Valorheart
| Valorheart | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard/Strike/Thrust | 0 | ||
| 0 | |||
| 500 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Lion Stance | 55~65 | ||
| -(30/75) | 25 | ||
| N/A | 5.5 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 93.5 | 100 | ||
| 0 | 75~85 | ||
| 0 | 75~85 | ||
| 0 | 75~85 | ||
| 0 | 75~85 | ||
| Requirements | |||
| 18 | 18 | ||
| 0 | 0 | ||
Lore
Weapon once wielded by the Champion of the Undead Match. A special paired set consisting of a broad sword and a lion shield.
The Champion fought on, without rest, until he lost his mind. In the end, only his page and a lone wolf stayed at his side.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Lion Stance
While in stance, use normal attack to thrust forward with shield up, and strong attack to execute a shield bash with a lion's roar.
Effect
Availability
Treasure
- Found in the Painted World of Ariandel.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.05` |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.07` |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.09` |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.11` |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.13` |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.15` |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.17` |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.19` |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.21` |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.23` |
| +10 | 119 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 | 100 | syntax error near `~85+10)*1.` | 75~85 | 75~85 | 75~85 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 125 | 0 | 0 | 0 |
| Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 46.2 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +1 | 47.46 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +2 | 48.72 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +3 | 49.98 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +4 | 51.24 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +5 | 52.5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +6 | 53.76 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +7 | 55.02 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +8 | 56.28 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +9 | 57.54 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
| +10 | 58.8 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 18:10

