Storm Ruler
Storm Ruler
Storm Ruler Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Storm King Stability 60
Skill FP Cost -(20/30) Durability 30
Spell Buff N/A Weight 10
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 143 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 80
Dexterity Requirement 0 Base Dexterity Scaling 80
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Greatsword with a broken blade, also known as the Giantslayer for the residual strength of storm that brings giants to their knees. Yhorm the Giant once held two of these, but gave one to the humans who doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder.

Skill: Storm King
Assume stance to imbue sword with storm. Most effective when facing giants.

Effect

Availability

Treasure

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 143 0 0 0 0 80 80 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 146.9 0 0 0 0 80 80 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 150.8 0 0 0 0 80 80 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 154.7 0 0 0 0 80 80 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 158.6 0 0 0 0 80 80 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 162.5 0 0 0 0 80 80 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 166.4 0 0 0 0 80 80 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 170.3 0 0 0 0 80 80 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 174.2 0 0 0 0 80 80 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 178.1 0 0 0 0 80 80 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 182 0 0 0 0 80 80 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 143 0 0 0 0 0 0 0 0 80 80 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 143 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 143 0 0 0 0 0 0 0 80 80 170 0 0
+1 73.45 146.9 0 0 0 0 0 0 0 80 80 170 0 0
+2 75.4 150.8 0 0 0 0 0 0 0 80 80 170 0 0
+3 77.35 154.7 0 0 0 0 0 0 0 80 80 170 0 0
+4 79.3 158.6 0 0 0 0 0 0 0 80 80 170 0 0
+5 81.25 162.5 0 0 0 0 0 0 0 80 80 170 0 0
+6 83.2 166.4 0 0 0 0 0 0 0 80 80 170 0 0
+7 85.15 170.3 0 0 0 0 0 0 0 80 80 170 0 0
+8 87.1 174.2 0 0 0 0 0 0 0 80 80 170 0 0
+9 89.05 178.1 0 0 0 0 0 0 0 80 80 170 0 0
+10 91 182 0 0 0 0 0 0 0 80 80 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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