Tonitrus
Tonitrus
Tonitrus Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 50 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spark Stability 55
Skill FP Cost 120 Durability 30
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 18 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

An unique weapon contrived by the eccentric Archibald.

The head of this peculiar iron mace holds the power of lightning within.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Spark
Unleash latent lightning, adding 100 Lightning damage for 30 seconds, and enables a special consecutive strong attack.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 160 80 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 160 80 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 160 80 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 160 80 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 160 80 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 160 80 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 160 80 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 160 80 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 160 80 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 160 80 0 0 0
+10 126 0 0 0 0 0 0 0 0 160 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 160 80 0 0 0 40 38.5 35 30 25 syntax error near `.*1.05`
+1 101.7 0 0 0 0 160 80 0 0 0 40 39.2 35 30 25 syntax error near `.*1.07`
+2 104.4 0 0 0 0 160 80 0 0 0 40 39.9 35 30 25 syntax error near `.*1.09`
+3 107.1 0 0 0 0 160 80 0 0 0 40 40.6 35 30 25 syntax error near `.*1.11`
+4 109.8 0 0 0 0 160 80 0 0 0 40 41.3 35 30 25 syntax error near `.*1.13`
+5 112.5 0 0 0 0 160 80 0 0 0 40 42 35 30 25 syntax error near `.*1.15`
+6 115.2 0 0 0 0 160 80 0 0 0 40 42.7 35 30 25 syntax error near `.*1.17`
+7 117.9 0 0 0 0 160 80 0 0 0 40 43.4 35 30 25 syntax error near `.*1.19`
+8 120.6 0 0 0 0 160 80 0 0 0 40 44.1 35 30 25 syntax error near `.*1.21`
+9 123.3 0 0 0 0 160 80 0 0 0 40 44.8 35 30 25 syntax error near `.*1.23`
+10 126 0 0 0 0 160 80 0 0 0 40 45.5 35 30 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 120 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 121 0 0 0 0 0 0 0 160 80 200 0 0
+1 50.85 124.3 0 0 0 0 0 0 0 160 80 200 0 0
+2 52.2 127.6 0 0 0 0 0 0 0 160 80 200 0 0
+3 53.55 130.9 0 0 0 0 0 0 0 160 80 200 0 0
+4 54.9 134.2 0 0 0 0 0 0 0 160 80 200 0 0
+5 56.25 137.5 0 0 0 0 0 0 0 160 80 200 0 0
+6 57.6 140.8 0 0 0 0 0 0 0 160 80 200 0 0
+7 58.95 144.1 0 0 0 0 0 0 0 160 80 200 0 0
+8 60.3 147.4 0 0 0 0 0 0 0 160 80 200 0 0
+9 61.65 150.7 0 0 0 0 0 0 0 160 80 200 0 0
+10 63 154 0 0 0 0 0 0 0 160 80 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 160 80 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 160 80 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 160 80 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 160 80 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 160 80 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 160 80 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 160 80 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 160 80 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 160 80 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 160 80 0 0 0
+10 126 0 0 0 0 0 0 0 0 160 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 160 80 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 160 80 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 160 80 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 160 80 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 160 80 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 160 80 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 160 80 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 160 80 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 160 80 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 160 80 0 0 0
+10 126 0 0 0 0 0 0 0 0 160 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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