Splitleaf Glaive
Splitleaf Glaive
Splitleaf Glaive Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Wind Wheel Stability 60
Skill FP Cost -(50/80) Durability 30
Spell Buff N/A Weight 13.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 149.6 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 26
Intelligence Requirement 0 Faith Requirement 0

Lore

A long-handled greatsword that made its way from a distant land. Crafted entirely with steel, making it exceedingly heavy.

Splitleaf refers to the shape of the great blade, and its resemblance to the veins of a leaf.

Skill: Wind Wheel
Spin weapon vigorously above head and sweep foes, and transition with normal or strong attack for continued spin attacks, which whip up wind and gain momentum, strengthening subsequent attacks.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 149.6 0 0 0 0 0 0 0 0 40 120 0 0 0
+1 153.68 0 0 0 0 0 0 0 0 40 120 0 0 0
+2 157.76 0 0 0 0 0 0 0 0 40 120 0 0 0
+3 161.84 0 0 0 0 0 0 0 0 40 120 0 0 0
+4 165.92 0 0 0 0 0 0 0 0 40 120 0 0 0
+5 170 0 0 0 0 0 0 0 0 40 120 0 0 0
+6 174.08 0 0 0 0 0 0 0 0 40 120 0 0 0
+7 178.16 0 0 0 0 0 0 0 0 40 120 0 0 0
+8 182.24 0 0 0 0 0 0 0 0 40 120 0 0 0
+9 186.32 0 0 0 0 0 0 0 0 40 120 0 0 0
+10 190.4 0 0 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 149.6 0 0 0 0 40 120 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 153.68 0 0 0 0 40 120 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 157.76 0 0 0 0 40 120 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 161.84 0 0 0 0 40 120 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 165.92 0 0 0 0 40 120 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 170 0 0 0 0 40 120 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 174.08 0 0 0 0 40 120 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 178.16 0 0 0 0 40 120 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 182.24 0 0 0 0 40 120 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 186.32 0 0 0 0 40 120 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 190.4 0 0 0 0 40 120 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 149.6 0 0 0 0 0 0 0 0 40 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 149.6 0 0 0 0 0 0 0 0 50 150 0 0 0
Other Infusions 149.6 0 0 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 74.8 165 0 0 0 0 0 0 0 40 120 170 0 0
+1 76.84 169.5 0 0 0 0 0 0 0 40 120 170 0 0
+2 78.88 174 0 0 0 0 0 0 0 40 120 170 0 0
+3 80.92 178.5 0 0 0 0 0 0 0 40 120 170 0 0
+4 82.96 183 0 0 0 0 0 0 0 40 120 170 0 0
+5 85 187.5 0 0 0 0 0 0 0 40 120 170 0 0
+6 87.04 192 0 0 0 0 0 0 0 40 120 170 0 0
+7 89.08 196.5 0 0 0 0 0 0 0 40 120 170 0 0
+8 91.12 201 0 0 0 0 0 0 0 40 120 170 0 0
+9 93.16 205.5 0 0 0 0 0 0 0 40 120 170 0 0
+10 95.2 210 0 0 0 0 0 0 0 40 120 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 149.6 0 0 0 0 0 0 0 0 40 120 0 0 0
+1 153.68 0 0 0 0 0 0 0 0 40 120 0 0 0
+2 157.76 0 0 0 0 0 0 0 0 40 120 0 0 0
+3 161.84 0 0 0 0 0 0 0 0 40 120 0 0 0
+4 165.92 0 0 0 0 0 0 0 0 40 120 0 0 0
+5 170 0 0 0 0 0 0 0 0 40 120 0 0 0
+6 174.08 0 0 0 0 0 0 0 0 40 120 0 0 0
+7 178.16 0 0 0 0 0 0 0 0 40 120 0 0 0
+8 182.24 0 0 0 0 0 0 0 0 40 120 0 0 0
+9 186.32 0 0 0 0 0 0 0 0 40 120 0 0 0
+10 190.4 0 0 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 149.6 0 0 0 0 0 0 0 0 40 120 0 0 0
+1 153.68 0 0 0 0 0 0 0 0 40 120 0 0 0
+2 157.76 0 0 0 0 0 0 0 0 40 120 0 0 0
+3 161.84 0 0 0 0 0 0 0 0 40 120 0 0 0
+4 165.92 0 0 0 0 0 0 0 0 40 120 0 0 0
+5 170 0 0 0 0 0 0 0 0 40 120 0 0 0
+6 174.08 0 0 0 0 0 0 0 0 40 120 0 0 0
+7 178.16 0 0 0 0 0 0 0 0 40 120 0 0 0
+8 182.24 0 0 0 0 0 0 0 0 40 120 0 0 0
+9 186.32 0 0 0 0 0 0 0 0 40 120 0 0 0
+10 190.4 0 0 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 149.6 0 0 0 0 0 0 0 0 40 120 0 0 0
+1 153.68 0 0 0 0 0 0 0 0 40 120 0 0 0
+2 157.76 0 0 0 0 0 0 0 0 40 120 0 0 0
+3 161.84 0 0 0 0 0 0 0 0 40 120 0 0 0
+4 165.92 0 0 0 0 0 0 0 0 40 120 0 0 0
+5 170 0 0 0 0 0 0 0 0 40 120 0 0 0
+6 174.08 0 0 0 0 0 0 0 0 40 120 0 0 0
+7 178.16 0 0 0 0 0 0 0 0 40 120 0 0 0
+8 182.24 0 0 0 0 0 0 0 0 40 120 0 0 0
+9 186.32 0 0 0 0 0 0 0 0 40 120 0 0 0
+10 190.4 0 0 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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