Velka's Rapier
Velka's Rapier | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance (3) | 50 | ||
-(25/75) | 20 | ||
N/A | 2.0 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
96.8 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
0 | 20 | ||
32 | 0 |
Lore
A symbolic, powerful thrusting sword used by the Pardoner serving Velka, Goddess of Sin.
It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.
Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.
Effect
Availability
Treasure
- Found in the Undead Settlement.
Moveset
Notes
- Considered an Enchanted Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 96.8 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 99.44 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 102.08 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 104.72 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 107.36 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 110 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 112.64 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 115.28 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 117.92 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 120.56 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 123.2 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 125 | 100 | 0 | 0 |
Other Infusions | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 48.4 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+1 | 49.72 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+2 | 51.04 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+3 | 52.36 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+4 | 53.68 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+5 | 55 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+6 | 56.32 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+7 | 57.64 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+8 | 58.96 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+9 | 60.28 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
+10 | 61.6 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+1 | 99.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+2 | 102.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+3 | 104.72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+4 | 107.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+6 | 112.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+7 | 115.28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+8 | 117.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+9 | 120.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
+10 | 123.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 80 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 18:04