Thorned Greatsword
Thorned Greatsword
Thorned Greatsword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Lightning Stomp Stability 65~75
Skill FP Cost 50(-/80) Durability 40
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 65~100
Magic Damage 0 Magic Absorption 50~70
Fire Damage 0 Fire Absorption 50~70
Lightning Damage 66 Lightning Absorption 50~70
Dark Damage 0 Dark Absorption 50~70
Requirements
Strength Requirement 20 Dexterity Requirement 15
Intelligence Requirement 0 Faith Requirement 32

Lore

A greatsword forged from the soul of the Looking Glass Knight.

Fearing something wicked, the King fled the castle and never returned. But his warrior, forever true to his command, stands ready to expunge those who would challenge him.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Lightning Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack to imbue weapon with lightning, adding 100 Lightning damage for 15 seconds. Effect duration can be extended.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 66 0 0 0 0 0 80 80 0 80 0
+1 124.3 0 0 67.8 0 0 0 0 0 80 80 0 80 0
+2 127.6 0 0 69.6 0 0 0 0 0 80 80 0 80 0
+3 130.9 0 0 71.4 0 0 0 0 0 80 80 0 80 0
+4 134.2 0 0 73.2 0 0 0 0 0 80 80 0 80 0
+5 137.5 0 0 75 0 0 0 0 0 80 80 0 80 0
+6 140.8 0 0 76.8 0 0 0 0 0 80 80 0 80 0
+7 144.1 0 0 78.6 0 0 0 0 0 80 80 0 80 0
+8 147.4 0 0 80.4 0 0 0 0 0 80 80 0 80 0
+9 150.7 0 0 82.2 0 0 0 0 0 80 80 0 80 0
+10 154 0 0 84 0 0 0 0 0 80 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 66 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.05`
+1 124.3 0 0 67.8 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.07`
+2 127.6 0 0 69.6 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.09`
+3 130.9 0 0 71.4 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.11`
+4 134.2 0 0 73.2 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.13`
+5 137.5 0 0 75 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.15`
+6 140.8 0 0 76.8 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.17`
+7 144.1 0 0 78.6 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.19`
+8 147.4 0 0 80.4 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.21`
+9 150.7 0 0 82.2 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.23`
+10 154 0 0 84 0 80 80 0 80 0 65~100 syntax error near `~70+10)*1.` 50~70 50~70 50~70 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 66 0 0 0 0 0 80 80 0 80 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 121 0 0 66 0 0 0 0 0 100 100 0 100 0
Other Infusions 121 0 0 66 0 0 0 0 0 80 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 110 0 0 0 0 0 0 0 80 80 320 0 0
+1 56.5 113 0 0 0 0 0 0 0 80 80 320 0 0
+2 58 116 0 0 0 0 0 0 0 80 80 320 0 0
+3 59.5 119 0 0 0 0 0 0 0 80 80 320 0 0
+4 61 122 0 0 0 0 0 0 0 80 80 320 0 0
+5 62.5 125 0 0 0 0 0 0 0 80 80 320 0 0
+6 64 128 0 0 0 0 0 0 0 80 80 320 0 0
+7 65.5 131 0 0 0 0 0 0 0 80 80 320 0 0
+8 67 134 0 0 0 0 0 0 0 80 80 320 0 0
+9 68.5 137 0 0 0 0 0 0 0 80 80 320 0 0
+10 70 140 0 0 0 0 0 0 0 80 80 320 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 66 0 0 0 0 0 80 80 0 80 0
+1 124.3 0 0 67.8 0 0 0 0 0 80 80 0 80 0
+2 127.6 0 0 69.6 0 0 0 0 0 80 80 0 80 0
+3 130.9 0 0 71.4 0 0 0 0 0 80 80 0 80 0
+4 134.2 0 0 73.2 0 0 0 0 0 80 80 0 80 0
+5 137.5 0 0 75 0 0 0 0 0 80 80 0 80 0
+6 140.8 0 0 76.8 0 0 0 0 0 80 80 0 80 0
+7 144.1 0 0 78.6 0 0 0 0 0 80 80 0 80 0
+8 147.4 0 0 80.4 0 0 0 0 0 80 80 0 80 0
+9 150.7 0 0 82.2 0 0 0 0 0 80 80 0 80 0
+10 154 0 0 84 0 0 0 0 0 80 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 66 0 0 0 0 0 80 80 0 80 0
+1 124.3 0 0 67.8 0 0 0 0 0 80 80 0 80 0
+2 127.6 0 0 69.6 0 0 0 0 0 80 80 0 80 0
+3 130.9 0 0 71.4 0 0 0 0 0 80 80 0 80 0
+4 134.2 0 0 73.2 0 0 0 0 0 80 80 0 80 0
+5 137.5 0 0 75 0 0 0 0 0 80 80 0 80 0
+6 140.8 0 0 76.8 0 0 0 0 0 80 80 0 80 0
+7 144.1 0 0 78.6 0 0 0 0 0 80 80 0 80 0
+8 147.4 0 0 80.4 0 0 0 0 0 80 80 0 80 0
+9 150.7 0 0 82.2 0 0 0 0 0 80 80 0 80 0
+10 154 0 0 84 0 0 0 0 0 80 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 66 0 0 0 0 0 80 80 0 80 0
+1 124.3 0 0 67.8 0 0 0 0 0 80 80 0 80 0
+2 127.6 0 0 69.6 0 0 0 0 0 80 80 0 80 0
+3 130.9 0 0 71.4 0 0 0 0 0 80 80 0 80 0
+4 134.2 0 0 73.2 0 0 0 0 0 80 80 0 80 0
+5 137.5 0 0 75 0 0 0 0 0 80 80 0 80 0
+6 140.8 0 0 76.8 0 0 0 0 0 80 80 0 80 0
+7 144.1 0 0 78.6 0 0 0 0 0 80 80 0 80 0
+8 147.4 0 0 80.4 0 0 0 0 0 80 80 0 80 0
+9 150.7 0 0 82.2 0 0 0 0 0 80 80 0 80 0
+10 154 0 0 84 0 0 0 0 0 80 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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