Sword of Avowal
Sword of Avowal
Sword of Avowal Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 30
Combat
Skill Blade of Londor Stability 60
Skill FP Cost 25(75/75) Durability 30
Spell Buff N/A Weight 8.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 66 Dark Absorption 35
Requirements
Strength Requirement 16 Dexterity Requirement 24
Intelligence Requirement 16 Faith Requirement 16

Lore

Ceremonial sword of Londor, coated with spousal blood.
It is said that a rite of wedlock will presage a true Hollow lord.

Effect: increases weapon damage by 10% when Hollow.

Skill: Blade of Londor
Leap in any direction, slamming the sword to the ground,
then follow with normal attack for a large spinning slash,
or strong attack to back-step and jump forward
in an overhead slam.

Effect

  • Increases damage dealt by 10% at 99 Hollowing (only affects the damage of Weapons).

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 66 0 0 0 30 40 60 40 40 0
+1 124.3 0 0 0 67.8 0 0 0 30 40 60 40 40 0
+2 127.6 0 0 0 69.6 0 0 0 30 40 60 40 40 0
+3 130.9 0 0 0 71.4 0 0 0 30 40 60 40 40 0
+4 134.2 0 0 0 73.2 0 0 0 30 40 60 40 40 0
+5 137.5 0 0 0 75 0 0 0 30 40 60 40 40 0
+6 140.8 0 0 0 76.8 0 0 0 30 40 60 40 40 0
+7 144.1 0 0 0 78.6 0 0 0 30 40 60 40 40 0
+8 147.4 0 0 0 80.4 0 0 0 30 40 60 40 40 0
+9 150.7 0 0 0 82.2 0 0 0 30 40 60 40 40 0
+10 154 0 0 0 84 0 0 0 30 40 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 66 40 60 40 40 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 124.3 0 0 0 67.8 40 60 40 40 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 127.6 0 0 0 69.6 40 60 40 40 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 130.9 0 0 0 71.4 40 60 40 40 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 134.2 0 0 0 73.2 40 60 40 40 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 137.5 0 0 0 75 40 60 40 40 0 50 54 30 30 35 syntax error near `.*1.15`
+6 140.8 0 0 0 76.8 40 60 40 40 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 144.1 0 0 0 78.6 40 60 40 40 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 147.4 0 0 0 80.4 40 60 40 40 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 150.7 0 0 0 82.2 40 60 40 40 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 154 0 0 0 84 40 60 40 40 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 66 0 0 0 30 40 60 40 40 0
Laughing 0 0 0 0 0 0 0 0 30 0 0 0 0 0
Unstable 121 0 0 0 66 0 0 0 30 50 75 50 50 0
Other Infusions 121 0 0 0 66 0 0 0 30 40 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 121 0 0 0 0 0 0 30 40 60 260 0 0
+1 62.15 124.3 0 0 0 0 0 0 30 40 60 260 0 0
+2 63.8 127.6 0 0 0 0 0 0 30 40 60 260 0 0
+3 65.45 130.9 0 0 0 0 0 0 30 40 60 260 0 0
+4 67.1 134.2 0 0 0 0 0 0 30 40 60 260 0 0
+5 68.75 137.5 0 0 0 0 0 0 30 40 60 260 0 0
+6 70.4 140.8 0 0 0 0 0 0 30 40 60 260 0 0
+7 72.05 144.1 0 0 0 0 0 0 30 40 60 260 0 0
+8 73.7 147.4 0 0 0 0 0 0 30 40 60 260 0 0
+9 75.35 150.7 0 0 0 0 0 0 30 40 60 260 0 0
+10 77 154 0 0 0 0 0 0 30 40 60 260 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 66 0 0 0 30 40 60 40 40 0
+1 124.3 0 0 0 67.8 0 0 0 30 40 60 40 40 0
+2 127.6 0 0 0 69.6 0 0 0 30 40 60 40 40 0
+3 130.9 0 0 0 71.4 0 0 0 30 40 60 40 40 0
+4 134.2 0 0 0 73.2 0 0 0 30 40 60 40 40 0
+5 137.5 0 0 0 75 0 0 0 30 40 60 40 40 0
+6 140.8 0 0 0 76.8 0 0 0 30 40 60 40 40 0
+7 144.1 0 0 0 78.6 0 0 0 30 40 60 40 40 0
+8 147.4 0 0 0 80.4 0 0 0 30 40 60 40 40 0
+9 150.7 0 0 0 82.2 0 0 0 30 40 60 40 40 0
+10 154 0 0 0 84 0 0 0 30 40 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 66 0 0 0 30 40 60 40 40 0
+1 124.3 0 0 0 67.8 0 0 0 30 40 60 40 40 0
+2 127.6 0 0 0 69.6 0 0 0 30 40 60 40 40 0
+3 130.9 0 0 0 71.4 0 0 0 30 40 60 40 40 0
+4 134.2 0 0 0 73.2 0 0 0 30 40 60 40 40 0
+5 137.5 0 0 0 75 0 0 0 30 40 60 40 40 0
+6 140.8 0 0 0 76.8 0 0 0 30 40 60 40 40 0
+7 144.1 0 0 0 78.6 0 0 0 30 40 60 40 40 0
+8 147.4 0 0 0 80.4 0 0 0 30 40 60 40 40 0
+9 150.7 0 0 0 82.2 0 0 0 30 40 60 40 40 0
+10 154 0 0 0 84 0 0 0 30 40 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 66 0 0 0 30 40 60 40 40 0
+1 124.3 0 0 0 67.8 0 0 0 30 40 60 40 40 0
+2 127.6 0 0 0 69.6 0 0 0 30 40 60 40 40 0
+3 130.9 0 0 0 71.4 0 0 0 30 40 60 40 40 0
+4 134.2 0 0 0 73.2 0 0 0 30 40 60 40 40 0
+5 137.5 0 0 0 75 0 0 0 30 40 60 40 40 0
+6 140.8 0 0 0 76.8 0 0 0 30 40 60 40 40 0
+7 144.1 0 0 0 78.6 0 0 0 30 40 60 40 40 0
+8 147.4 0 0 0 80.4 0 0 0 30 40 60 40 40 0
+9 150.7 0 0 0 82.2 0 0 0 30 40 60 40 40 0
+10 154 0 0 0 84 0 0 0 30 40 60 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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