Tin Banishment Catalyst
Tin Banishment Catalyst
Tin Banishment Catalyst Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Banish Stability 50
Skill FP Cost 50 Durability 20
Spell Buff 280 Weight 2
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 25
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 30
Dexterity Requirement 0 Base Dexterity Scaling 30
Intelligence Requirement 25 Base Intelligence Scaling 90
Faith Requirement 25 Base Faith Scaling 90
Luck Requirement 0 Base Luck Scaling 0

Lore

Catalyst of the banishment sorcerers who
flooded New Londo to seal off away the
Darkwraiths and the Kings who fell to Dark.

Can cast Hexes, Sorceries, Pyromancies and Miracles.
Spell Buff is determined by INT and FTH.

Skill: Banish
Banish the mind of the enemy, turning them non-hostile and
allowing them to harm their own kind for 30 seconds.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 30 30 90 90 0
+1 101.7 0 0 0 0 0 0 0 0 30 30 90 90 0
+2 104.4 0 0 0 0 0 0 0 0 30 30 90 90 0
+3 107.1 0 0 0 0 0 0 0 0 30 30 90 90 0
+4 109.8 0 0 0 0 0 0 0 0 30 30 90 90 0
+5 112.5 0 0 0 0 0 0 0 0 30 30 90 90 0
+6 115.2 0 0 0 0 0 0 0 0 30 30 90 90 0
+7 117.9 0 0 0 0 0 0 0 0 30 30 90 90 0
+8 120.6 0 0 0 0 0 0 0 0 30 30 90 90 0
+9 123.3 0 0 0 0 0 0 0 0 30 30 90 90 0
+10 126 0 0 0 0 0 0 0 0 30 30 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 30 30 90 90 0 25 33 10 10 15 syntax error near `.*1.05`
+1 101.7 0 0 0 0 30 30 90 90 0 25 33.6 10 10 15 syntax error near `.*1.07`
+2 104.4 0 0 0 0 30 30 90 90 0 25 34.2 10 10 15 syntax error near `.*1.09`
+3 107.1 0 0 0 0 30 30 90 90 0 25 34.8 10 10 15 syntax error near `.*1.11`
+4 109.8 0 0 0 0 30 30 90 90 0 25 35.4 10 10 15 syntax error near `.*1.13`
+5 112.5 0 0 0 0 30 30 90 90 0 25 36 10 10 15 syntax error near `.*1.15`
+6 115.2 0 0 0 0 30 30 90 90 0 25 36.6 10 10 15 syntax error near `.*1.17`
+7 117.9 0 0 0 0 30 30 90 90 0 25 37.2 10 10 15 syntax error near `.*1.19`
+8 120.6 0 0 0 0 30 30 90 90 0 25 37.8 10 10 15 syntax error near `.*1.21`
+9 123.3 0 0 0 0 30 30 90 90 0 25 38.4 10 10 15 syntax error near `.*1.23`
+10 126 0 0 0 0 30 30 90 90 0 25 39 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 0 0 0 0 30 30 90 90 0
Laughing 99 0 0 0 0 0 0 0 0 30 30 0 0 180
Other Infusions 99 0 0 0 0 0 0 0 0 30 30 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 30 30 90 90 0
+1 101.7 0 0 0 0 0 0 0 0 30 30 90 90 0
+2 104.4 0 0 0 0 0 0 0 0 30 30 90 90 0
+3 107.1 0 0 0 0 0 0 0 0 30 30 90 90 0
+4 109.8 0 0 0 0 0 0 0 0 30 30 90 90 0
+5 112.5 0 0 0 0 0 0 0 0 30 30 90 90 0
+6 115.2 0 0 0 0 0 0 0 0 30 30 90 90 0
+7 117.9 0 0 0 0 0 0 0 0 30 30 90 90 0
+8 120.6 0 0 0 0 0 0 0 0 30 30 90 90 0
+9 123.3 0 0 0 0 0 0 0 0 30 30 90 90 0
+10 126 0 0 0 0 0 0 0 0 30 30 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 0 0 0 0 30 30 90 90 0
+1 101.7 0 0 0 0 0 0 0 0 30 30 90 90 0
+2 104.4 0 0 0 0 0 0 0 0 30 30 90 90 0
+3 107.1 0 0 0 0 0 0 0 0 30 30 90 90 0
+4 109.8 0 0 0 0 0 0 0 0 30 30 90 90 0
+5 112.5 0 0 0 0 0 0 0 0 30 30 90 90 0
+6 115.2 0 0 0 0 0 0 0 0 30 30 90 90 0
+7 117.9 0 0 0 0 0 0 0 0 30 30 90 90 0
+8 120.6 0 0 0 0 0 0 0 0 30 30 90 90 0
+9 123.3 0 0 0 0 0 0 0 0 30 30 90 90 0
+10 126 0 0 0 0 0 0 0 0 30 30 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.06.

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