White Birch Bow
White Birch Bow | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Projectile | 0 | ||
0 | |||
300 | 0 | ||
No | 0 | ||
Combat | |||
Wrathful Arrow | - | ||
-(100/100) | 40 | ||
N/A | 2.5 | ||
42 | 100 | ||
Damage | Guard Absorption | ||
77 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
12 | 18 | ||
0 | 32 |
Lore
A short bow crafted with white birch.
Endowed with light-manipulating magic.
The bow is a relic from an ancient land of sorceries that was swallowed by the Abyss, most known for its folktale of the heroic Abysswalker.
Skill: Wrathful Arrow
Arrows shot by large pulls of the bow are enchanted with a wrathful spell that turns them nearly invisible and upon impact creates a powerful shockwave.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Halflight.
Moveset
Notes
- Physical damage also scaled with Faith.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 77 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 79.1 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 81.2 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 83.3 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 85.4 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 87.5 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 89.6 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 91.7 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 93.8 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 95.9 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 98 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 150 | 0 | 200 | 0 |
Other Infusions | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 160 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 56, last edited: 14 Feb 2022 17:01