Sorcerous Flame
Sorcerous Flame | |||
---|---|---|---|
![]() |
General | Aux Effects | ||
---|---|---|---|
![]() |
Strike | ![]() |
0 |
![]() |
0 | ||
![]() |
100 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Beckon Soul | ![]() |
50 |
![]() |
100 | ![]() |
20 |
![]() |
260 | ![]() |
0.0 |
![]() |
N/A | ![]() |
100 |
Damage | Guard Absorption | ||
![]() |
0 | ![]() |
- |
![]() |
99 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
Requirements | |||
![]() |
0 | ![]() |
0 |
![]() |
20 | ![]() |
0 |
Lore
Sorcerous catalyst used by a talented pyromancer that once attempted to combine sorcery and pyromancy.
Can cast Sorceries and Pyromancies.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Effect: increases max FP by 10%.
Skill: Beckon Soul
Summon forth a soulmass in the wielder's hand.
Effect
- Increases max FP by 10%.
Availability
Treasure
- Starting equipment of the Hermit class.
- Found in the Painted World of Ariandel.
Moveset
Notes
- Can cast Sorceries and Pyromancies.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+1 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+2 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+3 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+4 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+5 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+6 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+7 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+8 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+9 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+10 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 99 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 0 | 101.7 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 0 | 104.4 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 0 | 107.1 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 0 | 109.8 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 0 | 112.5 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 0 | 115.2 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 0 | 117.9 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 0 | 120.6 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 0 | 123.3 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 0 | 126 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
Laughing | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
Unstable | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 200 | 0 | 0 |
Other Infusions | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+1 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+2 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+3 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+4 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+5 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+6 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+7 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+8 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+9 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+10 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+1 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+2 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+3 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+4 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+5 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+6 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+7 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+8 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+9 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+10 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+1 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+2 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+3 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+4 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+5 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+6 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+7 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+8 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+9 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
+10 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 118, last edited: 14 Feb 2022 18:31