Sunlight Talisman
Sunlight Talisman | |||
---|---|---|---|
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Shower of Sunlight | ![]() |
50 |
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100 | ![]() |
20 |
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300 | ![]() |
0.5 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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107.8 | ![]() |
25 |
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0 | ![]() |
15 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
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0 | ![]() |
31 |
Requirements | |||
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0 | ![]() |
0 |
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0 | ![]() |
50 |
Lore
The Knight of Sunlight's personal talisman for casting miracles of the Gods. The talisman bears the Knight's own holy illustration, an emblem of his unwavering faith.
Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Lightning damage. Presence of other catalysts in hand will nullify affinity.
Effect: boosts casting speed by 10.
Skill: Shower of Sunlight
Summon a shower of sunlight, raining sunlight spears down upon foes.
Effect
- Increases casting speed by 10.
Availability
Treasure
- Found in Lothric Castle.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 107.8 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 27.5 | 10 | 15 | 31 | syntax error near `.*1.05` |
+1 | 110.74 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 28 | 10 | 15 | 31 | syntax error near `.*1.07` |
+2 | 113.68 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 28.5 | 10 | 15 | 31 | syntax error near `.*1.09` |
+3 | 116.62 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 29 | 10 | 15 | 31 | syntax error near `.*1.11` |
+4 | 119.56 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 29.5 | 10 | 15 | 31 | syntax error near `.*1.13` |
+5 | 122.5 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 30 | 10 | 15 | 31 | syntax error near `.*1.15` |
+6 | 125.44 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 30.5 | 10 | 15 | 31 | syntax error near `.*1.17` |
+7 | 128.38 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 31 | 10 | 15 | 31 | syntax error near `.*1.19` |
+8 | 131.32 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 31.5 | 10 | 15 | 31 | syntax error near `.*1.21` |
+9 | 134.26 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 32 | 10 | 15 | 31 | syntax error near `.*1.23` |
+10 | 137.2 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 | 25 | 32.5 | 10 | 15 | 31 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
Laughing | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 200 |
Unstable | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 0 | 250 | 0 |
Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 200 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 100, last edited: 14 Feb 2022 18:33