Whip
Whip
Whip Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Impact Stability 50
Skill FP Cost 100 Durability 25
Spell Buff N/A Weight 2.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

A leather whip that was never intended for use in combat.

Of little use against armor and tough scales, but quite formidable against enemies with exposed skin.

Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Outcast class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 20 110 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 20 110 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 20 110 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 20 110 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 20 110 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 20 110 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 20 110 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 20 110 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 20 110 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 20 110 0 0 0
+10 154 0 0 0 0 0 0 0 0 20 110 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 20 110 0 0 0 25 27.5 10 10 15 syntax error near `.*1.05`
+1 124.3 0 0 0 0 20 110 0 0 0 25 28 10 10 15 syntax error near `.*1.07`
+2 127.6 0 0 0 0 20 110 0 0 0 25 28.5 10 10 15 syntax error near `.*1.09`
+3 130.9 0 0 0 0 20 110 0 0 0 25 29 10 10 15 syntax error near `.*1.11`
+4 134.2 0 0 0 0 20 110 0 0 0 25 29.5 10 10 15 syntax error near `.*1.13`
+5 137.5 0 0 0 0 20 110 0 0 0 25 30 10 10 15 syntax error near `.*1.15`
+6 140.8 0 0 0 0 20 110 0 0 0 25 30.5 10 10 15 syntax error near `.*1.17`
+7 144.1 0 0 0 0 20 110 0 0 0 25 31 10 10 15 syntax error near `.*1.19`
+8 147.4 0 0 0 0 20 110 0 0 0 25 31.5 10 10 15 syntax error near `.*1.21`
+9 150.7 0 0 0 0 20 110 0 0 0 25 32 10 10 15 syntax error near `.*1.23`
+10 154 0 0 0 0 20 110 0 0 0 25 32.5 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 0 0 0 0 15 82.5 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 121 0 0 0 0 0 0 0 0 15 82.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 132 0 0 0 0 0 0 0 20 110 140 0 0
+1 62.15 135.6 0 0 0 0 0 0 0 20 110 140 0 0
+2 63.8 139.2 0 0 0 0 0 0 0 20 110 140 0 0
+3 65.45 142.8 0 0 0 0 0 0 0 20 110 140 0 0
+4 67.1 146.4 0 0 0 0 0 0 0 20 110 140 0 0
+5 68.75 150 0 0 0 0 0 0 0 20 110 140 0 0
+6 70.4 153.6 0 0 0 0 0 0 0 20 110 140 0 0
+7 72.05 157.2 0 0 0 0 0 0 0 20 110 140 0 0
+8 73.7 160.8 0 0 0 0 0 0 0 20 110 140 0 0
+9 75.35 164.4 0 0 0 0 0 0 0 20 110 140 0 0
+10 77 168 0 0 0 0 0 0 0 20 110 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 20 110 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 20 110 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 20 110 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 20 110 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 20 110 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 20 110 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 20 110 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 20 110 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 20 110 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 20 110 0 0 0
+10 154 0 0 0 0 0 0 0 0 20 110 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 20 110 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 20 110 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 20 110 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 20 110 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 20 110 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 20 110 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 20 110 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 20 110 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 20 110 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 20 110 0 0 0
+10 154 0 0 0 0 0 0 0 0 20 110 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 15 82.5 0 0 0
+10 154 0 0 0 0 0 0 0 0 15 82.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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