Talisman
Talisman
Talisman Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Force Stability 50
Skill FP Cost 75 Durability 20
Spell Buff 250 Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 104.5 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 10

Lore

Talisman for casting miracles of the Gods. Once a very common item among the ranks of the old Way of White.

Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.

Skill: Force
Creates a shockwave. While it inflicts little direct damage, this skill propels foes back, staggering them.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Herald class.
  • Starting equipment of the Athlete class.
  • Starting equipment of the Priest class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 30 30 0 150 0
+1 107.35 0 0 0 0 0 0 0 0 30 30 0 150 0
+2 110.2 0 0 0 0 0 0 0 0 30 30 0 150 0
+3 113.05 0 0 0 0 0 0 0 0 30 30 0 150 0
+4 115.9 0 0 0 0 0 0 0 0 30 30 0 150 0
+5 118.75 0 0 0 0 0 0 0 0 30 30 0 150 0
+6 121.6 0 0 0 0 0 0 0 0 30 30 0 150 0
+7 124.45 0 0 0 0 0 0 0 0 30 30 0 150 0
+8 127.3 0 0 0 0 0 0 0 0 30 30 0 150 0
+9 130.15 0 0 0 0 0 0 0 0 30 30 0 150 0
+10 133 0 0 0 0 0 0 0 0 30 30 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 104.5 0 0 0 0 30 30 0 150 0 25 27.5 10 15 15 syntax error near `.*1.05`
+1 107.35 0 0 0 0 30 30 0 150 0 25 28 10 15 15 syntax error near `.*1.07`
+2 110.2 0 0 0 0 30 30 0 150 0 25 28.5 10 15 15 syntax error near `.*1.09`
+3 113.05 0 0 0 0 30 30 0 150 0 25 29 10 15 15 syntax error near `.*1.11`
+4 115.9 0 0 0 0 30 30 0 150 0 25 29.5 10 15 15 syntax error near `.*1.13`
+5 118.75 0 0 0 0 30 30 0 150 0 25 30 10 15 15 syntax error near `.*1.15`
+6 121.6 0 0 0 0 30 30 0 150 0 25 30.5 10 15 15 syntax error near `.*1.17`
+7 124.45 0 0 0 0 30 30 0 150 0 25 31 10 15 15 syntax error near `.*1.19`
+8 127.3 0 0 0 0 30 30 0 150 0 25 31.5 10 15 15 syntax error near `.*1.21`
+9 130.15 0 0 0 0 30 30 0 150 0 25 32 10 15 15 syntax error near `.*1.23`
+10 133 0 0 0 0 30 30 0 150 0 25 32.5 10 15 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 104.5 0 0 0 0 0 0 0 0 30 30 0 150 0
Laughing 104.5 0 0 0 0 0 0 0 0 30 30 0 0 150
Unstable 104.5 0 0 0 0 0 0 0 0 37.5 37.5 0 187.5 0
Other Infusions 104.5 0 0 0 0 0 0 0 0 30 30 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 30 30 0 150 0
+1 107.35 0 0 0 0 0 0 0 0 30 30 0 150 0
+2 110.2 0 0 0 0 0 0 0 0 30 30 0 150 0
+3 113.05 0 0 0 0 0 0 0 0 30 30 0 150 0
+4 115.9 0 0 0 0 0 0 0 0 30 30 0 150 0
+5 118.75 0 0 0 0 0 0 0 0 30 30 0 150 0
+6 121.6 0 0 0 0 0 0 0 0 30 30 0 150 0
+7 124.45 0 0 0 0 0 0 0 0 30 30 0 150 0
+8 127.3 0 0 0 0 0 0 0 0 30 30 0 150 0
+9 130.15 0 0 0 0 0 0 0 0 30 30 0 150 0
+10 133 0 0 0 0 0 0 0 0 30 30 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 30 30 0 150 0
+1 107.35 0 0 0 0 0 0 0 0 30 30 0 150 0
+2 110.2 0 0 0 0 0 0 0 0 30 30 0 150 0
+3 113.05 0 0 0 0 0 0 0 0 30 30 0 150 0
+4 115.9 0 0 0 0 0 0 0 0 30 30 0 150 0
+5 118.75 0 0 0 0 0 0 0 0 30 30 0 150 0
+6 121.6 0 0 0 0 0 0 0 0 30 30 0 150 0
+7 124.45 0 0 0 0 0 0 0 0 30 30 0 150 0
+8 127.3 0 0 0 0 0 0 0 0 30 30 0 150 0
+9 130.15 0 0 0 0 0 0 0 0 30 30 0 150 0
+10 133 0 0 0 0 0 0 0 0 30 30 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 30 30 0 150 0
+1 107.35 0 0 0 0 0 0 0 0 30 30 0 150 0
+2 110.2 0 0 0 0 0 0 0 0 30 30 0 150 0
+3 113.05 0 0 0 0 0 0 0 0 30 30 0 150 0
+4 115.9 0 0 0 0 0 0 0 0 30 30 0 150 0
+5 118.75 0 0 0 0 0 0 0 0 30 30 0 150 0
+6 121.6 0 0 0 0 0 0 0 0 30 30 0 150 0
+7 124.45 0 0 0 0 0 0 0 0 30 30 0 150 0
+8 127.3 0 0 0 0 0 0 0 0 30 30 0 150 0
+9 130.15 0 0 0 0 0 0 0 0 30 30 0 150 0
+10 133 0 0 0 0 0 0 0 0 30 30 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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