Witchtree Branch
Witchtree Branch | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Weapon Skill | ![]() |
50 |
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- | ![]() |
20 |
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250 | ![]() |
2.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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101.2 | ![]() |
25 |
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0 | ![]() |
20 |
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0 | ![]() |
10 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
Requirements | |||
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0 | ![]() |
0 |
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20 | ![]() |
0 |
Lore
The branch of a large, well-tended witchtree, used as a sorcery catalyst. Witchtree staves are customary in the far north, and allow for faster casting than ordinary catalysts.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases casting speed by 25.
Skill: Weapon Skill
Equipping this catalyst in the left hand allows one to perform the Skill of the right hand weapon.
Effect
- Increases casting speed by 25.
Availability
Treasure
- Found in Irithyll of the Boreal Valley.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 101.2 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 33 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 103.96 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 33.6 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 106.72 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 34.2 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 109.48 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 34.8 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 112.24 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 35.4 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 115 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 36 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 117.76 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 36.6 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 120.52 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 37.2 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 123.28 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 37.8 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 126.04 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 38.4 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 128.8 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 | 25 | 39 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
Laughing | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 0 | 0 | 150 |
Unstable | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 62.5 | 187.5 | 0 | 0 |
Other Infusions | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 101.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+1 | 103.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+2 | 106.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+3 | 109.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+4 | 112.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+5 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+6 | 117.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+7 | 120.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+8 | 123.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+9 | 126.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
+10 | 128.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 50 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 96, last edited: 14 Feb 2022 18:31