Sunlight Greatsword
Sunlight Greatsword
Sunlight Greatsword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Oath of Sunlight Stability 60
Skill FP Cost 200 Durability 40
Spell Buff N/A Weight 11.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 65
Magic Damage 0 Magic Absorption 50
Fire Damage 0 Fire Absorption 45
Lightning Damage 0 Lightning Absorption 45
Dark Damage 0 Dark Absorption 50
Requirements
Strength Requirement 16 Dexterity Requirement 8
Intelligence Requirement 0 Faith Requirement 36

Lore

Greatsword imbued with the strength of the sun.

This ceremonial greatsword contains the very power of the sun. Perhaps is a relic of one-sided adoration.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Oath of Sunlight
Raise the sword aloft when praising the sun to boost attack and absorption by 10% for 30 seconds, for self and allies in vicinity.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 80 40 0 120 0
+1 113 0 0 0 0 0 0 0 0 80 40 0 120 0
+2 116 0 0 0 0 0 0 0 0 80 40 0 120 0
+3 119 0 0 0 0 0 0 0 0 80 40 0 120 0
+4 122 0 0 0 0 0 0 0 0 80 40 0 120 0
+5 125 0 0 0 0 0 0 0 0 80 40 0 120 0
+6 128 0 0 0 0 0 0 0 0 80 40 0 120 0
+7 131 0 0 0 0 0 0 0 0 80 40 0 120 0
+8 134 0 0 0 0 0 0 0 0 80 40 0 120 0
+9 137 0 0 0 0 0 0 0 0 80 40 0 120 0
+10 140 0 0 0 0 0 0 0 0 80 40 0 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 80 40 0 120 0 65 66 45 45 50 syntax error near `.*1.05`
+1 113 0 0 0 0 80 40 0 120 0 65 67.2 45 45 50 syntax error near `.*1.07`
+2 116 0 0 0 0 80 40 0 120 0 65 68.4 45 45 50 syntax error near `.*1.09`
+3 119 0 0 0 0 80 40 0 120 0 65 69.6 45 45 50 syntax error near `.*1.11`
+4 122 0 0 0 0 80 40 0 120 0 65 70.8 45 45 50 syntax error near `.*1.13`
+5 125 0 0 0 0 80 40 0 120 0 65 72 45 45 50 syntax error near `.*1.15`
+6 128 0 0 0 0 80 40 0 120 0 65 73.2 45 45 50 syntax error near `.*1.17`
+7 131 0 0 0 0 80 40 0 120 0 65 74.4 45 45 50 syntax error near `.*1.19`
+8 134 0 0 0 0 80 40 0 120 0 65 75.6 45 45 50 syntax error near `.*1.21`
+9 137 0 0 0 0 80 40 0 120 0 65 76.8 45 45 50 syntax error near `.*1.23`
+10 140 0 0 0 0 80 40 0 120 0 65 78 45 45 50 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 80 40 0 120 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 110 0 0 0 0 0 0 0 0 100 50 0 150 0
Other Infusions 110 0 0 0 0 0 0 0 0 80 40 0 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 110 0 0 0 0 0 0 0 80 40 320 0 0
+1 56.5 113 0 0 0 0 0 0 0 80 40 320 0 0
+2 58 116 0 0 0 0 0 0 0 80 40 320 0 0
+3 59.5 119 0 0 0 0 0 0 0 80 40 320 0 0
+4 61 122 0 0 0 0 0 0 0 80 40 320 0 0
+5 62.5 125 0 0 0 0 0 0 0 80 40 320 0 0
+6 64 128 0 0 0 0 0 0 0 80 40 320 0 0
+7 65.5 131 0 0 0 0 0 0 0 80 40 320 0 0
+8 67 134 0 0 0 0 0 0 0 80 40 320 0 0
+9 68.5 137 0 0 0 0 0 0 0 80 40 320 0 0
+10 70 140 0 0 0 0 0 0 0 80 40 320 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 80 40 0 120 0
+1 113 0 0 0 0 0 0 0 0 80 40 0 120 0
+2 116 0 0 0 0 0 0 0 0 80 40 0 120 0
+3 119 0 0 0 0 0 0 0 0 80 40 0 120 0
+4 122 0 0 0 0 0 0 0 0 80 40 0 120 0
+5 125 0 0 0 0 0 0 0 0 80 40 0 120 0
+6 128 0 0 0 0 0 0 0 0 80 40 0 120 0
+7 131 0 0 0 0 0 0 0 0 80 40 0 120 0
+8 134 0 0 0 0 0 0 0 0 80 40 0 120 0
+9 137 0 0 0 0 0 0 0 0 80 40 0 120 0
+10 140 0 0 0 0 0 0 0 0 80 40 0 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 80 40 0 120 0
+1 113 0 0 0 0 0 0 0 0 80 40 0 120 0
+2 116 0 0 0 0 0 0 0 0 80 40 0 120 0
+3 119 0 0 0 0 0 0 0 0 80 40 0 120 0
+4 122 0 0 0 0 0 0 0 0 80 40 0 120 0
+5 125 0 0 0 0 0 0 0 0 80 40 0 120 0
+6 128 0 0 0 0 0 0 0 0 80 40 0 120 0
+7 131 0 0 0 0 0 0 0 0 80 40 0 120 0
+8 134 0 0 0 0 0 0 0 0 80 40 0 120 0
+9 137 0 0 0 0 0 0 0 0 80 40 0 120 0
+10 140 0 0 0 0 0 0 0 0 80 40 0 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 80 40 0 120 0
+1 113 0 0 0 0 0 0 0 0 80 40 0 120 0
+2 116 0 0 0 0 0 0 0 0 80 40 0 120 0
+3 119 0 0 0 0 0 0 0 0 80 40 0 120 0
+4 122 0 0 0 0 0 0 0 0 80 40 0 120 0
+5 125 0 0 0 0 0 0 0 0 80 40 0 120 0
+6 128 0 0 0 0 0 0 0 0 80 40 0 120 0
+7 131 0 0 0 0 0 0 0 0 80 40 0 120 0
+8 134 0 0 0 0 0 0 0 0 80 40 0 120 0
+9 137 0 0 0 0 0 0 0 0 80 40 0 120 0
+10 140 0 0 0 0 0 0 0 0 80 40 0 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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