Yorshka's Chime
Yorshka's Chime | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Gentle Prayer | ![]() |
50 |
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100 | ![]() |
20 |
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270 | ![]() |
0.5 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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105.6 | ![]() |
25 |
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0 | ![]() |
15 |
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0 | ![]() |
10 |
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0 | ![]() |
20 |
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0 | ![]() |
15 |
Requirements | |||
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0 | ![]() |
0 |
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0 | ![]() |
30 |
Lore
A sacred chime belonging to Yorshka. Her brother, the former knight captain, presented her with this medium together with another gift: her name.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases max FP by 10%.
Skill: Gentle Prayer
Restores 20 HP per second for 5 seconds.
Effect
- Increases max FP by 10%.
Availability
Merchants
- Darkmoon Faithful transposition in exchange for 15 Proof of a Concord Kept and 15,000 Souls.
Item drop
- Dropped by Company Captain Yorshka.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 105.6 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 27.5 | 10 | 20 | 15 | syntax error near `.*1.05` |
+1 | 108.48 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 28 | 10 | 20 | 15 | syntax error near `.*1.07` |
+2 | 111.36 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 28.5 | 10 | 20 | 15 | syntax error near `.*1.09` |
+3 | 114.24 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 29 | 10 | 20 | 15 | syntax error near `.*1.11` |
+4 | 117.12 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 29.5 | 10 | 20 | 15 | syntax error near `.*1.13` |
+5 | 120 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 30 | 10 | 20 | 15 | syntax error near `.*1.15` |
+6 | 122.88 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 30.5 | 10 | 20 | 15 | syntax error near `.*1.17` |
+7 | 125.76 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 31 | 10 | 20 | 15 | syntax error near `.*1.19` |
+8 | 128.64 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 31.5 | 10 | 20 | 15 | syntax error near `.*1.21` |
+9 | 131.52 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 32 | 10 | 20 | 15 | syntax error near `.*1.23` |
+10 | 134.4 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 | 25 | 32.5 | 10 | 20 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
Laughing | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 0 | 170 |
Unstable | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 212.5 | 0 |
Other Infusions | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 170 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 105, last edited: 14 Feb 2022 18:29