White Hair Talisman
White Hair Talisman | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Combustion | 50 | ||
100 | 20 | ||
260 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
88 | 25 | ||
0 | 15 | ||
33 | 15 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
0 | 20 |
Lore
Talisman made from a lock of white hair.
This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy.
Can cast Miracles and Pyromancies.
Spell Buff is determined by FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.
Skill: Combustion
Creates a powerful flame in the wielder's hand.
Effect
Availability
Treasure
- Found in the Catacombs of Carthus.
Moveset
Notes
- Has Affinity for Fire damage.
- Can cast Miracles and Pyromancies.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 100 | 0 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 112 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 0 | 33 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 27.5 | 15 | 15 | 15 | syntax error near `.*1.05` |
+1 | 90.4 | 0 | 33.9 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 28 | 15 | 15 | 15 | syntax error near `.*1.07` |
+2 | 92.8 | 0 | 34.8 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 28.5 | 15 | 15 | 15 | syntax error near `.*1.09` |
+3 | 95.2 | 0 | 35.7 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 29 | 15 | 15 | 15 | syntax error near `.*1.11` |
+4 | 97.6 | 0 | 36.6 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 29.5 | 15 | 15 | 15 | syntax error near `.*1.13` |
+5 | 100 | 0 | 37.5 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 30 | 15 | 15 | 15 | syntax error near `.*1.15` |
+6 | 102.4 | 0 | 38.4 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 30.5 | 15 | 15 | 15 | syntax error near `.*1.17` |
+7 | 104.8 | 0 | 39.3 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 31 | 15 | 15 | 15 | syntax error near `.*1.19` |
+8 | 107.2 | 0 | 40.2 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 31.5 | 15 | 15 | 15 | syntax error near `.*1.21` |
+9 | 109.6 | 0 | 41.1 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 32 | 15 | 15 | 15 | syntax error near `.*1.23` |
+10 | 112 | 0 | 42 | 0 | 0 | 30 | 30 | 0 | 160 | 0 | 25 | 32.5 | 15 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
Laughing | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 160 |
Unstable | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 0 | 200 | 0 |
Other Infusions | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 100 | 0 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 112 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 100 | 0 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 112 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+1 | 90.4 | 0 | 33.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+2 | 92.8 | 0 | 34.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+3 | 95.2 | 0 | 35.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+4 | 97.6 | 0 | 36.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+5 | 100 | 0 | 37.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+6 | 102.4 | 0 | 38.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+7 | 104.8 | 0 | 39.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+8 | 107.2 | 0 | 40.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+9 | 109.6 | 0 | 41.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
+10 | 112 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 100, last edited: 14 Feb 2022 18:32