Sword of Avowal
Sword of Avowal | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 30 | ||
Combat | |||
Blade of Londor | 60 | ||
25(75/75) | 30 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
121 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
66 | 35 | ||
Requirements | |||
16 | 24 | ||
16 | 16 |
Lore
Ceremonial sword of Londor, coated with spousal blood.
It is said that a rite of wedlock will presage a true Hollow lord.
Effect: increases weapon damage by 10% when Hollow.
Skill: Blade of Londor
Leap in any direction, slamming the sword to the ground,
then follow with normal attack for a large spinning slash,
or strong attack to back-step and jump forward
in an overhead slam.
Availability
- Firelink Shrine - Transposed from the Soul of Aldrich.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+10 | 154 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 121 | 0 | 0 | 0 | 66 | 40 | 60 | 40 | 40 | 0 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 124.3 | 0 | 0 | 0 | 67.8 | 40 | 60 | 40 | 40 | 0 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 127.6 | 0 | 0 | 0 | 69.6 | 40 | 60 | 40 | 40 | 0 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 130.9 | 0 | 0 | 0 | 71.4 | 40 | 60 | 40 | 40 | 0 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 134.2 | 0 | 0 | 0 | 73.2 | 40 | 60 | 40 | 40 | 0 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 137.5 | 0 | 0 | 0 | 75 | 40 | 60 | 40 | 40 | 0 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 140.8 | 0 | 0 | 0 | 76.8 | 40 | 60 | 40 | 40 | 0 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 144.1 | 0 | 0 | 0 | 78.6 | 40 | 60 | 40 | 40 | 0 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 147.4 | 0 | 0 | 0 | 80.4 | 40 | 60 | 40 | 40 | 0 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 150.7 | 0 | 0 | 0 | 82.2 | 40 | 60 | 40 | 40 | 0 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 154 | 0 | 0 | 0 | 84 | 40 | 60 | 40 | 40 | 0 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 |
Unstable | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 50 | 75 | 50 | 50 | 0 |
Other Infusions | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 121 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+1 | 62.15 | 124.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+2 | 63.8 | 127.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+3 | 65.45 | 130.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+4 | 67.1 | 134.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+5 | 68.75 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+6 | 70.4 | 140.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+7 | 72.05 | 144.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+8 | 73.7 | 147.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+9 | 75.35 | 150.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
+10 | 77 | 154 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 40 | 60 | 260 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+10 | 154 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+10 | 154 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 121 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+1 | 124.3 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+2 | 127.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+3 | 130.9 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+4 | 134.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+5 | 137.5 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+6 | 140.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+7 | 144.1 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+8 | 147.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+9 | 150.7 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
+10 | 154 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 30 | 40 | 60 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 78, last edited: 14 Feb 2022 17:34