Whip
| Whip | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Impact | 50 | ||
| 100 | 25 | ||
| N/A | 2.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 121 | 25 | ||
| 0 | 15 | ||
| 0 | 10 | ||
| 0 | 10 | ||
| 0 | 15 | ||
| Requirements | |||
| 0 | 12 | ||
| 0 | 0 | ||
Lore
A leather whip that was never intended for use in combat.
Of little use against armor and tough scales, but quite formidable against enemies with exposed skin.
Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,000 Souls.
Treasure
- Starting equipment of the Outcast class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 121 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 27.5 | 10 | 10 | 15 | syntax error near `.*1.05` |
| +1 | 124.3 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 28 | 10 | 10 | 15 | syntax error near `.*1.07` |
| +2 | 127.6 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 28.5 | 10 | 10 | 15 | syntax error near `.*1.09` |
| +3 | 130.9 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 29 | 10 | 10 | 15 | syntax error near `.*1.11` |
| +4 | 134.2 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 29.5 | 10 | 10 | 15 | syntax error near `.*1.13` |
| +5 | 137.5 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 30 | 10 | 10 | 15 | syntax error near `.*1.15` |
| +6 | 140.8 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 30.5 | 10 | 10 | 15 | syntax error near `.*1.17` |
| +7 | 144.1 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 31 | 10 | 10 | 15 | syntax error near `.*1.19` |
| +8 | 147.4 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 31.5 | 10 | 10 | 15 | syntax error near `.*1.21` |
| +9 | 150.7 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 32 | 10 | 10 | 15 | syntax error near `.*1.23` |
| +10 | 154 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 | 25 | 32.5 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 137.5 | 0 | 0 | 0 |
| Other Infusions | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 60.5 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +1 | 62.15 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +2 | 63.8 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +3 | 65.45 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +4 | 67.1 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +5 | 68.75 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +6 | 70.4 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +7 | 72.05 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +8 | 73.7 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +9 | 75.35 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
| +10 | 77 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +1 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +3 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +4 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +5 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +7 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +8 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +9 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
| +10 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 110 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 56, last edited: 14 Feb 2022 18:09
