Staff of Serpents
Staff of Serpents
Staff of Serpents Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Expel Lightning Stability 60
Skill FP Cost 30(-/75) Durability 35
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 118.8 Physical Absorption 25
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 10
Lightning Damage 55 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 20

Lore

The battlestaff of the serpent-men who
inhabit Archdragon Peak.

Launches a lightning spear with one-handed charged attacks.

Skill: Expel Lightning
Charge with staff at waist to enwreathe it with lightning, adding adding 60 Lightning damage for 60 seconds, then release bolts with final thrust.

Effect

Availability

Treasure

  • Starting equipment of the Monk class.

Item drop

Moveset

Notes

  • Shoots a lightning spear with charged heavy attacks.
  • Lightning damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 56.5 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 58 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 59.5 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 61 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 62.5 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 64 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 65.5 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 67 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 68.5 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 70 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 118.8 0 0 55 0 40 100 0 0 0 25 33 10 10 15 syntax error near `.*1.05`
+1 122.04 0 0 56.5 0 40 100 0 0 0 25 33.6 10 10 15 syntax error near `.*1.07`
+2 125.28 0 0 58 0 40 100 0 0 0 25 34.2 10 10 15 syntax error near `.*1.09`
+3 128.52 0 0 59.5 0 40 100 0 0 0 25 34.8 10 10 15 syntax error near `.*1.11`
+4 131.76 0 0 61 0 40 100 0 0 0 25 35.4 10 10 15 syntax error near `.*1.13`
+5 135 0 0 62.5 0 40 100 0 0 0 25 36 10 10 15 syntax error near `.*1.15`
+6 138.24 0 0 64 0 40 100 0 0 0 25 36.6 10 10 15 syntax error near `.*1.17`
+7 141.48 0 0 65.5 0 40 100 0 0 0 25 37.2 10 10 15 syntax error near `.*1.19`
+8 144.72 0 0 67 0 40 100 0 0 0 25 37.8 10 10 15 syntax error near `.*1.21`
+9 147.96 0 0 68.5 0 40 100 0 0 0 25 38.4 10 10 15 syntax error near `.*1.23`
+10 151.2 0 0 70 0 40 100 0 0 0 25 39 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 118.8 0 0 55 0 0 0 0 0 40 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 118.8 0 0 55 0 0 0 0 0 50 125 0 0 0
Other Infusions 118.8 0 0 55 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 59.4 148.5 0 0 0 0 0 0 0 40 100 180 0 0
+1 61.02 152.55 0 0 0 0 0 0 0 40 100 180 0 0
+2 62.64 156.6 0 0 0 0 0 0 0 40 100 180 0 0
+3 64.26 160.65 0 0 0 0 0 0 0 40 100 180 0 0
+4 65.88 164.7 0 0 0 0 0 0 0 40 100 180 0 0
+5 67.5 168.75 0 0 0 0 0 0 0 40 100 180 0 0
+6 69.12 172.8 0 0 0 0 0 0 0 40 100 180 0 0
+7 70.74 176.85 0 0 0 0 0 0 0 40 100 180 0 0
+8 72.36 180.9 0 0 0 0 0 0 0 40 100 180 0 0
+9 73.98 184.95 0 0 0 0 0 0 0 40 100 180 0 0
+10 75.6 189 0 0 0 0 0 0 0 40 100 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 56.5 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 58 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 59.5 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 61 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 62.5 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 64 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 65.5 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 67 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 68.5 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 70 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 56.5 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 58 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 59.5 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 61 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 62.5 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 64 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 65.5 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 67 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 68.5 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 70 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 118.8 0 0 55 0 0 0 0 0 40 100 0 0 0
+1 122.04 0 0 56.5 0 0 0 0 0 40 100 0 0 0
+2 125.28 0 0 58 0 0 0 0 0 40 100 0 0 0
+3 128.52 0 0 59.5 0 0 0 0 0 40 100 0 0 0
+4 131.76 0 0 61 0 0 0 0 0 40 100 0 0 0
+5 135 0 0 62.5 0 0 0 0 0 40 100 0 0 0
+6 138.24 0 0 64 0 0 0 0 0 40 100 0 0 0
+7 141.48 0 0 65.5 0 0 0 0 0 40 100 0 0 0
+8 144.72 0 0 67 0 0 0 0 0 40 100 0 0 0
+9 147.96 0 0 68.5 0 0 0 0 0 40 100 0 0 0
+10 151.2 0 0 70 0 0 0 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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