Zweihander
Zweihander
Zweihander Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (2) Stability 65~80
Skill FP Cost 50(-/80) Durability 35
Spell Buff N/A Weight 16.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 165 Physical Absorption 50~100
Magic Damage 0 Magic Absorption 40~55
Fire Damage 0 Fire Absorption 35~60
Lightning Damage 0 Lightning Absorption 35~55
Dark Damage 0 Dark Absorption 40~55
Requirements
Strength Requirement 18 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

Ultra greatsword with a large, long blade. Wielded with two hands, yet still requiring great strength due to its weight.

Execute powerful attacks that take advantage of its weight, or utilize its sharp blade in thrust attacks.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Sentinel class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 140 60 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+2 174 0 0 0 0 0 0 0 0 140 60 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+4 183 0 0 0 0 0 0 0 0 140 60 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+6 192 0 0 0 0 0 0 0 0 140 60 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+8 201 0 0 0 0 0 0 0 0 140 60 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+10 210 0 0 0 0 0 0 0 0 140 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 165 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.05`
+1 169.5 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.07`
+2 174 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.09`
+3 178.5 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.11`
+4 183 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.13`
+5 187.5 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.15`
+6 192 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.17`
+7 196.5 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.19`
+8 201 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.21`
+9 205.5 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.23`
+10 210 0 0 0 0 140 60 0 0 0 50~100 syntax error near `~55+10)*1.` 35~60 35~55 40~55 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 165 0 0 0 0 0 0 0 0 140 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 165 0 0 0 0 0 0 0 0 175 75 0 0 0
Other Infusions 165 0 0 0 0 0 0 0 0 140 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 82.5 165 0 0 0 0 0 0 0 140 60 200 0 0
+1 84.75 169.5 0 0 0 0 0 0 0 140 60 200 0 0
+2 87 174 0 0 0 0 0 0 0 140 60 200 0 0
+3 89.25 178.5 0 0 0 0 0 0 0 140 60 200 0 0
+4 91.5 183 0 0 0 0 0 0 0 140 60 200 0 0
+5 93.75 187.5 0 0 0 0 0 0 0 140 60 200 0 0
+6 96 192 0 0 0 0 0 0 0 140 60 200 0 0
+7 98.25 196.5 0 0 0 0 0 0 0 140 60 200 0 0
+8 100.5 201 0 0 0 0 0 0 0 140 60 200 0 0
+9 102.75 205.5 0 0 0 0 0 0 0 140 60 200 0 0
+10 105 210 0 0 0 0 0 0 0 140 60 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 140 60 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+2 174 0 0 0 0 0 0 0 0 140 60 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+4 183 0 0 0 0 0 0 0 0 140 60 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+6 192 0 0 0 0 0 0 0 0 140 60 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+8 201 0 0 0 0 0 0 0 0 140 60 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+10 210 0 0 0 0 0 0 0 0 140 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 140 60 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+2 174 0 0 0 0 0 0 0 0 140 60 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+4 183 0 0 0 0 0 0 0 0 140 60 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+6 192 0 0 0 0 0 0 0 0 140 60 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+8 201 0 0 0 0 0 0 0 0 140 60 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+10 210 0 0 0 0 0 0 0 0 140 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 140 60 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+2 174 0 0 0 0 0 0 0 0 140 60 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+4 183 0 0 0 0 0 0 0 0 140 60 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+6 192 0 0 0 0 0 0 0 0 140 60 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+8 201 0 0 0 0 0 0 0 0 140 60 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 140 60 0 0 0
+10 210 0 0 0 0 0 0 0 0 140 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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