Sunless Talisman
Sunless Talisman | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Moonlight Wave | 50 | ||
100 | 20 | ||
270 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
88 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
30 | 0 |
Lore
Talisman given to the knights of the Sunless Realms, who serve the nameless moon.
Can cast Sorceries and Miracles.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases max FP by 10%.
Skill: Moonlight Wave
Fires moonlight wave that pierces enemies.
Effect
- Increases max FP by 10%.
Availability
Merchants
- Darkmoon Faithful transposition in exchange for 15 Proof of a Concord Kept and 15,000 Souls.
Item drop
- Dropped by Sirris of the Sunless Realms, or found in Cemetery of Ash after completing the quest.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 27.5 | 10 | 15 | 15 | syntax error near `.*1.05` |
+1 | 90.4 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 28 | 10 | 15 | 15 | syntax error near `.*1.07` |
+2 | 92.8 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 28.5 | 10 | 15 | 15 | syntax error near `.*1.09` |
+3 | 95.2 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 29 | 10 | 15 | 15 | syntax error near `.*1.11` |
+4 | 97.6 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 29.5 | 10 | 15 | 15 | syntax error near `.*1.13` |
+5 | 100 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 30 | 10 | 15 | 15 | syntax error near `.*1.15` |
+6 | 102.4 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 30.5 | 10 | 15 | 15 | syntax error near `.*1.17` |
+7 | 104.8 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 31 | 10 | 15 | 15 | syntax error near `.*1.19` |
+8 | 107.2 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 31.5 | 10 | 15 | 15 | syntax error near `.*1.21` |
+9 | 109.6 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 32 | 10 | 15 | 15 | syntax error near `.*1.23` |
+10 | 112 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 | 25 | 32.5 | 10 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
Laughing | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 170 |
Unstable | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 212.5 | 0 | 0 |
Other Infusions | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 107, last edited: 04 Jan 2022 20:34