Spotted Whip
Spotted Whip
Spotted Whip Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 30
Sell Price / Soul Value 400 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Impact Stability 50
Skill FP Cost 100 Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 116.6 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

Whip mottled with venomous-looking spots. Favored by some female pyromancers of the Great Swamp. As its noxious appearance would suggest, damage from this whip poisons its victims, slowly but surely guiding them to their deaths.

Skill: Impact
Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 30 0 0 40 100 0 0 0
+1 119.78 0 0 0 0 0 30 0 0 40 100 0 0 0
+2 122.96 0 0 0 0 0 30 0 0 40 100 0 0 0
+3 126.14 0 0 0 0 0 30 0 0 40 100 0 0 0
+4 129.32 0 0 0 0 0 30 0 0 40 100 0 0 0
+5 132.5 0 0 0 0 0 30 0 0 40 100 0 0 0
+6 135.68 0 0 0 0 0 30 0 0 40 100 0 0 0
+7 138.86 0 0 0 0 0 30 0 0 40 100 0 0 0
+8 142.04 0 0 0 0 0 30 0 0 40 100 0 0 0
+9 145.22 0 0 0 0 0 30 0 0 40 100 0 0 0
+10 148.4 0 0 0 0 0 30 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 116.6 0 0 0 0 40 100 0 0 0 25 27.5 10 10 15 syntax error near `.*1.05`
+1 119.78 0 0 0 0 40 100 0 0 0 25 28 10 10 15 syntax error near `.*1.07`
+2 122.96 0 0 0 0 40 100 0 0 0 25 28.5 10 10 15 syntax error near `.*1.09`
+3 126.14 0 0 0 0 40 100 0 0 0 25 29 10 10 15 syntax error near `.*1.11`
+4 129.32 0 0 0 0 40 100 0 0 0 25 29.5 10 10 15 syntax error near `.*1.13`
+5 132.5 0 0 0 0 40 100 0 0 0 25 30 10 10 15 syntax error near `.*1.15`
+6 135.68 0 0 0 0 40 100 0 0 0 25 30.5 10 10 15 syntax error near `.*1.17`
+7 138.86 0 0 0 0 40 100 0 0 0 25 31 10 10 15 syntax error near `.*1.19`
+8 142.04 0 0 0 0 40 100 0 0 0 25 31.5 10 10 15 syntax error near `.*1.21`
+9 145.22 0 0 0 0 40 100 0 0 0 25 32 10 10 15 syntax error near `.*1.23`
+10 148.4 0 0 0 0 40 100 0 0 0 25 32.5 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 116.6 0 0 0 0 0 30 0 0 40 100 0 0 0
Laughing 0 0 0 0 0 0 30 0 0 0 0 0 0 0
Unstable 116.6 0 0 0 0 0 30 0 0 50 125 0 0 0
Other Infusions 116.6 0 0 0 0 0 30 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 58.3 127.6 0 0 0 0 30 0 0 40 100 150 0 0
+1 59.89 131.08 0 0 0 0 30 0 0 40 100 150 0 0
+2 61.48 134.56 0 0 0 0 30 0 0 40 100 150 0 0
+3 63.07 138.04 0 0 0 0 30 0 0 40 100 150 0 0
+4 64.66 141.52 0 0 0 0 30 0 0 40 100 150 0 0
+5 66.25 145 0 0 0 0 30 0 0 40 100 150 0 0
+6 67.84 148.48 0 0 0 0 30 0 0 40 100 150 0 0
+7 69.43 151.96 0 0 0 0 30 0 0 40 100 150 0 0
+8 71.02 155.44 0 0 0 0 30 0 0 40 100 150 0 0
+9 72.61 158.92 0 0 0 0 30 0 0 40 100 150 0 0
+10 74.2 162.4 0 0 0 0 30 0 0 40 100 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 30 0 0 40 100 0 0 0
+1 119.78 0 0 0 0 0 30 0 0 40 100 0 0 0
+2 122.96 0 0 0 0 0 30 0 0 40 100 0 0 0
+3 126.14 0 0 0 0 0 30 0 0 40 100 0 0 0
+4 129.32 0 0 0 0 0 30 0 0 40 100 0 0 0
+5 132.5 0 0 0 0 0 30 0 0 40 100 0 0 0
+6 135.68 0 0 0 0 0 30 0 0 40 100 0 0 0
+7 138.86 0 0 0 0 0 30 0 0 40 100 0 0 0
+8 142.04 0 0 0 0 0 30 0 0 40 100 0 0 0
+9 145.22 0 0 0 0 0 30 0 0 40 100 0 0 0
+10 148.4 0 0 0 0 0 30 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 30 0 0 40 100 0 0 0
+1 119.78 0 0 0 0 0 30 0 0 40 100 0 0 0
+2 122.96 0 0 0 0 0 30 0 0 40 100 0 0 0
+3 126.14 0 0 0 0 0 30 0 0 40 100 0 0 0
+4 129.32 0 0 0 0 0 30 0 0 40 100 0 0 0
+5 132.5 0 0 0 0 0 30 0 0 40 100 0 0 0
+6 135.68 0 0 0 0 0 30 0 0 40 100 0 0 0
+7 138.86 0 0 0 0 0 30 0 0 40 100 0 0 0
+8 142.04 0 0 0 0 0 30 0 0 40 100 0 0 0
+9 145.22 0 0 0 0 0 30 0 0 40 100 0 0 0
+10 148.4 0 0 0 0 0 30 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 0 30 0 0 40 100 0 0 0
+1 119.78 0 0 0 0 0 30 0 0 40 100 0 0 0
+2 122.96 0 0 0 0 0 30 0 0 40 100 0 0 0
+3 126.14 0 0 0 0 0 30 0 0 40 100 0 0 0
+4 129.32 0 0 0 0 0 30 0 0 40 100 0 0 0
+5 132.5 0 0 0 0 0 30 0 0 40 100 0 0 0
+6 135.68 0 0 0 0 0 30 0 0 40 100 0 0 0
+7 138.86 0 0 0 0 0 30 0 0 40 100 0 0 0
+8 142.04 0 0 0 0 0 30 0 0 40 100 0 0 0
+9 145.22 0 0 0 0 0 30 0 0 40 100 0 0 0
+10 148.4 0 0 0 0 0 30 0 0 40 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.13.

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