant lightning spear, dealing 300 Lightning damage (50 for the reduced AoE). Additional 300 Lightning damage when in proximity.

Ascended Effect: Increases Poise Damage and tracking.

Heavenly Thunder
Heavenly Thunder Image
0 35 1 800 Offensive/Ranged/Homing/AOE

Summon heavenly thunder, dealing 300 Lightning damage per bullet.

Ascended Effect: Emits more bolts.

Lightning Arrow
Lightning Arrow Image
0 10 1 120 Offensive/Ranged

Draw lightning bow to fire lightning arrow, dealing 100 Lightning damage.

Ascended Effect: Increases tracking.

Lightning Spear
Lightning Spear Image
0 16 1 180 Offensive/Ranged

Hurls a lightning spear, dealing 200 Lightning damage (50 for the reduced AoE). Additional 200 Lightning damage when in proximity.

Ascended Effect: Increases Poise Damage and tracking.

Lightning Stake
Lightning Stake Image
0 30 1 380 Offensive/AOE

Strike with a stake of lightning, dealing 600 (100) Lightning damage.

Ascended Effect: Costs 350 FP to cast.

Lightning Storm
Lightning Storm Image
0 25 1 500 Offensive/AOE

Call forth furious bolts of lightning, dealing 600 Lightning damage per bullet.

Ascended Effect: Costs 400 FP to cast.

Overwhelming Power
Overwhelming Power Image
0 40 1 50 Offensive/AOE

Bring down multiple pillars of blue lightning in vicinity, dealing 200 Lightning damage per pillar and 20 from the area of effect.

Ascended Effect: Allows the ground sparks to stack.

Sunlight Spear
Sunlight Spear Image
0 40 1 350 Offensive/Ranged

Hurls a sunlight spear, dealing 500 (50) Lightning damage, with an additional 500 Lightning damage when thrown in close proximity.

Ascended Effect: Increases Poise Damage and tracking.

Dark Miracles

Spell Int. Fth. Slots FP Effect Type Effect Description Acquisition
Devouring Swarm
Devouring Swarm Image
10 40 1 360 Offensive/Ranged/Homing/AOE

Summon insect massive swarm, shooting forth instect swarms to feast on foes, dealing 120 Dark damage and 10 Bleed build up per bullet.

Ascended Effect: Emits more projectiles.

Dorhys' Gnawing
Dorhys' Gnawing Image
10 25 1 280 Offensive/Ranged

Summon great insect swarm to feast on foes, dealing 300 Dark damage and 100 Bleed build up.

Ascended Effect: Inflicts 200 Bleed build up.

Gnaw
Gnaw Image
8 12 1 180 Offensive/Ranged

Summon insect swarm to feast on foes, dealing 200 Dark damage and 60 Bleed build up.

Ascended Effect: Inflicts 120 Bleed build up.

Lifehunt Scythe
Lifehunt Scythe Image
10 36 1 200 Offensive/Utility

Steal HP of foes using an illusory scythe, dealing 500 Dark damage and absorbing 10% HP upon hitting an enemy.

Ascended Effect: Costs 160 FP to cast.

Nibble
Nibble Image
0 0 1 120 Offensive/Ranged

Summon instect swarm to feast on foes, dealing 80 Dark damage and 20 Bleed build up.

Ascended Effect: Costs 100 FP to cast.

Vow of Agony
Vow of Agony Image
0 25 1 300 Offensive/AOE

Summon circle of agony that harms nearby foe, dealing 100 Dark damage per tick.

Ascended Effect: Extends duration to 60 seconds.

Information here is accurate for version 1.75.

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