Thorned Greatsword
Thorned Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Lightning Stomp | 65~75 | ||
50(-/80) | 40 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
121 | 65~100 | ||
0 | 50~70 | ||
0 | 50~70 | ||
66 | 50~70 | ||
0 | 50~70 | ||
Requirements | |||
20 | 15 | ||
0 | 32 |
Lore
A greatsword forged from the soul of the Looking Glass Knight.
Fearing something wicked, the King fled the castle and never returned. But his warrior, forever true to his command, stands ready to expunge those who would challenge him.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Lightning Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack to imbue weapon with lightning, adding 100 Lightning damage for 15 seconds. Effect duration can be extended.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of the Mirror Knight.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+1 | 124.3 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+2 | 127.6 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+3 | 130.9 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+4 | 134.2 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+5 | 137.5 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+6 | 140.8 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+7 | 144.1 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+8 | 147.4 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+9 | 150.7 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+10 | 154 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 121 | 0 | 0 | 66 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.05` |
+1 | 124.3 | 0 | 0 | 67.8 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.07` |
+2 | 127.6 | 0 | 0 | 69.6 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.09` |
+3 | 130.9 | 0 | 0 | 71.4 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.11` |
+4 | 134.2 | 0 | 0 | 73.2 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.13` |
+5 | 137.5 | 0 | 0 | 75 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.15` |
+6 | 140.8 | 0 | 0 | 76.8 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.17` |
+7 | 144.1 | 0 | 0 | 78.6 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.19` |
+8 | 147.4 | 0 | 0 | 80.4 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.21` |
+9 | 150.7 | 0 | 0 | 82.2 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.23` |
+10 | 154 | 0 | 0 | 84 | 0 | 80 | 80 | 0 | 80 | 0 | 65~100 | syntax error near `~70+10)*1.` | 50~70 | 50~70 | 50~70 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 100 | 0 |
Other Infusions | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+1 | 56.5 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+2 | 58 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+3 | 59.5 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+4 | 61 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+5 | 62.5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+6 | 64 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+7 | 65.5 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+8 | 67 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+9 | 68.5 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
+10 | 70 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 320 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+1 | 124.3 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+2 | 127.6 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+3 | 130.9 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+4 | 134.2 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+5 | 137.5 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+6 | 140.8 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+7 | 144.1 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+8 | 147.4 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+9 | 150.7 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+10 | 154 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+1 | 124.3 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+2 | 127.6 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+3 | 130.9 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+4 | 134.2 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+5 | 137.5 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+6 | 140.8 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+7 | 144.1 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+8 | 147.4 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+9 | 150.7 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+10 | 154 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+1 | 124.3 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+2 | 127.6 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+3 | 130.9 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+4 | 134.2 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+5 | 137.5 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+6 | 140.8 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+7 | 144.1 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+8 | 147.4 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+9 | 150.7 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
+10 | 154 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 56, last edited: 24 Sep 2022 08:11