White Hair Talisman
White Hair Talisman
White Hair Talisman Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Combustion Stability 50
Skill FP Cost 20 Durability 20
Spell Buff 260 Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 33 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 15
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 30
Dexterity Requirement 0 Base Dexterity Scaling 30
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 20 Base Faith Scaling 160
Luck Requirement 0 Base Luck Scaling 0

Lore

Talisman made from a lock of white hair.
This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy.

Can cast Miracles, Pyromancies, Hex Miracles and Hex Pyromancies.
Spell Buff is determined by FTH.

Skill: Combustion
Creates a powerful flame in the wielder's hand.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 33 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 33.9 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 34.8 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 35.7 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 36.6 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 37.5 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 38.4 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 39.3 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 40.2 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 41.1 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 42 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 33 0 0 30 30 0 160 0 25 27.5 15 15 15 syntax error near `.*1.05`
+1 90.4 0 33.9 0 0 30 30 0 160 0 25 28 15 15 15 syntax error near `.*1.07`
+2 92.8 0 34.8 0 0 30 30 0 160 0 25 28.5 15 15 15 syntax error near `.*1.09`
+3 95.2 0 35.7 0 0 30 30 0 160 0 25 29 15 15 15 syntax error near `.*1.11`
+4 97.6 0 36.6 0 0 30 30 0 160 0 25 29.5 15 15 15 syntax error near `.*1.13`
+5 100 0 37.5 0 0 30 30 0 160 0 25 30 15 15 15 syntax error near `.*1.15`
+6 102.4 0 38.4 0 0 30 30 0 160 0 25 30.5 15 15 15 syntax error near `.*1.17`
+7 104.8 0 39.3 0 0 30 30 0 160 0 25 31 15 15 15 syntax error near `.*1.19`
+8 107.2 0 40.2 0 0 30 30 0 160 0 25 31.5 15 15 15 syntax error near `.*1.21`
+9 109.6 0 41.1 0 0 30 30 0 160 0 25 32 15 15 15 syntax error near `.*1.23`
+10 112 0 42 0 0 30 30 0 160 0 25 32.5 15 15 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 33 0 0 0 0 0 0 30 30 0 160 0
Laughing 88 0 33 0 0 0 0 0 0 30 30 0 0 160
Other Infusions 88 0 33 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 33 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 33.9 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 34.8 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 35.7 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 36.6 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 37.5 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 38.4 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 39.3 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 40.2 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 41.1 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 42 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 33 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 33.9 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 34.8 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 35.7 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 36.6 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 37.5 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 38.4 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 39.3 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 40.2 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 41.1 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 42 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.06.

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