Game Mechanics
There are many game mechanics in Dark Souls III Cinders mod. These are the most notable ones.
Character
- Battle Arts
- Defense
- Deflection
- Effect Duration
- Equipment Load
- Gestures
- Guard and Stability Scaling
- Hollowing
- Item Discovery
- Lord of Cinder Mode
- Perfect Block
- Poise
- Rebirth
- Sin
- Soul Coalescence
- Souls
- Spells
- Status Effects
- Types of Damage:
Gameplay
- Accessory Upgrades
- Achievements
- Bloodstains
- Bloodthirsty Items
- Bonfires
- Curses
- Enemy Drops
- Enemy Revival
- Enemy Types
- Illusory Walls
- Interaction Points and Mantling
- Journey Configuration
- Magical Restraints
- Memories
- Nestling Trading
- New Game +
- No Hit Boss
- Phantoms
- Primordial Enemies
- Relationships
- Sequence breaking shortcuts
- Spell Ascension
- Titanite Breakdown
- Training Dummies
- Transformation
- Trapped Chests
Information here is accurate for version 2.15.
page revision: 107, last edited: 04 Jan 2022 20:39