Whip
Whip | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Impact | 50 | ||
100 | 25 | ||
N/A | 2.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
121 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 10 | ||
0 | 15 | ||
Requirements | |||
0 | 12 | ||
0 | 0 |
Lore
A leather whip that was never intended for use in combat.
Of little use against armor and tough scales, but quite formidable against enemies with exposed skin.
Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,000 Souls.
Treasure
- Starting equipment of the Outcast class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 121 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 27.5 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 124.3 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 28 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 127.6 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 28.5 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 130.9 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 29 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 134.2 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 29.5 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 137.5 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 30 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 140.8 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 30.5 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 144.1 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 31 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 147.4 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 31.5 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 150.7 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 32 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 154 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 32.5 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 137.5 | 0 | 0 | 0 |
Other Infusions | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+1 | 62.15 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+2 | 63.8 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+3 | 65.45 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+4 | 67.1 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+5 | 68.75 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+6 | 70.4 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+7 | 72.05 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+8 | 73.7 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+9 | 75.35 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
+10 | 77 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
+10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 56, last edited: 14 Feb 2022 18:09