Storm Curved Sword
Storm Curved Sword
Storm Curved Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Tornado Stability 55
Skill FP Cost 30(-/60) Durability 25
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 118.8 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 16 Dexterity Requirement 25
Intelligence Requirement 0 Faith Requirement 0

Lore

Curved sword imbued with the strength of the Stormdrake.

The Nameless King, ally of the ancient dragons, fought beside the Stormdrake in countless battles. When the great beast fell, the king claimed his soul, as was the custom in the age of the gods.

Skill: Tornado
Imbue blade with the wrath of storm in a spinning motion, and follow with a strong attack to bear that wrath upon foes.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 135 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 118.8 0 0 0 0 20 120 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 122.04 0 0 0 0 20 120 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 125.28 0 0 0 0 20 120 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 128.52 0 0 0 0 20 120 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 131.76 0 0 0 0 20 120 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 135 0 0 0 0 20 120 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 138.24 0 0 0 0 20 120 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 141.48 0 0 0 0 20 120 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 144.72 0 0 0 0 20 120 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 147.96 0 0 0 0 20 120 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 151.2 0 0 0 0 20 120 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 118.8 0 0 0 0 0 0 0 0 20 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 118.8 0 0 0 0 0 0 0 0 25 150 0 0 0
Other Infusions 118.8 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 59.4 126.5 0 0 0 0 0 0 0 20 120 150 0 0
+1 61.02 129.95 0 0 0 0 0 0 0 20 120 150 0 0
+2 62.64 133.4 0 0 0 0 0 0 0 20 120 150 0 0
+3 64.26 136.85 0 0 0 0 0 0 0 20 120 150 0 0
+4 65.88 140.3 0 0 0 0 0 0 0 20 120 150 0 0
+5 67.5 143.75 0 0 0 0 0 0 0 20 120 150 0 0
+6 69.12 147.2 0 0 0 0 0 0 0 20 120 150 0 0
+7 70.74 150.65 0 0 0 0 0 0 0 20 120 150 0 0
+8 72.36 154.1 0 0 0 0 0 0 0 20 120 150 0 0
+9 73.98 157.55 0 0 0 0 0 0 0 20 120 150 0 0
+10 75.6 161 0 0 0 0 0 0 0 20 120 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 135 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 135 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 122.04 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 125.28 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 128.52 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 131.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 135 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 138.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 141.48 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 144.72 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 147.96 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 151.2 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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