Titanite Catch Pole
Titanite Catch Pole
Titanite Catch Pole Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Demonic Stance Stability 60
Skill FP Cost 30(75/75) Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 30 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Weapon of the titanite demon, a faceless
stone monster born from titanite slab.

One of the enchanted weapons, perhaps from
residual power of the titanite slab.

Effect: increases Poise by 15%.

Skill: Demonic Stance
While in stance, use normal attack for a low spinning slash, or strong attack to leap forward in a vertically-slashing somersault.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 100 100 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 113 0 0 0 0 100 100 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 116 0 0 0 0 100 100 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 119 0 0 0 0 100 100 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 122 0 0 0 0 100 100 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 125 0 0 0 0 100 100 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 128 0 0 0 0 100 100 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 131 0 0 0 0 100 100 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 134 0 0 0 0 100 100 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 137 0 0 0 0 100 100 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 140 0 0 0 0 100 100 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 110 0 0 0 0 0 0 0 0 125 125 0 0 0
Other Infusions 110 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 121 0 0 0 0 0 0 0 100 100 210 0 0
+1 56.5 124.3 0 0 0 0 0 0 0 100 100 210 0 0
+2 58 127.6 0 0 0 0 0 0 0 100 100 210 0 0
+3 59.5 130.9 0 0 0 0 0 0 0 100 100 210 0 0
+4 61 134.2 0 0 0 0 0 0 0 100 100 210 0 0
+5 62.5 137.5 0 0 0 0 0 0 0 100 100 210 0 0
+6 64 140.8 0 0 0 0 0 0 0 100 100 210 0 0
+7 65.5 144.1 0 0 0 0 0 0 0 100 100 210 0 0
+8 67 147.4 0 0 0 0 0 0 0 100 100 210 0 0
+9 68.5 150.7 0 0 0 0 0 0 0 100 100 210 0 0
+10 70 154 0 0 0 0 0 0 0 100 100 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.11.

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