Wolf Knight's Greatsword
Wolf Knight's Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Wolf Sword | 60 | ||
-(40/75) | 35 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
137.5 | 55 | ||
0 | 40 | ||
0 | 35 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | |||
16 | 28 | ||
0 | 0 |
Lore
Greatsword of a knight tainted by the dark of the Abyss, and master of the wolf's blood of Farron.
The wolf knight was the first Abyss Watcher, and his sword is more punishing against creations of the abyss.
Skill: Wolf Sword
While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.
Effect
- Bonus damage against Abyssal enemies: 20%.
Availability
- Firelink Shrine - Transposed from the Soul of the Blood of the Wolf.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 137.5 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 55 | 35 | 35 | 40 | syntax error near `.*1.05` |
+1 | 141.25 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 56 | 35 | 35 | 40 | syntax error near `.*1.07` |
+2 | 145 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 57 | 35 | 35 | 40 | syntax error near `.*1.09` |
+3 | 148.75 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 58 | 35 | 35 | 40 | syntax error near `.*1.11` |
+4 | 152.5 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 59 | 35 | 35 | 40 | syntax error near `.*1.13` |
+5 | 156.25 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 60 | 35 | 35 | 40 | syntax error near `.*1.15` |
+6 | 160 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 61 | 35 | 35 | 40 | syntax error near `.*1.17` |
+7 | 163.75 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 62 | 35 | 35 | 40 | syntax error near `.*1.19` |
+8 | 167.5 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 63 | 35 | 35 | 40 | syntax error near `.*1.21` |
+9 | 171.25 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 64 | 35 | 35 | 40 | syntax error near `.*1.23` |
+10 | 175 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 | 55 | 65 | 35 | 35 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 62.5 | 150 | 0 | 0 | 0 |
Other Infusions | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 68.2 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+1 | 70.06 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+2 | 71.92 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+3 | 73.78 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+4 | 75.64 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+5 | 77.5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+6 | 79.36 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+7 | 81.22 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+8 | 83.08 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+9 | 84.94 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
+10 | 86.8 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:34