White Birch Bow
White Birch Bow
White Birch Bow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Wrathful Arrow Stability -
Skill FP Cost -(100/100) Durability 40
Spell Buff N/A Weight 2.5
Range 42 Critical Damage 100
Damage Guard Absorption
Physical Damage 77 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 12 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 32

Lore

A short bow crafted with white birch.
Endowed with light-manipulating magic.

The bow is a relic from an ancient land of sorceries that was swallowed by the Abyss, most known for its folktale of the heroic Abysswalker.

Skill: Wrathful Arrow
Arrows shot by large pulls of the bow are enchanted with a wrathful spell that turns them nearly invisible and upon impact creates a powerful shockwave.

Effect

Availability

Moveset

Notes

  • Physical damage also scaled with Faith.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 120 0 160 0
+1 79.1 0 0 0 0 0 0 0 0 40 120 0 160 0
+2 81.2 0 0 0 0 0 0 0 0 40 120 0 160 0
+3 83.3 0 0 0 0 0 0 0 0 40 120 0 160 0
+4 85.4 0 0 0 0 0 0 0 0 40 120 0 160 0
+5 87.5 0 0 0 0 0 0 0 0 40 120 0 160 0
+6 89.6 0 0 0 0 0 0 0 0 40 120 0 160 0
+7 91.7 0 0 0 0 0 0 0 0 40 120 0 160 0
+8 93.8 0 0 0 0 0 0 0 0 40 120 0 160 0
+9 95.9 0 0 0 0 0 0 0 0 40 120 0 160 0
+10 98 0 0 0 0 0 0 0 0 40 120 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 77 0 0 0 0 40 120 0 160 0 - -11 - - - syntax error near `.*1.05`
+1 79.1 0 0 0 0 40 120 0 160 0 - -11.2 - - - syntax error near `.*1.07`
+2 81.2 0 0 0 0 40 120 0 160 0 - -11.4 - - - syntax error near `.*1.09`
+3 83.3 0 0 0 0 40 120 0 160 0 - -11.6 - - - syntax error near `.*1.11`
+4 85.4 0 0 0 0 40 120 0 160 0 - -11.8 - - - syntax error near `.*1.13`
+5 87.5 0 0 0 0 40 120 0 160 0 - -12 - - - syntax error near `.*1.15`
+6 89.6 0 0 0 0 40 120 0 160 0 - -12.2 - - - syntax error near `.*1.17`
+7 91.7 0 0 0 0 40 120 0 160 0 - -12.4 - - - syntax error near `.*1.19`
+8 93.8 0 0 0 0 40 120 0 160 0 - -12.6 - - - syntax error near `.*1.21`
+9 95.9 0 0 0 0 40 120 0 160 0 - -12.8 - - - syntax error near `.*1.23`
+10 98 0 0 0 0 40 120 0 160 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 77 0 0 0 0 0 0 0 0 40 120 0 160 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 77 0 0 0 0 0 0 0 0 50 150 0 200 0
Other Infusions 77 0 0 0 0 0 0 0 0 40 120 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 120 0 160 0
+1 79.1 0 0 0 0 0 0 0 0 40 120 0 160 0
+2 81.2 0 0 0 0 0 0 0 0 40 120 0 160 0
+3 83.3 0 0 0 0 0 0 0 0 40 120 0 160 0
+4 85.4 0 0 0 0 0 0 0 0 40 120 0 160 0
+5 87.5 0 0 0 0 0 0 0 0 40 120 0 160 0
+6 89.6 0 0 0 0 0 0 0 0 40 120 0 160 0
+7 91.7 0 0 0 0 0 0 0 0 40 120 0 160 0
+8 93.8 0 0 0 0 0 0 0 0 40 120 0 160 0
+9 95.9 0 0 0 0 0 0 0 0 40 120 0 160 0
+10 98 0 0 0 0 0 0 0 0 40 120 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 120 0 160 0
+1 79.1 0 0 0 0 0 0 0 0 40 120 0 160 0
+2 81.2 0 0 0 0 0 0 0 0 40 120 0 160 0
+3 83.3 0 0 0 0 0 0 0 0 40 120 0 160 0
+4 85.4 0 0 0 0 0 0 0 0 40 120 0 160 0
+5 87.5 0 0 0 0 0 0 0 0 40 120 0 160 0
+6 89.6 0 0 0 0 0 0 0 0 40 120 0 160 0
+7 91.7 0 0 0 0 0 0 0 0 40 120 0 160 0
+8 93.8 0 0 0 0 0 0 0 0 40 120 0 160 0
+9 95.9 0 0 0 0 0 0 0 0 40 120 0 160 0
+10 98 0 0 0 0 0 0 0 0 40 120 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 0 0 0 0 0 0 0 0 40 120 0 160 0
+1 79.1 0 0 0 0 0 0 0 0 40 120 0 160 0
+2 81.2 0 0 0 0 0 0 0 0 40 120 0 160 0
+3 83.3 0 0 0 0 0 0 0 0 40 120 0 160 0
+4 85.4 0 0 0 0 0 0 0 0 40 120 0 160 0
+5 87.5 0 0 0 0 0 0 0 0 40 120 0 160 0
+6 89.6 0 0 0 0 0 0 0 0 40 120 0 160 0
+7 91.7 0 0 0 0 0 0 0 0 40 120 0 160 0
+8 93.8 0 0 0 0 0 0 0 0 40 120 0 160 0
+9 95.9 0 0 0 0 0 0 0 0 40 120 0 160 0
+10 98 0 0 0 0 0 0 0 0 40 120 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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