Velka's Rapier
Velka's Rapier
Velka's Rapier Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (3) Stability 50
Skill FP Cost -(25/75) Durability 20
Spell Buff N/A Weight 2.0
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 96.8 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements
Strength Requirement 0 Dexterity Requirement 20
Intelligence Requirement 32 Faith Requirement 0

Lore

A symbolic, powerful thrusting sword used by the Pardoner serving Velka, Goddess of Sin.

It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.

Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 20 100 80 0 0
+1 99.44 0 0 0 0 0 0 0 0 20 100 80 0 0
+2 102.08 0 0 0 0 0 0 0 0 20 100 80 0 0
+3 104.72 0 0 0 0 0 0 0 0 20 100 80 0 0
+4 107.36 0 0 0 0 0 0 0 0 20 100 80 0 0
+5 110 0 0 0 0 0 0 0 0 20 100 80 0 0
+6 112.64 0 0 0 0 0 0 0 0 20 100 80 0 0
+7 115.28 0 0 0 0 0 0 0 0 20 100 80 0 0
+8 117.92 0 0 0 0 0 0 0 0 20 100 80 0 0
+9 120.56 0 0 0 0 0 0 0 0 20 100 80 0 0
+10 123.2 0 0 0 0 0 0 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 96.8 0 0 0 0 20 100 80 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 99.44 0 0 0 0 20 100 80 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 102.08 0 0 0 0 20 100 80 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 104.72 0 0 0 0 20 100 80 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 107.36 0 0 0 0 20 100 80 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 110 0 0 0 0 20 100 80 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 112.64 0 0 0 0 20 100 80 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 115.28 0 0 0 0 20 100 80 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 117.92 0 0 0 0 20 100 80 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 120.56 0 0 0 0 20 100 80 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 123.2 0 0 0 0 20 100 80 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 96.8 0 0 0 0 0 0 0 0 15 75 60 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 96.8 0 0 0 0 0 0 0 0 15 75 60 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 48.4 110 0 0 0 0 0 0 0 20 100 170 0 0
+1 49.72 113 0 0 0 0 0 0 0 20 100 170 0 0
+2 51.04 116 0 0 0 0 0 0 0 20 100 170 0 0
+3 52.36 119 0 0 0 0 0 0 0 20 100 170 0 0
+4 53.68 122 0 0 0 0 0 0 0 20 100 170 0 0
+5 55 125 0 0 0 0 0 0 0 20 100 170 0 0
+6 56.32 128 0 0 0 0 0 0 0 20 100 170 0 0
+7 57.64 131 0 0 0 0 0 0 0 20 100 170 0 0
+8 58.96 134 0 0 0 0 0 0 0 20 100 170 0 0
+9 60.28 137 0 0 0 0 0 0 0 20 100 170 0 0
+10 61.6 140 0 0 0 0 0 0 0 20 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 20 100 80 0 0
+1 99.44 0 0 0 0 0 0 0 0 20 100 80 0 0
+2 102.08 0 0 0 0 0 0 0 0 20 100 80 0 0
+3 104.72 0 0 0 0 0 0 0 0 20 100 80 0 0
+4 107.36 0 0 0 0 0 0 0 0 20 100 80 0 0
+5 110 0 0 0 0 0 0 0 0 20 100 80 0 0
+6 112.64 0 0 0 0 0 0 0 0 20 100 80 0 0
+7 115.28 0 0 0 0 0 0 0 0 20 100 80 0 0
+8 117.92 0 0 0 0 0 0 0 0 20 100 80 0 0
+9 120.56 0 0 0 0 0 0 0 0 20 100 80 0 0
+10 123.2 0 0 0 0 0 0 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 20 100 80 0 0
+1 99.44 0 0 0 0 0 0 0 0 20 100 80 0 0
+2 102.08 0 0 0 0 0 0 0 0 20 100 80 0 0
+3 104.72 0 0 0 0 0 0 0 0 20 100 80 0 0
+4 107.36 0 0 0 0 0 0 0 0 20 100 80 0 0
+5 110 0 0 0 0 0 0 0 0 20 100 80 0 0
+6 112.64 0 0 0 0 0 0 0 0 20 100 80 0 0
+7 115.28 0 0 0 0 0 0 0 0 20 100 80 0 0
+8 117.92 0 0 0 0 0 0 0 0 20 100 80 0 0
+9 120.56 0 0 0 0 0 0 0 0 20 100 80 0 0
+10 123.2 0 0 0 0 0 0 0 0 20 100 80 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 96.8 0 0 0 0 0 0 0 0 15 75 60 0 0
+1 99.44 0 0 0 0 0 0 0 0 15 75 60 0 0
+2 102.08 0 0 0 0 0 0 0 0 15 75 60 0 0
+3 104.72 0 0 0 0 0 0 0 0 15 75 60 0 0
+4 107.36 0 0 0 0 0 0 0 0 15 75 60 0 0
+5 110 0 0 0 0 0 0 0 0 15 75 60 0 0
+6 112.64 0 0 0 0 0 0 0 0 15 75 60 0 0
+7 115.28 0 0 0 0 0 0 0 0 15 75 60 0 0
+8 117.92 0 0 0 0 0 0 0 0 15 75 60 0 0
+9 120.56 0 0 0 0 0 0 0 0 15 75 60 0 0
+10 123.2 0 0 0 0 0 0 0 0 15 75 60 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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