Wolf Knight's Greatsword
Wolf Knight's Greatsword
Wolf Knight's Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Wolf Sword Stability 60
Skill FP Cost -(40/75) Durability 35
Spell Buff N/A Weight 11.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 137.5 Physical Absorption 55
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 16 Dexterity Requirement 28
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatsword of a knight tainted by the dark of the Abyss, and master of the wolf's blood of Farron.

The wolf knight was the first Abyss Watcher, and his sword is more punishing against creations of the abyss.

Skill: Wolf Sword
While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 50 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 50 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 50 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 50 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 50 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 137.5 0 0 0 0 50 120 0 0 0 55 55 35 35 40 syntax error near `.*1.05`
+1 141.25 0 0 0 0 50 120 0 0 0 55 56 35 35 40 syntax error near `.*1.07`
+2 145 0 0 0 0 50 120 0 0 0 55 57 35 35 40 syntax error near `.*1.09`
+3 148.75 0 0 0 0 50 120 0 0 0 55 58 35 35 40 syntax error near `.*1.11`
+4 152.5 0 0 0 0 50 120 0 0 0 55 59 35 35 40 syntax error near `.*1.13`
+5 156.25 0 0 0 0 50 120 0 0 0 55 60 35 35 40 syntax error near `.*1.15`
+6 160 0 0 0 0 50 120 0 0 0 55 61 35 35 40 syntax error near `.*1.17`
+7 163.75 0 0 0 0 50 120 0 0 0 55 62 35 35 40 syntax error near `.*1.19`
+8 167.5 0 0 0 0 50 120 0 0 0 55 63 35 35 40 syntax error near `.*1.21`
+9 171.25 0 0 0 0 50 120 0 0 0 55 64 35 35 40 syntax error near `.*1.23`
+10 175 0 0 0 0 50 120 0 0 0 55 65 35 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 137.5 0 0 0 0 0 0 0 0 37.5 90 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 137.5 0 0 0 0 0 0 0 0 37.5 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 68.2 137.5 0 0 0 0 0 0 0 50 120 180 0 0
+1 70.06 141.25 0 0 0 0 0 0 0 50 120 180 0 0
+2 71.92 145 0 0 0 0 0 0 0 50 120 180 0 0
+3 73.78 148.75 0 0 0 0 0 0 0 50 120 180 0 0
+4 75.64 152.5 0 0 0 0 0 0 0 50 120 180 0 0
+5 77.5 156.25 0 0 0 0 0 0 0 50 120 180 0 0
+6 79.36 160 0 0 0 0 0 0 0 50 120 180 0 0
+7 81.22 163.75 0 0 0 0 0 0 0 50 120 180 0 0
+8 83.08 167.5 0 0 0 0 0 0 0 50 120 180 0 0
+9 84.94 171.25 0 0 0 0 0 0 0 50 120 180 0 0
+10 86.8 175 0 0 0 0 0 0 0 50 120 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 50 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 50 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 50 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 50 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 50 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+2 145 0 0 0 0 0 0 0 0 50 120 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 50 120 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+6 160 0 0 0 0 0 0 0 0 50 120 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 50 120 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 50 120 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 50 120 0 0 0
+10 175 0 0 0 0 0 0 0 0 50 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+2 145 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+6 160 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 37.5 90 0 0 0
+10 175 0 0 0 0 0 0 0 0 37.5 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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