Witchtree Limb
Witchtree Limb | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Limb Sweep | ![]() |
65~75 |
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30(-/75) | ![]() |
40 |
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N/A | ![]() |
12.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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176 | ![]() |
55~100 |
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0 | ![]() |
40~80 |
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0 | ![]() |
20~30 |
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0 | ![]() |
40~60 |
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0 | ![]() |
40~50 |
Requirements | |||
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40 | ![]() |
0 |
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0 | ![]() |
0 |
Lore
The limb of a witchtree. Crude but effective.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Limb Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Effect
Availability
Treasure
- Dropped by a Mimic found in Irithyll of the Boreal Valley.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 176 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.05` |
+1 | 180.8 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.07` |
+2 | 185.6 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.09` |
+3 | 190.4 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.11` |
+4 | 195.2 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.13` |
+5 | 200 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.15` |
+6 | 204.8 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.17` |
+7 | 209.6 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.19` |
+8 | 214.4 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.21` |
+9 | 219.2 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.23` |
+10 | 224 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~80+10)*1.` | 20~30 | 40~60 | 40~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
Other Infusions | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+1 | 90.4 | 175.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+2 | 92.8 | 179.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+3 | 95.2 | 184.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+4 | 97.6 | 189.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+5 | 100 | 193.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+6 | 102.4 | 198.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+7 | 104.8 | 203.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+8 | 107.2 | 207.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+9 | 109.6 | 212.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
+10 | 112 | 217 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 176 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+1 | 180.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+2 | 185.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+3 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+4 | 195.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+5 | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+6 | 204.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+7 | 209.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+8 | 214.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+9 | 219.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
+10 | 224 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 17:00