Witchtree Branch
Witchtree Branch
Witchtree Branch Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Weapon Skill Stability 50
Skill FP Cost - Durability 20
Spell Buff 250 Weight 2.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 101.2 Physical Absorption 25
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 20 Faith Requirement 0

Lore

The branch of a large, well-tended witchtree, used as a sorcery catalyst. Witchtree staves are customary in the far north, and allow for faster casting than ordinary catalysts.

Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.

Effect: increases casting speed by 25.

Skill: Weapon Skill
Equipping this catalyst in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 0 30 50 150 0 0
+1 103.96 0 0 0 0 0 0 0 0 30 50 150 0 0
+2 106.72 0 0 0 0 0 0 0 0 30 50 150 0 0
+3 109.48 0 0 0 0 0 0 0 0 30 50 150 0 0
+4 112.24 0 0 0 0 0 0 0 0 30 50 150 0 0
+5 115 0 0 0 0 0 0 0 0 30 50 150 0 0
+6 117.76 0 0 0 0 0 0 0 0 30 50 150 0 0
+7 120.52 0 0 0 0 0 0 0 0 30 50 150 0 0
+8 123.28 0 0 0 0 0 0 0 0 30 50 150 0 0
+9 126.04 0 0 0 0 0 0 0 0 30 50 150 0 0
+10 128.8 0 0 0 0 0 0 0 0 30 50 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 101.2 0 0 0 0 30 50 150 0 0 25 33 10 10 15 syntax error near `.*1.05`
+1 103.96 0 0 0 0 30 50 150 0 0 25 33.6 10 10 15 syntax error near `.*1.07`
+2 106.72 0 0 0 0 30 50 150 0 0 25 34.2 10 10 15 syntax error near `.*1.09`
+3 109.48 0 0 0 0 30 50 150 0 0 25 34.8 10 10 15 syntax error near `.*1.11`
+4 112.24 0 0 0 0 30 50 150 0 0 25 35.4 10 10 15 syntax error near `.*1.13`
+5 115 0 0 0 0 30 50 150 0 0 25 36 10 10 15 syntax error near `.*1.15`
+6 117.76 0 0 0 0 30 50 150 0 0 25 36.6 10 10 15 syntax error near `.*1.17`
+7 120.52 0 0 0 0 30 50 150 0 0 25 37.2 10 10 15 syntax error near `.*1.19`
+8 123.28 0 0 0 0 30 50 150 0 0 25 37.8 10 10 15 syntax error near `.*1.21`
+9 126.04 0 0 0 0 30 50 150 0 0 25 38.4 10 10 15 syntax error near `.*1.23`
+10 128.8 0 0 0 0 30 50 150 0 0 25 39 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 101.2 0 0 0 0 0 0 0 0 30 50 150 0 0
Laughing 101.2 0 0 0 0 0 0 0 0 30 50 0 0 150
Unstable 101.2 0 0 0 0 0 0 0 0 37.5 62.5 187.5 0 0
Other Infusions 101.2 0 0 0 0 0 0 0 0 30 50 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 0 30 50 150 0 0
+1 103.96 0 0 0 0 0 0 0 0 30 50 150 0 0
+2 106.72 0 0 0 0 0 0 0 0 30 50 150 0 0
+3 109.48 0 0 0 0 0 0 0 0 30 50 150 0 0
+4 112.24 0 0 0 0 0 0 0 0 30 50 150 0 0
+5 115 0 0 0 0 0 0 0 0 30 50 150 0 0
+6 117.76 0 0 0 0 0 0 0 0 30 50 150 0 0
+7 120.52 0 0 0 0 0 0 0 0 30 50 150 0 0
+8 123.28 0 0 0 0 0 0 0 0 30 50 150 0 0
+9 126.04 0 0 0 0 0 0 0 0 30 50 150 0 0
+10 128.8 0 0 0 0 0 0 0 0 30 50 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 0 30 50 150 0 0
+1 103.96 0 0 0 0 0 0 0 0 30 50 150 0 0
+2 106.72 0 0 0 0 0 0 0 0 30 50 150 0 0
+3 109.48 0 0 0 0 0 0 0 0 30 50 150 0 0
+4 112.24 0 0 0 0 0 0 0 0 30 50 150 0 0
+5 115 0 0 0 0 0 0 0 0 30 50 150 0 0
+6 117.76 0 0 0 0 0 0 0 0 30 50 150 0 0
+7 120.52 0 0 0 0 0 0 0 0 30 50 150 0 0
+8 123.28 0 0 0 0 0 0 0 0 30 50 150 0 0
+9 126.04 0 0 0 0 0 0 0 0 30 50 150 0 0
+10 128.8 0 0 0 0 0 0 0 0 30 50 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 101.2 0 0 0 0 0 0 0 0 30 50 150 0 0
+1 103.96 0 0 0 0 0 0 0 0 30 50 150 0 0
+2 106.72 0 0 0 0 0 0 0 0 30 50 150 0 0
+3 109.48 0 0 0 0 0 0 0 0 30 50 150 0 0
+4 112.24 0 0 0 0 0 0 0 0 30 50 150 0 0
+5 115 0 0 0 0 0 0 0 0 30 50 150 0 0
+6 117.76 0 0 0 0 0 0 0 0 30 50 150 0 0
+7 120.52 0 0 0 0 0 0 0 0 30 50 150 0 0
+8 123.28 0 0 0 0 0 0 0 0 30 50 150 0 0
+9 126.04 0 0 0 0 0 0 0 0 30 50 150 0 0
+10 128.8 0 0 0 0 0 0 0 0 30 50 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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