Thrall Axe
Thrall Axe
Thrall Axe Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 30 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Quickstep Stability 50
Skill FP Cost 30 Durability 20
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 123.2 Physical Absorption 40
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 0 Dexterity Requirement 8
Intelligence Requirement 0 Faith Requirement 0

Lore

Small hand axe used by Lothric slaves.

A cunning weapon for a cunning lot, this axe is quick and deadly.

The appearance of this weapon is affected by the Fire infusion.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

Availability

Merchants

Treasure

Moveset

Notes

  • Using the Fire infusion on this weapon transforms its appearance.
Fire_Thrall_Axe.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 60 110 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 60 110 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 60 110 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 60 110 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 60 110 0 0 0
+5 140 0 0 0 0 0 0 0 0 60 110 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 60 110 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 60 110 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 60 110 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 60 110 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 60 110 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 123.2 0 0 0 0 60 110 0 0 0 40 44 25 25 30 syntax error near `.*1.05`
+1 126.56 0 0 0 0 60 110 0 0 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 129.92 0 0 0 0 60 110 0 0 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 133.28 0 0 0 0 60 110 0 0 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 136.64 0 0 0 0 60 110 0 0 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 140 0 0 0 0 60 110 0 0 0 40 48 25 25 30 syntax error near `.*1.15`
+6 143.36 0 0 0 0 60 110 0 0 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 146.72 0 0 0 0 60 110 0 0 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 150.08 0 0 0 0 60 110 0 0 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 153.44 0 0 0 0 60 110 0 0 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 156.8 0 0 0 0 60 110 0 0 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 123.2 0 0 0 0 0 0 0 0 45 82.5 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 123.2 0 0 0 0 0 0 0 0 45 82.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 132 0 0 0 0 0 0 0 60 110 180 0 0
+1 63.28 135.6 0 0 0 0 0 0 0 60 110 180 0 0
+2 64.96 139.2 0 0 0 0 0 0 0 60 110 180 0 0
+3 66.64 142.8 0 0 0 0 0 0 0 60 110 180 0 0
+4 68.32 146.4 0 0 0 0 0 0 0 60 110 180 0 0
+5 70 150 0 0 0 0 0 0 0 60 110 180 0 0
+6 71.68 153.6 0 0 0 0 0 0 0 60 110 180 0 0
+7 73.36 157.2 0 0 0 0 0 0 0 60 110 180 0 0
+8 75.04 160.8 0 0 0 0 0 0 0 60 110 180 0 0
+9 76.72 164.4 0 0 0 0 0 0 0 60 110 180 0 0
+10 78.4 168 0 0 0 0 0 0 0 60 110 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 60 110 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 60 110 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 60 110 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 60 110 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 60 110 0 0 0
+5 140 0 0 0 0 0 0 0 0 60 110 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 60 110 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 60 110 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 60 110 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 60 110 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 60 110 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 60 110 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 60 110 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 60 110 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 60 110 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 60 110 0 0 0
+5 140 0 0 0 0 0 0 0 0 60 110 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 60 110 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 60 110 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 60 110 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 60 110 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 60 110 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+1 126.56 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+2 129.92 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+3 133.28 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+4 136.64 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+5 140 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+6 143.36 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+7 146.72 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+8 150.08 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+9 153.44 0 0 0 0 0 0 0 0 45 82.5 0 0 0
+10 156.8 0 0 0 0 0 0 0 0 45 82.5 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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