Tonitrus
Tonitrus | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
50 | 0 | ||
Yes | 0 | ||
Combat | |||
Spark | 55 | ||
120 | 30 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
99 | 40 | ||
0 | 25 | ||
0 | 35 | ||
0 | 30 | ||
0 | 25 | ||
Requirements | |||
18 | 12 | ||
0 | 0 |
Lore
An unique weapon contrived by the eccentric Archibald.
The head of this peculiar iron mace holds the power of lightning within.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Spark
Unleash latent lightning, adding 100 Lightning damage for 30 seconds, and enables a special consecutive strong attack.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Item drop
- Dropped by Eccentric Archibald.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 99 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 38.5 | 35 | 30 | 25 | syntax error near `.*1.05` |
+1 | 101.7 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 39.2 | 35 | 30 | 25 | syntax error near `.*1.07` |
+2 | 104.4 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 39.9 | 35 | 30 | 25 | syntax error near `.*1.09` |
+3 | 107.1 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 40.6 | 35 | 30 | 25 | syntax error near `.*1.11` |
+4 | 109.8 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 41.3 | 35 | 30 | 25 | syntax error near `.*1.13` |
+5 | 112.5 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 42 | 35 | 30 | 25 | syntax error near `.*1.15` |
+6 | 115.2 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 42.7 | 35 | 30 | 25 | syntax error near `.*1.17` |
+7 | 117.9 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 43.4 | 35 | 30 | 25 | syntax error near `.*1.19` |
+8 | 120.6 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 44.1 | 35 | 30 | 25 | syntax error near `.*1.21` |
+9 | 123.3 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 44.8 | 35 | 30 | 25 | syntax error near `.*1.23` |
+10 | 126 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 | 40 | 45.5 | 35 | 30 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 100 | 0 | 0 | 0 |
Other Infusions | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+1 | 50.85 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+2 | 52.2 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+3 | 53.55 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+4 | 54.9 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+5 | 56.25 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+6 | 57.6 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+7 | 58.95 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+8 | 60.3 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+9 | 61.65 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
+10 | 63 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 73, last edited: 14 Feb 2022 17:43