Sunlight Greatsword
Sunlight Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Oath of Sunlight | 60 | ||
200 | 40 | ||
N/A | 11.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
110 | 65 | ||
0 | 50 | ||
0 | 45 | ||
0 | 45 | ||
0 | 50 | ||
Requirements | |||
16 | 8 | ||
0 | 36 |
Lore
Greatsword imbued with the strength of the sun.
This ceremonial greatsword contains the very power of the sun. Perhaps is a relic of one-sided adoration.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Oath of Sunlight
Raise the sword aloft when praising the sun to boost attack and absorption by 10% for 30 seconds, for self and allies in vicinity.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
- Found in the Grand Archives.
Moveset
Notes
- Weapon art stacks with Sacred Oath.
- Considered a Holy Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 110 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 66 | 45 | 45 | 50 | syntax error near `.*1.05` |
+1 | 113 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 67.2 | 45 | 45 | 50 | syntax error near `.*1.07` |
+2 | 116 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 68.4 | 45 | 45 | 50 | syntax error near `.*1.09` |
+3 | 119 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 69.6 | 45 | 45 | 50 | syntax error near `.*1.11` |
+4 | 122 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 70.8 | 45 | 45 | 50 | syntax error near `.*1.13` |
+5 | 125 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 72 | 45 | 45 | 50 | syntax error near `.*1.15` |
+6 | 128 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 73.2 | 45 | 45 | 50 | syntax error near `.*1.17` |
+7 | 131 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 74.4 | 45 | 45 | 50 | syntax error near `.*1.19` |
+8 | 134 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 75.6 | 45 | 45 | 50 | syntax error near `.*1.21` |
+9 | 137 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 76.8 | 45 | 45 | 50 | syntax error near `.*1.23` |
+10 | 140 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 | 65 | 78 | 45 | 45 | 50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 50 | 0 | 150 | 0 |
Other Infusions | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+1 | 56.5 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+2 | 58 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+3 | 59.5 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+4 | 61 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+5 | 62.5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+6 | 64 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+7 | 65.5 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+8 | 67 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+9 | 68.5 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
+10 | 70 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 320 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+1 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+3 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+4 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+5 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+7 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+8 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+9 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
+10 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 0 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 86, last edited: 25 Sep 2022 07:48