Twin Princes' Greatsword
Twin Princes' Greatsword
Twin Princes' Greatsword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 2,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Sacred Light and Flame Stability 60
Skill FP Cost -(50/80) Durability 35
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 55
Magic Damage 0 Magic Absorption 35
Fire Damage 44 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 24 Dexterity Requirement 12
Intelligence Requirement 16 Faith Requirement 16

Lore

Sword forged from the reunion of the inseparable swords born from the souls of Lothric and Lorian, the twin princes.

Their union is rooted in a curse, and perpetuated by grief.

Effect: Boosts damage against Undead enemies by 5% and prevents skeleton reassembly.

Skill: Sacred Light and Flame
While in stance, use normal attack to cast Sacred Lothric Light, and strong attack to cast Flame of Lorian.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 44 0 0 0 0 0 0 100 40 60 60 0
+1 124.3 0 45.2 0 0 0 0 0 0 100 40 60 60 0
+2 127.6 0 46.4 0 0 0 0 0 0 100 40 60 60 0
+3 130.9 0 47.6 0 0 0 0 0 0 100 40 60 60 0
+4 134.2 0 48.8 0 0 0 0 0 0 100 40 60 60 0
+5 137.5 0 50 0 0 0 0 0 0 100 40 60 60 0
+6 140.8 0 51.2 0 0 0 0 0 0 100 40 60 60 0
+7 144.1 0 52.4 0 0 0 0 0 0 100 40 60 60 0
+8 147.4 0 53.6 0 0 0 0 0 0 100 40 60 60 0
+9 150.7 0 54.8 0 0 0 0 0 0 100 40 60 60 0
+10 154 0 56 0 0 0 0 0 0 100 40 60 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 44 0 0 100 40 60 60 0 55 49.5 30 30 35 syntax error near `.*1.05`
+1 124.3 0 45.2 0 0 100 40 60 60 0 55 50.4 30 30 35 syntax error near `.*1.07`
+2 127.6 0 46.4 0 0 100 40 60 60 0 55 51.3 30 30 35 syntax error near `.*1.09`
+3 130.9 0 47.6 0 0 100 40 60 60 0 55 52.2 30 30 35 syntax error near `.*1.11`
+4 134.2 0 48.8 0 0 100 40 60 60 0 55 53.1 30 30 35 syntax error near `.*1.13`
+5 137.5 0 50 0 0 100 40 60 60 0 55 54 30 30 35 syntax error near `.*1.15`
+6 140.8 0 51.2 0 0 100 40 60 60 0 55 54.9 30 30 35 syntax error near `.*1.17`
+7 144.1 0 52.4 0 0 100 40 60 60 0 55 55.8 30 30 35 syntax error near `.*1.19`
+8 147.4 0 53.6 0 0 100 40 60 60 0 55 56.7 30 30 35 syntax error near `.*1.21`
+9 150.7 0 54.8 0 0 100 40 60 60 0 55 57.6 30 30 35 syntax error near `.*1.23`
+10 154 0 56 0 0 100 40 60 60 0 55 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 44 0 0 0 0 0 0 75 30 45 45 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 121 0 44 0 0 0 0 0 0 75 30 45 45 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 121 0 0 0 0 0 0 0 100 40 300 0 0
+1 62.15 124.3 0 0 0 0 0 0 0 100 40 300 0 0
+2 63.8 127.6 0 0 0 0 0 0 0 100 40 300 0 0
+3 65.45 130.9 0 0 0 0 0 0 0 100 40 300 0 0
+4 67.1 134.2 0 0 0 0 0 0 0 100 40 300 0 0
+5 68.75 137.5 0 0 0 0 0 0 0 100 40 300 0 0
+6 70.4 140.8 0 0 0 0 0 0 0 100 40 300 0 0
+7 72.05 144.1 0 0 0 0 0 0 0 100 40 300 0 0
+8 73.7 147.4 0 0 0 0 0 0 0 100 40 300 0 0
+9 75.35 150.7 0 0 0 0 0 0 0 100 40 300 0 0
+10 77 154 0 0 0 0 0 0 0 100 40 300 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 44 0 0 0 0 0 0 100 40 60 60 0
+1 124.3 0 45.2 0 0 0 0 0 0 100 40 60 60 0
+2 127.6 0 46.4 0 0 0 0 0 0 100 40 60 60 0
+3 130.9 0 47.6 0 0 0 0 0 0 100 40 60 60 0
+4 134.2 0 48.8 0 0 0 0 0 0 100 40 60 60 0
+5 137.5 0 50 0 0 0 0 0 0 100 40 60 60 0
+6 140.8 0 51.2 0 0 0 0 0 0 100 40 60 60 0
+7 144.1 0 52.4 0 0 0 0 0 0 100 40 60 60 0
+8 147.4 0 53.6 0 0 0 0 0 0 100 40 60 60 0
+9 150.7 0 54.8 0 0 0 0 0 0 100 40 60 60 0
+10 154 0 56 0 0 0 0 0 0 100 40 60 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 44 0 0 0 0 0 0 100 40 60 60 0
+1 124.3 0 45.2 0 0 0 0 0 0 100 40 60 60 0
+2 127.6 0 46.4 0 0 0 0 0 0 100 40 60 60 0
+3 130.9 0 47.6 0 0 0 0 0 0 100 40 60 60 0
+4 134.2 0 48.8 0 0 0 0 0 0 100 40 60 60 0
+5 137.5 0 50 0 0 0 0 0 0 100 40 60 60 0
+6 140.8 0 51.2 0 0 0 0 0 0 100 40 60 60 0
+7 144.1 0 52.4 0 0 0 0 0 0 100 40 60 60 0
+8 147.4 0 53.6 0 0 0 0 0 0 100 40 60 60 0
+9 150.7 0 54.8 0 0 0 0 0 0 100 40 60 60 0
+10 154 0 56 0 0 0 0 0 0 100 40 60 60 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 44 0 0 0 0 0 0 75 30 45 45 0
+1 124.3 0 45.2 0 0 0 0 0 0 75 30 45 45 0
+2 127.6 0 46.4 0 0 0 0 0 0 75 30 45 45 0
+3 130.9 0 47.6 0 0 0 0 0 0 75 30 45 45 0
+4 134.2 0 48.8 0 0 0 0 0 0 75 30 45 45 0
+5 137.5 0 50 0 0 0 0 0 0 75 30 45 45 0
+6 140.8 0 51.2 0 0 0 0 0 0 75 30 45 45 0
+7 144.1 0 52.4 0 0 0 0 0 0 75 30 45 45 0
+8 147.4 0 53.6 0 0 0 0 0 0 75 30 45 45 0
+9 150.7 0 54.8 0 0 0 0 0 0 75 30 45 45 0
+10 154 0 56 0 0 0 0 0 0 75 30 45 45 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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