Velka's Talisman
Velka's Talisman | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Velka's Grace | 50 | ||
150 | 20 | ||
270 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
93.5 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
30 | 0 |
Lore
Medium for used for casting sorceries. This black tuft of hair that serves as a talisman belongs to Velka, Goddess of Sin.
Can cast Sorceries and Miracles.
Spell Buff is determined by INT.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.
Skill: Velka's Grace
Raise the talisman up to imbue oneself with a sense of haste, increasing the cast speed by 50 for 30 seconds. Effect duration can be extended.
Effect
Availability
Treasure
- Found in the Undead Settlement.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 93.5 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 27.5 | 10 | 15 | 15 | syntax error near `.*1.05` |
+1 | 96.05 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 28 | 10 | 15 | 15 | syntax error near `.*1.07` |
+2 | 98.6 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 28.5 | 10 | 15 | 15 | syntax error near `.*1.09` |
+3 | 101.15 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 29 | 10 | 15 | 15 | syntax error near `.*1.11` |
+4 | 103.7 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 29.5 | 10 | 15 | 15 | syntax error near `.*1.13` |
+5 | 106.25 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 30 | 10 | 15 | 15 | syntax error near `.*1.15` |
+6 | 108.8 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 30.5 | 10 | 15 | 15 | syntax error near `.*1.17` |
+7 | 111.35 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 31 | 10 | 15 | 15 | syntax error near `.*1.19` |
+8 | 113.9 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 31.5 | 10 | 15 | 15 | syntax error near `.*1.21` |
+9 | 116.45 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 32 | 10 | 15 | 15 | syntax error near `.*1.23` |
+10 | 119 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 32.5 | 10 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
Laughing | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 170 |
Unstable | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 212.5 | 0 | 0 |
Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 79, last edited: 14 Feb 2022 18:34