Witch's Locks
Witch's Locks
Witch's Locks Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Flame Whip Stability 50
Skill FP Cost 100 Durability 20
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 30
Magic Damage 0 Magic Absorption 15
Fire Damage 66 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 20
Intelligence Requirement 16 Faith Requirement 16

Lore

A whip fashioned from the black hair of a daughter of the Witch of Izalith, creator of the Flame of Chaos.

The long, shining locks woven together to create this whip are imbued with the essence of fire, which can be channeled through the use of its Skill.

Skill: Flame Whip
Temporarily coat the whip in fire, the self-same fire as that which consumed the Witch herself, it is said.

Effect

Availability

Item drop

Moveset

Notes

  • Fire damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 66 0 0 0 0 0 0 40 100 0 0 0
+1 90.4 0 67.8 0 0 0 0 0 0 40 100 0 0 0
+2 92.8 0 69.6 0 0 0 0 0 0 40 100 0 0 0
+3 95.2 0 71.4 0 0 0 0 0 0 40 100 0 0 0
+4 97.6 0 73.2 0 0 0 0 0 0 40 100 0 0 0
+5 100 0 75 0 0 0 0 0 0 40 100 0 0 0
+6 102.4 0 76.8 0 0 0 0 0 0 40 100 0 0 0
+7 104.8 0 78.6 0 0 0 0 0 0 40 100 0 0 0
+8 107.2 0 80.4 0 0 0 0 0 0 40 100 0 0 0
+9 109.6 0 82.2 0 0 0 0 0 0 40 100 0 0 0
+10 112 0 84 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 66 0 0 40 100 0 0 0 30 27.5 20 10 15 syntax error near `.*1.05`
+1 90.4 0 67.8 0 0 40 100 0 0 0 30 28 20 10 15 syntax error near `.*1.07`
+2 92.8 0 69.6 0 0 40 100 0 0 0 30 28.5 20 10 15 syntax error near `.*1.09`
+3 95.2 0 71.4 0 0 40 100 0 0 0 30 29 20 10 15 syntax error near `.*1.11`
+4 97.6 0 73.2 0 0 40 100 0 0 0 30 29.5 20 10 15 syntax error near `.*1.13`
+5 100 0 75 0 0 40 100 0 0 0 30 30 20 10 15 syntax error near `.*1.15`
+6 102.4 0 76.8 0 0 40 100 0 0 0 30 30.5 20 10 15 syntax error near `.*1.17`
+7 104.8 0 78.6 0 0 40 100 0 0 0 30 31 20 10 15 syntax error near `.*1.19`
+8 107.2 0 80.4 0 0 40 100 0 0 0 30 31.5 20 10 15 syntax error near `.*1.21`
+9 109.6 0 82.2 0 0 40 100 0 0 0 30 32 20 10 15 syntax error near `.*1.23`
+10 112 0 84 0 0 40 100 0 0 0 30 32.5 20 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 66 0 0 0 0 0 0 30 75 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 88 0 66 0 0 0 0 0 0 30 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 143 0 0 0 0 0 0 0 40 100 140 0 0
+1 45.2 146.9 0 0 0 0 0 0 0 40 100 140 0 0
+2 46.4 150.8 0 0 0 0 0 0 0 40 100 140 0 0
+3 47.6 154.7 0 0 0 0 0 0 0 40 100 140 0 0
+4 48.8 158.6 0 0 0 0 0 0 0 40 100 140 0 0
+5 50 162.5 0 0 0 0 0 0 0 40 100 140 0 0
+6 51.2 166.4 0 0 0 0 0 0 0 40 100 140 0 0
+7 52.4 170.3 0 0 0 0 0 0 0 40 100 140 0 0
+8 53.6 174.2 0 0 0 0 0 0 0 40 100 140 0 0
+9 54.8 178.1 0 0 0 0 0 0 0 40 100 140 0 0
+10 56 182 0 0 0 0 0 0 0 40 100 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 66 0 0 0 0 0 0 40 100 0 0 0
+1 90.4 0 67.8 0 0 0 0 0 0 40 100 0 0 0
+2 92.8 0 69.6 0 0 0 0 0 0 40 100 0 0 0
+3 95.2 0 71.4 0 0 0 0 0 0 40 100 0 0 0
+4 97.6 0 73.2 0 0 0 0 0 0 40 100 0 0 0
+5 100 0 75 0 0 0 0 0 0 40 100 0 0 0
+6 102.4 0 76.8 0 0 0 0 0 0 40 100 0 0 0
+7 104.8 0 78.6 0 0 0 0 0 0 40 100 0 0 0
+8 107.2 0 80.4 0 0 0 0 0 0 40 100 0 0 0
+9 109.6 0 82.2 0 0 0 0 0 0 40 100 0 0 0
+10 112 0 84 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 66 0 0 0 0 0 0 40 100 0 0 0
+1 90.4 0 67.8 0 0 0 0 0 0 40 100 0 0 0
+2 92.8 0 69.6 0 0 0 0 0 0 40 100 0 0 0
+3 95.2 0 71.4 0 0 0 0 0 0 40 100 0 0 0
+4 97.6 0 73.2 0 0 0 0 0 0 40 100 0 0 0
+5 100 0 75 0 0 0 0 0 0 40 100 0 0 0
+6 102.4 0 76.8 0 0 0 0 0 0 40 100 0 0 0
+7 104.8 0 78.6 0 0 0 0 0 0 40 100 0 0 0
+8 107.2 0 80.4 0 0 0 0 0 0 40 100 0 0 0
+9 109.6 0 82.2 0 0 0 0 0 0 40 100 0 0 0
+10 112 0 84 0 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 66 0 0 0 0 0 0 30 75 0 0 0
+1 90.4 0 67.8 0 0 0 0 0 0 30 75 0 0 0
+2 92.8 0 69.6 0 0 0 0 0 0 30 75 0 0 0
+3 95.2 0 71.4 0 0 0 0 0 0 30 75 0 0 0
+4 97.6 0 73.2 0 0 0 0 0 0 30 75 0 0 0
+5 100 0 75 0 0 0 0 0 0 30 75 0 0 0
+6 102.4 0 76.8 0 0 0 0 0 0 30 75 0 0 0
+7 104.8 0 78.6 0 0 0 0 0 0 30 75 0 0 0
+8 107.2 0 80.4 0 0 0 0 0 0 30 75 0 0 0
+9 109.6 0 82.2 0 0 0 0 0 0 30 75 0 0 0
+10 112 0 84 0 0 0 0 0 0 30 75 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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