Wolnir's Holy Sword
Wolnir's Holy Sword
Wolnir's Holy Sword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Wrath of the Gods (1) Stability 60
Skill FP Cost 150 Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption 45
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 45
Requirements
Strength Requirement 18 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 38

Lore

A holy sword eroded by the Abyss. When Wolnir fell to the Abyss, he was gripped by a fear of true darkness, and pleaded to the gods for the first time.

This holy sword, together with three armlets stripped from the corpses of clerics, gave him some semblance of comfort.

The appearance of this weapon is affected by the Holy infusion.

Effect: Boosts damage against Undead enemies by 5% and prevents skeleton reassembly.

Skill: Wrath of the Gods
Thrust weapon into earth to emit powerful shockwave. The wrath of those swallowed by the Abyss is a thing to be wary of indeed.

Effect

Availability

Moveset

Notes

  • Considered a Holy Weapon.
  • Using the Holy infusion on this weapon transforms its appearance.
Holy_Wolnirs_Sword.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 30 0 100 0
+1 135.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+2 139.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+3 142.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+4 146.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+5 150 0 0 0 0 0 0 0 0 60 30 0 100 0
+6 153.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+7 157.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+8 160.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+9 164.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+10 168 0 0 0 0 0 0 0 0 60 30 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 60 30 0 100 0 45 49.5 30 30 45 syntax error near `.*1.05`
+1 135.6 0 0 0 0 60 30 0 100 0 45 50.4 30 30 45 syntax error near `.*1.07`
+2 139.2 0 0 0 0 60 30 0 100 0 45 51.3 30 30 45 syntax error near `.*1.09`
+3 142.8 0 0 0 0 60 30 0 100 0 45 52.2 30 30 45 syntax error near `.*1.11`
+4 146.4 0 0 0 0 60 30 0 100 0 45 53.1 30 30 45 syntax error near `.*1.13`
+5 150 0 0 0 0 60 30 0 100 0 45 54 30 30 45 syntax error near `.*1.15`
+6 153.6 0 0 0 0 60 30 0 100 0 45 54.9 30 30 45 syntax error near `.*1.17`
+7 157.2 0 0 0 0 60 30 0 100 0 45 55.8 30 30 45 syntax error near `.*1.19`
+8 160.8 0 0 0 0 60 30 0 100 0 45 56.7 30 30 45 syntax error near `.*1.21`
+9 164.4 0 0 0 0 60 30 0 100 0 45 57.6 30 30 45 syntax error near `.*1.23`
+10 168 0 0 0 0 60 30 0 100 0 45 58.5 30 30 45 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 60 30 0 100 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 0 0 0 0 75 37.5 0 125 0
Other Infusions 132 0 0 0 0 0 0 0 0 60 30 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 60 30 240 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 60 30 240 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 60 30 240 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 60 30 240 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 60 30 240 0 0
+5 75 150 0 0 0 0 0 0 0 60 30 240 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 60 30 240 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 60 30 240 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 60 30 240 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 60 30 240 0 0
+10 84 168 0 0 0 0 0 0 0 60 30 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 30 0 100 0
+1 135.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+2 139.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+3 142.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+4 146.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+5 150 0 0 0 0 0 0 0 0 60 30 0 100 0
+6 153.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+7 157.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+8 160.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+9 164.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+10 168 0 0 0 0 0 0 0 0 60 30 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 30 0 100 0
+1 135.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+2 139.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+3 142.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+4 146.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+5 150 0 0 0 0 0 0 0 0 60 30 0 100 0
+6 153.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+7 157.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+8 160.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+9 164.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+10 168 0 0 0 0 0 0 0 0 60 30 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 60 30 0 100 0
+1 135.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+2 139.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+3 142.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+4 146.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+5 150 0 0 0 0 0 0 0 0 60 30 0 100 0
+6 153.6 0 0 0 0 0 0 0 0 60 30 0 100 0
+7 157.2 0 0 0 0 0 0 0 0 60 30 0 100 0
+8 160.8 0 0 0 0 0 0 0 0 60 30 0 100 0
+9 164.4 0 0 0 0 0 0 0 0 60 30 0 100 0
+10 168 0 0 0 0 0 0 0 0 60 30 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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