Worker Machete
| Worker Machete | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Spin Slash (1) | 50 | ||
| 30(-/60) | 25 | ||
| N/A | 4.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 107.8 | 45 | ||
| 0 | 30 | ||
| 0 | 25 | ||
| 0 | 25 | ||
| 0 | 30 | ||
| Requirements | |||
| 15 | 15 | ||
| 0 | 0 | ||
Lore
This machete is shaped like a blade, and is a worker's tool in the Undead Settlement.
Not originally intended for battle, but serves as a deadly weapon owing to its sharp edge.
Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Effect
Availability
- Found in Undead Settlement.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 53.9 | 118.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +1 | 55.37 | 122.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +2 | 56.84 | 125.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +3 | 58.31 | 128.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +4 | 59.78 | 131.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +5 | 61.25 | 135 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +6 | 62.72 | 138.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +7 | 64.19 | 141.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +8 | 65.66 | 144.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +9 | 67.13 | 147.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
| +10 | 68.6 | 151.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 172 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 42, last edited: 14 Feb 2022 17:10

