HP
Icon In-Game Description
HP Icon One's mettle, or will to live.
Character dies when this reaches zero.
Use the Estus Flask, or rest at a bonfire to replenish.

Description

HP (i.e. Health Points) controls the living status of the player. Once it reaches zero, the player dies and is returned to the last Bonfire they rested at, losing their Souls.

Ways to restore Health Points and other modifiers:

Item / Effect Stat Effect
Dark infusion Absorbs 15 HP on hit.
Holy infusion 3 HP every second
Restoration infusion 3 HP every second
Vibrating infusion 5 HP every second
Dried Root 3,000 HP over 300 seconds
Elizabeth Mushroom 1,200 HP over 30 seconds
Estus Flask 500~1,000 HP on use
Divine Blessing 100% HP
Ember 100% HP
Lifegem 300 HP over 30 seconds
Old Radiant Lifegem 900 HP over 30 seconds
Radiant Lifegem 600 HP over 30 seconds
Siegbräu 100 + 20% HP
Bloodthirsty Grass Dew 3 HP every second
Ancient Dragon Halberd 50 HP on kill
Anri's Straight Sword 2 HP every second
Arstor's Spear 100 HP on kill
Bramd 50 HP on kill
Butcher Knife 1 HP + 0,1% of your max HP on hit
Chikage 1% HP on kill
Lothric's Scythe 20% HP from restoration sources
Meat Cleaver 1.5% HP on hit
Nil Bow and Blade 3% + 150 HP with the charged L1 attack
Old Wolf Curved Sword 2% + 75 HP with successive attacks
Priest's Candlestick 10% HP from restoration sources
Server 1.5% HP on hit
Smough's Great Hammer 2% HP on hit
Saint's Talisman 10% HP from restoration sources
Elkhorn Round Shield 1 HP every second
Ethereal Oak Shield 1 HP every second
Prince's Shield 2 HP every second
Sanctus 2 HP every second
Sunlight Shield +10% HP recovered from Estus Flask
Adjudicator's Shield 10% HP from restoration sources
Ancient Dragon Greatshield 2 HP every second
Armor of the Sun Set 10% HP from restoration sources
Black Set 40 HP on kill
Dull Gold Set 10% HP from restoration sources
Maiden Set 10% HP from restoration sources
Prayer Set 7.5% HP from restoration sources
Smough's Set 40 HP on kill
Vileblood Set 40 HP on kill
Winged Knight Set 10% HP from restoration sources
Bloodstained Gauntlets 10 HP on kill
Crab Helmet 10 HP on kill
Crown of Filianore 2.5% HP from restoration sources
Gold Ardeo 10 HP on kill
Pot 2.5% HP from restoration sources
Rosaria's Dress 2.5% HP from restoration sources
Aldrich's Ruby 25% HP on Critical Attack
Estus Ring +50/60/70/80/90/100% HP recovered from Estus Flask
Pontiff's Right Eye 5%/6%/7%/8%/9%/10% HP with successive attacks
Ring of the Evil Eye 100/120/140/160/180/200 HP on kill
Sun Princess Ring 3/4/5/6/7/8 HP every second
Tome of Sunlight +10/14/18/22/26/30% HP from restoration sources
Blessed Weapon Depends on Spell Buff
Bountiful Light 10 HP every second
Bountiful Sunlight 15 HP every second
Great Heal Depends on Spell Buff
Heal Depends on Spell Buff
Heal Aid Depends on Spell Buff
Lifehunt Scythe 10% HP on hit
Med Heal Depends on Spell Buff
Projected Heal Depends on Spell Buff
Replenishment 5 HP every second
Soothing Sunlight Depends on Spell Buff
Warmth 30 HP every second
Spears of the Church emblem 3~7 HP every second
Way of White +10~50% HP recovered from Estus Flask
Boon of Judication +10% HP from restoration sources
Malus of the Deep -25% HP from restoration sources
Malus of the Consumed -10 HP every second

Max HP-Affecting Items / Effects

Item / Effect Stat Effect
Ember +30% max HP
Crimson Parma +5% max HP
Holy Flame +10% max HP
Yhorm's Greatshield +5% max HP
Cleric Set +20% max HP
Giant Set +20% max HP
Guardian Knight Set +20% max HP
Mirdan Set +20% max HP
Paladin Set +20% max HP
Ruin Set +20% max HP
Saint Set +10% max HP
Yhorm's Set +20% max HP
Artificial Helmet +5% max HP
Crown of the Holy King +5% max HP
Ludleth's Crown +5% max HP
Mask of the Mother +5% max HP
Firelink Dagger +5% max HP, FP and Stamina
Firelink Spear +5% max HP, FP and Stamina
Firelink Sword +5% max HP, FP and Stamina
Firelink Rapier +5% max HP, FP and Stamina
Firelink Greatsword +5% max HP, FP and Stamina
Armor of Favor Set +10% max HP, FP and Stamina
Bear Set +10% max HP, FP and Stamina
Firelink Set +10% max HP, FP and Stamina
Life Ring +10/14/18/22/26/30% max HP
Relic of Sanctification +50% max HP, FP and Stamina
Ring of Favor +7.5/10/12.5/15/17.5/20% max HP, Stamina and Equipment Load
Way of Blue +10~30% max HP
Cursed Ring of Confusion -50% max HP
Cursed Ring of Deflection -50% max HP
Cursed Ring of Evasion -50% max HP
Cursed Ring of Vengeance -50% max HP
Dusk Crown Ring -30/26/22/18/14/10% max HP, but reduces all spell FP cost by 40%.
Company of Champions +5~15% max HP, FP and Stamina
Curse of Enfeeblement -50% max HP, FP and Stamina
Interaction Points +50% max HP for 300 seconds
Soul Coalescence +30% max HP
Boon of the Rotted Greatwood +10% max HP
Boon of the Slave Knight +5% max HP, FP and Stamina
Malus of the Beast -25% max HP
Malus of the Champion -20% max HP, FP and Stamina
Malus of the Slave Knight -50% max HP, FP and Stamina

Effects activated at determined HP thresholds

Item / Effect Stat Effect HP Threshold
Morion Blade Boosts damage by 10% <25%
Morion Great Blade Boosts damage by 10% <25%
Blue Tearstone Ring Boosts absorptions by 40% <25/30/35/40/45/50%
Lloyd's Sword Ring Boosts damage by 15% >99/97/95/93/91/89%
Lloyd's Shield Ring Boosts absorptions by 40% >99/97/95/93/91/89%
Red Tearstone Ring Boosts damage by 20% <25/30/35/40/45/50%
Runic Seal Ironskin boosts Physical absorption by 20%, reduces elemental absorptions by 20%, prevents stagger and increases attack deflection by 65 <50%
Boon of the Ordained Boosts Physical, Magic, Fire, Lightning and Dark Defense by 100% <30%
Malus of the Darkeater Reduces all absorptions by 200% >90%

Information here is accurate for version 2.15.

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