Winged Knight Halberd
Winged Knight Halberd
Winged Knight Halberd Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Chain Spin Stability 60
Skill FP Cost 15(-/25) Durability 40
Spell Buff N/A Weight 14
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 50
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements Scaling
Strength Requirement 28 Base Strength Scaling 100
Dexterity Requirement 10 Base Dexterity Scaling 20
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Halberd wielded by the Winged Knights, who swore themselves to the Angels.

The thick, heavy, bloodstained blade can only be swung by one with inhuman strength.

Skill: Chain Spin
Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 100 20 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+5 200 0 0 0 0 0 0 0 0 100 20 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+10 224 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 100 20 0 0 0 50 44 25 25 30 syntax error near `.*1.05`
+1 180.8 0 0 0 0 100 20 0 0 0 50 44.8 25 25 30 syntax error near `.*1.07`
+2 185.6 0 0 0 0 100 20 0 0 0 50 45.6 25 25 30 syntax error near `.*1.09`
+3 190.4 0 0 0 0 100 20 0 0 0 50 46.4 25 25 30 syntax error near `.*1.11`
+4 195.2 0 0 0 0 100 20 0 0 0 50 47.2 25 25 30 syntax error near `.*1.13`
+5 200 0 0 0 0 100 20 0 0 0 50 48 25 25 30 syntax error near `.*1.15`
+6 204.8 0 0 0 0 100 20 0 0 0 50 48.8 25 25 30 syntax error near `.*1.17`
+7 209.6 0 0 0 0 100 20 0 0 0 50 49.6 25 25 30 syntax error near `.*1.19`
+8 214.4 0 0 0 0 100 20 0 0 0 50 50.4 25 25 30 syntax error near `.*1.21`
+9 219.2 0 0 0 0 100 20 0 0 0 50 51.2 25 25 30 syntax error near `.*1.23`
+10 224 0 0 0 0 100 20 0 0 0 50 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 0 0 0 100 20 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 176 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 187 0 0 0 0 0 0 0 100 20 130 0 0
+1 90.4 192.1 0 0 0 0 0 0 0 100 20 130 0 0
+2 92.8 197.2 0 0 0 0 0 0 0 100 20 130 0 0
+3 95.2 202.3 0 0 0 0 0 0 0 100 20 130 0 0
+4 97.6 207.4 0 0 0 0 0 0 0 100 20 130 0 0
+5 100 212.5 0 0 0 0 0 0 0 100 20 130 0 0
+6 102.4 217.6 0 0 0 0 0 0 0 100 20 130 0 0
+7 104.8 222.7 0 0 0 0 0 0 0 100 20 130 0 0
+8 107.2 227.8 0 0 0 0 0 0 0 100 20 130 0 0
+9 109.6 232.9 0 0 0 0 0 0 0 100 20 130 0 0
+10 112 238 0 0 0 0 0 0 0 100 20 130 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 100 20 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+5 200 0 0 0 0 0 0 0 0 100 20 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+10 224 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 100 20 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+5 200 0 0 0 0 0 0 0 0 100 20 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 100 20 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 100 20 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 100 20 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 100 20 0 0 0
+10 224 0 0 0 0 0 0 0 0 100 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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