Sunlight Straight Sword
Sunlight Straight Sword
Sunlight Straight Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Oath of Sunlight Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 89.1 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 14 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 36

Lore

Straight sword imbued with the strength of the sun.

This featureless long sword contains the very power of the sun. Perhaps is a relic of one-sided adoration.

Skill: Oath of Sunlight
Raise the sword aloft when praising the sun to boost attack and absorption by 10% for 30 seconds, for self and allies in vicinity. The warriors of sunlight are co-operators from an ancient age.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 89.1 0 0 0 0 0 0 0 0 80 40 0 100 0
+1 91.53 0 0 0 0 0 0 0 0 80 40 0 100 0
+2 93.96 0 0 0 0 0 0 0 0 80 40 0 100 0
+3 96.39 0 0 0 0 0 0 0 0 80 40 0 100 0
+4 98.82 0 0 0 0 0 0 0 0 80 40 0 100 0
+5 101.25 0 0 0 0 0 0 0 0 80 40 0 100 0
+6 103.68 0 0 0 0 0 0 0 0 80 40 0 100 0
+7 106.11 0 0 0 0 0 0 0 0 80 40 0 100 0
+8 108.54 0 0 0 0 0 0 0 0 80 40 0 100 0
+9 110.97 0 0 0 0 0 0 0 0 80 40 0 100 0
+10 113.4 0 0 0 0 0 0 0 0 80 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 89.1 0 0 0 0 80 40 0 100 0 45 44 25 25 30 syntax error near `.*1.05`
+1 91.53 0 0 0 0 80 40 0 100 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 93.96 0 0 0 0 80 40 0 100 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 96.39 0 0 0 0 80 40 0 100 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 98.82 0 0 0 0 80 40 0 100 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 101.25 0 0 0 0 80 40 0 100 0 45 48 25 25 30 syntax error near `.*1.15`
+6 103.68 0 0 0 0 80 40 0 100 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 106.11 0 0 0 0 80 40 0 100 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 108.54 0 0 0 0 80 40 0 100 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 110.97 0 0 0 0 80 40 0 100 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 113.4 0 0 0 0 80 40 0 100 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 89.1 0 0 0 0 0 0 0 0 80 40 0 100 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 89.1 0 0 0 0 0 0 0 0 100 50 0 125 0
Other Infusions 89.1 0 0 0 0 0 0 0 0 80 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 93.5 0 0 0 0 0 0 0 80 40 260 0 0
+1 45.2 96.05 0 0 0 0 0 0 0 80 40 260 0 0
+2 46.4 98.6 0 0 0 0 0 0 0 80 40 260 0 0
+3 47.6 101.15 0 0 0 0 0 0 0 80 40 260 0 0
+4 48.8 103.7 0 0 0 0 0 0 0 80 40 260 0 0
+5 50 106.25 0 0 0 0 0 0 0 80 40 260 0 0
+6 51.2 108.8 0 0 0 0 0 0 0 80 40 260 0 0
+7 52.4 111.35 0 0 0 0 0 0 0 80 40 260 0 0
+8 53.6 113.9 0 0 0 0 0 0 0 80 40 260 0 0
+9 54.8 116.45 0 0 0 0 0 0 0 80 40 260 0 0
+10 56 119 0 0 0 0 0 0 0 80 40 260 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 89.1 0 0 0 0 0 0 0 0 80 40 0 100 0
+1 91.53 0 0 0 0 0 0 0 0 80 40 0 100 0
+2 93.96 0 0 0 0 0 0 0 0 80 40 0 100 0
+3 96.39 0 0 0 0 0 0 0 0 80 40 0 100 0
+4 98.82 0 0 0 0 0 0 0 0 80 40 0 100 0
+5 101.25 0 0 0 0 0 0 0 0 80 40 0 100 0
+6 103.68 0 0 0 0 0 0 0 0 80 40 0 100 0
+7 106.11 0 0 0 0 0 0 0 0 80 40 0 100 0
+8 108.54 0 0 0 0 0 0 0 0 80 40 0 100 0
+9 110.97 0 0 0 0 0 0 0 0 80 40 0 100 0
+10 113.4 0 0 0 0 0 0 0 0 80 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 89.1 0 0 0 0 0 0 0 0 80 40 0 100 0
+1 91.53 0 0 0 0 0 0 0 0 80 40 0 100 0
+2 93.96 0 0 0 0 0 0 0 0 80 40 0 100 0
+3 96.39 0 0 0 0 0 0 0 0 80 40 0 100 0
+4 98.82 0 0 0 0 0 0 0 0 80 40 0 100 0
+5 101.25 0 0 0 0 0 0 0 0 80 40 0 100 0
+6 103.68 0 0 0 0 0 0 0 0 80 40 0 100 0
+7 106.11 0 0 0 0 0 0 0 0 80 40 0 100 0
+8 108.54 0 0 0 0 0 0 0 0 80 40 0 100 0
+9 110.97 0 0 0 0 0 0 0 0 80 40 0 100 0
+10 113.4 0 0 0 0 0 0 0 0 80 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 89.1 0 0 0 0 0 0 0 0 80 40 0 100 0
+1 91.53 0 0 0 0 0 0 0 0 80 40 0 100 0
+2 93.96 0 0 0 0 0 0 0 0 80 40 0 100 0
+3 96.39 0 0 0 0 0 0 0 0 80 40 0 100 0
+4 98.82 0 0 0 0 0 0 0 0 80 40 0 100 0
+5 101.25 0 0 0 0 0 0 0 0 80 40 0 100 0
+6 103.68 0 0 0 0 0 0 0 0 80 40 0 100 0
+7 106.11 0 0 0 0 0 0 0 0 80 40 0 100 0
+8 108.54 0 0 0 0 0 0 0 0 80 40 0 100 0
+9 110.97 0 0 0 0 0 0 0 0 80 40 0 100 0
+10 113.4 0 0 0 0 0 0 0 0 80 40 0 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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