Splitleaf Glaive
Splitleaf Glaive | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Wind Wheel | 60 | ||
-(50/80) | 30 | ||
N/A | 13.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
149.6 | 40 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | |||
12 | 26 | ||
0 | 0 |
Lore
A long-handled greatsword that made its way from a distant land. Crafted entirely with steel, making it exceedingly heavy.
Splitleaf refers to the shape of the great blade, and its resemblance to the veins of a leaf.
Skill: Wind Wheel
Spin weapon vigorously above head and sweep foes, and transition with normal or strong attack for continued spin attacks, which whip up wind and gain momentum, strengthening subsequent attacks.
Effect
Availability
- Found in Lothric Castle.
Moveset
Notes
- The first portion of Wind Wheel can Deflect projectiles like arrows and throwing knifes.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 153.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 157.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 161.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 165.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 170 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 174.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 178.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 182.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 186.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 149.6 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 153.68 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 157.76 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 161.84 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 165.92 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 170 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 174.08 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 178.16 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 182.24 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 186.32 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 190.4 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 40 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 150 | 0 | 0 | 0 |
Other Infusions | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 74.8 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+1 | 76.84 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+2 | 78.88 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+3 | 80.92 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+4 | 82.96 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+5 | 85 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+6 | 87.04 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+7 | 89.08 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+8 | 91.12 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+9 | 93.16 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+10 | 95.2 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 153.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 157.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 161.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 165.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 170 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 174.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 178.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 182.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 186.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 153.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 157.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 161.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 165.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 170 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 174.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 178.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 182.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 186.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 149.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 153.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 157.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 161.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 165.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 170 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 174.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 178.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 182.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 186.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 190.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:38