Sunlight Talisman
Sunlight Talisman
Sunlight Talisman Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Shower of Sunlight Stability 50
Skill FP Cost 100 Durability 20
Spell Buff 300 Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 31
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 50

Lore

The Knight of Sunlight's personal talisman for casting miracles of the Gods. The talisman bears the Knight's own holy illustration, an emblem of his unwavering faith.

Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Lightning damage. Presence of other catalysts in hand will nullify affinity.

Effect: boosts casting speed by 10.

Skill: Shower of Sunlight
Summon a shower of sunlight, raining sunlight spears down upon foes.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 30 30 0 200 0
+1 110.74 0 0 0 0 0 0 0 0 30 30 0 200 0
+2 113.68 0 0 0 0 0 0 0 0 30 30 0 200 0
+3 116.62 0 0 0 0 0 0 0 0 30 30 0 200 0
+4 119.56 0 0 0 0 0 0 0 0 30 30 0 200 0
+5 122.5 0 0 0 0 0 0 0 0 30 30 0 200 0
+6 125.44 0 0 0 0 0 0 0 0 30 30 0 200 0
+7 128.38 0 0 0 0 0 0 0 0 30 30 0 200 0
+8 131.32 0 0 0 0 0 0 0 0 30 30 0 200 0
+9 134.26 0 0 0 0 0 0 0 0 30 30 0 200 0
+10 137.2 0 0 0 0 0 0 0 0 30 30 0 200 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 30 30 0 200 0 25 27.5 10 15 31 syntax error near `.*1.05`
+1 110.74 0 0 0 0 30 30 0 200 0 25 28 10 15 31 syntax error near `.*1.07`
+2 113.68 0 0 0 0 30 30 0 200 0 25 28.5 10 15 31 syntax error near `.*1.09`
+3 116.62 0 0 0 0 30 30 0 200 0 25 29 10 15 31 syntax error near `.*1.11`
+4 119.56 0 0 0 0 30 30 0 200 0 25 29.5 10 15 31 syntax error near `.*1.13`
+5 122.5 0 0 0 0 30 30 0 200 0 25 30 10 15 31 syntax error near `.*1.15`
+6 125.44 0 0 0 0 30 30 0 200 0 25 30.5 10 15 31 syntax error near `.*1.17`
+7 128.38 0 0 0 0 30 30 0 200 0 25 31 10 15 31 syntax error near `.*1.19`
+8 131.32 0 0 0 0 30 30 0 200 0 25 31.5 10 15 31 syntax error near `.*1.21`
+9 134.26 0 0 0 0 30 30 0 200 0 25 32 10 15 31 syntax error near `.*1.23`
+10 137.2 0 0 0 0 30 30 0 200 0 25 32.5 10 15 31 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 0 0 0 0 30 30 0 200 0
Laughing 107.8 0 0 0 0 0 0 0 0 30 30 0 0 200
Unstable 107.8 0 0 0 0 0 0 0 0 37.5 37.5 0 250 0
Other Infusions 107.8 0 0 0 0 0 0 0 0 30 30 0 200 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 30 30 0 200 0
+1 110.74 0 0 0 0 0 0 0 0 30 30 0 200 0
+2 113.68 0 0 0 0 0 0 0 0 30 30 0 200 0
+3 116.62 0 0 0 0 0 0 0 0 30 30 0 200 0
+4 119.56 0 0 0 0 0 0 0 0 30 30 0 200 0
+5 122.5 0 0 0 0 0 0 0 0 30 30 0 200 0
+6 125.44 0 0 0 0 0 0 0 0 30 30 0 200 0
+7 128.38 0 0 0 0 0 0 0 0 30 30 0 200 0
+8 131.32 0 0 0 0 0 0 0 0 30 30 0 200 0
+9 134.26 0 0 0 0 0 0 0 0 30 30 0 200 0
+10 137.2 0 0 0 0 0 0 0 0 30 30 0 200 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 30 30 0 200 0
+1 110.74 0 0 0 0 0 0 0 0 30 30 0 200 0
+2 113.68 0 0 0 0 0 0 0 0 30 30 0 200 0
+3 116.62 0 0 0 0 0 0 0 0 30 30 0 200 0
+4 119.56 0 0 0 0 0 0 0 0 30 30 0 200 0
+5 122.5 0 0 0 0 0 0 0 0 30 30 0 200 0
+6 125.44 0 0 0 0 0 0 0 0 30 30 0 200 0
+7 128.38 0 0 0 0 0 0 0 0 30 30 0 200 0
+8 131.32 0 0 0 0 0 0 0 0 30 30 0 200 0
+9 134.26 0 0 0 0 0 0 0 0 30 30 0 200 0
+10 137.2 0 0 0 0 0 0 0 0 30 30 0 200 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 0 0 0 0 30 30 0 200 0
+1 110.74 0 0 0 0 0 0 0 0 30 30 0 200 0
+2 113.68 0 0 0 0 0 0 0 0 30 30 0 200 0
+3 116.62 0 0 0 0 0 0 0 0 30 30 0 200 0
+4 119.56 0 0 0 0 0 0 0 0 30 30 0 200 0
+5 122.5 0 0 0 0 0 0 0 0 30 30 0 200 0
+6 125.44 0 0 0 0 0 0 0 0 30 30 0 200 0
+7 128.38 0 0 0 0 0 0 0 0 30 30 0 200 0
+8 131.32 0 0 0 0 0 0 0 0 30 30 0 200 0
+9 134.26 0 0 0 0 0 0 0 0 30 30 0 200 0
+10 137.2 0 0 0 0 0 0 0 0 30 30 0 200 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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