Infusion

Weapons and shields can be enhanced through infusion, which adds elemental damage and/or modifies the attribute bonuses.

Infusions are conducted by Blacksmith Andre in Firelink Shrine.

Weapon Infusions

Weapons that use the Regular Titanite reinforcement path, require gems to infuse, and Shriving Stones to remove the infusion.

Infusion Gem Used Effect
Lethal Lethal Gem Boosts Strength and Dexterity scaling.
Adds 20 additional Critical Damage.
Raw Raw Gem Increases base damage.
Removes all attribute scaling.
Poison Poison Gem Adds Poison aux. Increases Luck scaling for Poison.
Reduces base damage.
Blood Blood Gem Adds Bleed aux. Increases Luck scaling for Bleed.
Reduces base damage.
Frost Frost Gem Adds Frost aux. Increases Luck scaling for Poison and Bleed innate weapons.
Reduces base damage.
Magic Magic Gem Adds Magic damage.
Effect: recover X% FP on hit. X depends on weapon class.
Fire Fire Gem Adds Fire damage.
Effect: applies X damage over time on hit, lasting 5 seconds. Stacks with itself. X depends on weapon class.
Lightning Lightning Gem Adds Lightning damage.
Effect: reduces enemy attack by X% for 5 seconds on hit. Stacks with itself. X depends on weapon class.
Dark Dark Gem Adds Dark damage.
Effect: recover X% HP on hit. X depends on weapon class.
Lucky Lucky Gem Adds Luck scaling.
Effect: increases Item Discovery by 50.
Enchanted Enchanted Gem Adds physical Intelligence scaling.
Effect: grants 1 FP every second.
Holy Holy Gem Adds physical Faith scaling.
Effect: Grants 5% bonus damage against Undead enemies and regenerates 3 HP every second.
Blunt Blunt Gem Increases Strength scaling.
Effect: increases Stamina Damage and Poise damage by 25%.
Sharp Sharp Gem Increases Dexterity scaling.
Effect: reduces weapon Stamina Consumption by 15%.

Weapons that use the Unique, Boss and Dragon reinforcement paths have different infusions with stronger passive effects, they require gems to infuse, and Shriving Stones to remove the infusion.

Infusion Gem Used Effect
Crystal Magic Gem Converts a part of the base damage and scaling to Magic damage with Intelligence scaling.
Effect: recover X% FP on hit. X depends on weapon class.
Chaos Fire Gem Converts a part of the base damage and scaling to Fire damage with Intelligence and Faith scaling.
Effect: applies X damage over time on hit, lasting 15 seconds. Stacks with itself. X depends on weapon class.
Voltaic Lightning Gem Converts a part of the base damage and scaling to Lightning damage with Faith scaling.
Effect: reduces enemy attack by X% for 10 seconds on hit. Stacks with itself. X depends on weapon class.
Abyssal Dark Gem Converts a part of the base damage and scaling to Dark damage with Intelligence and Faith scaling.
Effect: recover X% HP on hit. X depends on weapon class.

Ascension

Ascension is a special infusion meant to be used at higher New Game + cyles. It requires the Giant's Coal and Shards of Ascension to infuse, and Shriving Stones to remove the infusion.

All weapons except the ones that can't be infused can be Ascended (check the list below).

Ascending weapons with no scaling, like the Drake Sword or Dark Hand, adds scaling to them.

The amount of shards required to Ascend a weapon is 50.

Infusion Effect
Ascended Boosts base damage and the existing Strength / Dexterity / Intelligence / Faith / Luck scaling.
Boosts innate effects such as Critical Damage, Status Aux and Spell Buff.

Shield Infusions

Shields require Infusing Essence to infuse, and Degrading Essence to remove the infusion.
Infusion Effect
Clarity Reduces Stability by 5%.
Grants 1 FP every second.
Rejuvenation Reduces Stability by 5%.
Grants 10 Stamina Regeneration.
Restoration Reduces Stability by 5%.
Grants 3 HP every second.
Respite Reduces Stability by 5%.
Grants 15% Equipment Load.
Lucidity Reduces Stability by 5%.
Grants 15% reduction to Weapon Arts / Spells FP cost.
Greed Reduces Stability by 5%.
Grants 10% more Souls gained from defeated enemies.
Magic Reduces Stability by 5%.
Boosts Magic block by 10.
Effect: increases Magic absorption by 10%.
Fire Reduces Stability by 5%.
Boosts Fire block by 10.
Effect: increases Fire absorption by 10%.
Lightning Reduces Stability by 5%.
Boosts Lightning block by 10
Effect: increases Lightning absorption by 10%
Dark Reduces Stability by 5%.
Boosts Dark block by 10.
Effect: increases Dark absorption by 10%.

Limitations

The following equipment cannot be infused:

Buffs and Infusion

All Weapons and Shields can be buffed regardless of infusion and Reinforcement path, except:

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