Valorheart
Valorheart | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Strike/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Lion Stance | 55~65 | ||
-(30/75) | 25 | ||
N/A | 5.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
93.5 | 100 | ||
0 | 75~85 | ||
0 | 75~85 | ||
0 | 75~85 | ||
0 | 75~85 | ||
Requirements | |||
18 | 18 | ||
0 | 0 |
Lore
Weapon once wielded by the Champion of the Undead Match. A special paired set consisting of a broad sword and a lion shield.
The Champion fought on, without rest, until he lost his mind. In the end, only his page and a lone wolf stayed at his side.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Lion Stance
While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a lion's roar.
Effect
Availability
Treasure
- Found in the Painted World of Ariandel.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 93.5 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.05` |
+1 | 96.05 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.07` |
+2 | 98.6 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.09` |
+3 | 101.15 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.11` |
+4 | 103.7 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.13` |
+5 | 106.25 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.15` |
+6 | 108.8 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.17` |
+7 | 111.35 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.19` |
+8 | 113.9 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.21` |
+9 | 116.45 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.23` |
+10 | 119 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 125 | 0 | 0 | 0 |
Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 46.2 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+1 | 47.46 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+2 | 48.72 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+3 | 49.98 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+4 | 51.24 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+5 | 52.5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+6 | 53.76 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+7 | 55.02 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+8 | 56.28 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+9 | 57.54 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
+10 | 58.8 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 18:10