Witchtree Limb
Witchtree Limb
Witchtree Limb Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Limb Sweep Stability 65~75
Skill FP Cost 30(-/75) Durability 40
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 55~100
Magic Damage 0 Magic Absorption 40~80
Fire Damage 0 Fire Absorption 20~30
Lightning Damage 0 Lightning Absorption 40~60
Dark Damage 0 Dark Absorption 40~50
Requirements
Strength Requirement 40 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

The limb of a witchtree. Crude but effective.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Limb Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.05`
+1 180.8 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.07`
+2 185.6 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.09`
+3 190.4 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.11`
+4 195.2 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.13`
+5 200 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.15`
+6 204.8 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.17`
+7 209.6 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.19`
+8 214.4 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.21`
+9 219.2 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.23`
+10 224 0 0 0 0 120 0 0 0 0 55~100 syntax error near `~80+10)*1.` 20~30 40~60 40~50 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 0 0 0 120 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 176 0 0 0 0 0 0 0 0 150 0 0 0 0
Other Infusions 176 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 170.5 0 0 0 0 0 0 0 120 0 160 0 0
+1 90.4 175.15 0 0 0 0 0 0 0 120 0 160 0 0
+2 92.8 179.8 0 0 0 0 0 0 0 120 0 160 0 0
+3 95.2 184.45 0 0 0 0 0 0 0 120 0 160 0 0
+4 97.6 189.1 0 0 0 0 0 0 0 120 0 160 0 0
+5 100 193.75 0 0 0 0 0 0 0 120 0 160 0 0
+6 102.4 198.4 0 0 0 0 0 0 0 120 0 160 0 0
+7 104.8 203.05 0 0 0 0 0 0 0 120 0 160 0 0
+8 107.2 207.7 0 0 0 0 0 0 0 120 0 160 0 0
+9 109.6 212.35 0 0 0 0 0 0 0 120 0 160 0 0
+10 112 217 0 0 0 0 0 0 0 120 0 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 120 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 120 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 120 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 120 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 120 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 120 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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