Talisman
Talisman | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Force | ![]() |
50 |
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75 | ![]() |
20 |
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250 | ![]() |
0.5 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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104.5 | ![]() |
25 |
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0 | ![]() |
15 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
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0 | ![]() |
15 |
Requirements | |||
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0 | ![]() |
0 |
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0 | ![]() |
10 |
Lore
Talisman for casting miracles of the Gods. Once a very common item among the ranks of the old Way of White.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Physical damage. Presence of other catalysts in hand will nullify affinity.
Skill: Force
Creates a shockwave. While it inflicts little direct damage, this skill propels foes back, staggering them.
Effect
Availability
Merchants
- Sold by Shrine Handmaid for 1,000 Souls.
Treasure
- Starting equipment of the Herald class.
- Starting equipment of the Athlete class.
- Starting equipment of the Priest class.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 104.5 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 27.5 | 10 | 15 | 15 | syntax error near `.*1.05` |
+1 | 107.35 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 28 | 10 | 15 | 15 | syntax error near `.*1.07` |
+2 | 110.2 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 28.5 | 10 | 15 | 15 | syntax error near `.*1.09` |
+3 | 113.05 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 29 | 10 | 15 | 15 | syntax error near `.*1.11` |
+4 | 115.9 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 29.5 | 10 | 15 | 15 | syntax error near `.*1.13` |
+5 | 118.75 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 30 | 10 | 15 | 15 | syntax error near `.*1.15` |
+6 | 121.6 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 30.5 | 10 | 15 | 15 | syntax error near `.*1.17` |
+7 | 124.45 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 31 | 10 | 15 | 15 | syntax error near `.*1.19` |
+8 | 127.3 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 31.5 | 10 | 15 | 15 | syntax error near `.*1.21` |
+9 | 130.15 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 32 | 10 | 15 | 15 | syntax error near `.*1.23` |
+10 | 133 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 | 25 | 32.5 | 10 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
Laughing | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 150 |
Unstable | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 0 | 187.5 | 0 |
Other Infusions | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 150 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 90, last edited: 14 Feb 2022 18:29