Storm Ruler
Storm Ruler | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Storm King | 60 | ||
-(50/75) | 30 | ||
N/A | 10.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
143 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | |||
0 | 0 | ||
0 | 0 |
Lore
Greatsword with a broken blade, also known as the Giantslayer for the residual strength of storm that brings giants to their knees. Yhorm the Giant once held two of these, but gave one to the humans who doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder.
Skill: Storm King
Assume stance to imbue sword with storm. Most effective when facing giants.
Effect
Availability
Treasure
- Found in the Profaned Capital.
Item drop
- Dropped by Siegward of Catarina.
Moveset
Notes
- Using Storm King on Yhorm the Giant deals 2% damage of his max HP.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 143 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 146.9 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 150.8 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 154.7 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 158.6 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 162.5 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 166.4 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 170.3 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 174.2 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 178.1 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 182 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 | 50 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 0 | 0 | 0 |
Other Infusions | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 71.5 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+1 | 73.45 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+2 | 75.4 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+3 | 77.35 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+4 | 79.3 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+5 | 81.25 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+6 | 83.2 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+7 | 85.15 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+8 | 87.1 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+9 | 89.05 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
+10 | 91 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+1 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+2 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+3 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+4 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+5 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+6 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+7 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+8 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+9 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
+10 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:34