Sunlight Straight Sword
Sunlight Straight Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Oath of Sunlight | 55 | ||
200 | 25 | ||
N/A | 3.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
89.1 | 45 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
14 | 10 | ||
0 | 36 |
Lore
Straight sword imbued with the strength of the sun.
This featureless long sword contains the very power of the sun. Perhaps is a relic of one-sided adoration.
Skill: Oath of Sunlight
Raise the sword aloft when praising the sun to boost attack and absorption by 10% for 30 seconds, for self and allies in vicinity. The warriors of sunlight are co-operators from an ancient age.
Effect
Availability
- Warriors of Sunlight transposition in exchange for 10 Sunlight Medal and 4,000 Souls.
Moveset
Notes
- Weapon art stacks with Sacred Oath.
- Considered a Holy Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 91.53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 93.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 96.39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 98.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 101.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 103.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 106.11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 108.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 110.97 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 113.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 89.1 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 91.53 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 93.96 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 96.39 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 98.82 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 101.25 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 103.68 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 106.11 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 108.54 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 110.97 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 113.4 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 125 | 0 |
Other Infusions | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+1 | 45.2 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+2 | 46.4 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+3 | 47.6 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+4 | 48.8 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+5 | 50 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+6 | 51.2 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+7 | 52.4 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+8 | 53.6 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+9 | 54.8 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
+10 | 56 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 260 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 91.53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 93.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 96.39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 98.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 101.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 103.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 106.11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 108.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 110.97 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 113.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 91.53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 93.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 96.39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 98.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 101.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 103.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 106.11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 108.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 110.97 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 113.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 89.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+1 | 91.53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+2 | 93.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+3 | 96.39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+4 | 98.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+5 | 101.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+6 | 103.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+7 | 106.11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+8 | 108.54 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+9 | 110.97 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
+10 | 113.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 65, last edited: 14 Feb 2022 17:54