Sniper Crossbow
Sniper Crossbow
Sniper Crossbow Image
General Aux Effects
Physical Damage Type Projectile Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Tackle Stability -
Skill FP Cost 20 Durability 50
Spell Buff N/A Weight 7.5
Range 75 Critical Damage 100
Damage Guard Absorption
Physical Damage 102.3 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements Scaling
Strength Requirement 30 Base Strength Scaling 120
Dexterity Requirement 10 Base Dexterity Scaling 80
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Long-range heavy crossbow used by Carim snipers.

Its lengthy base makes aiming difficult, and accurate usage requires a trained, dexterous hand.

Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 102.3 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 105.09 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 107.88 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 110.67 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 113.46 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 116.25 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 119.04 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 121.83 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 124.62 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 127.41 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 130.2 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 102.3 0 0 0 0 120 80 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 105.09 0 0 0 0 120 80 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 107.88 0 0 0 0 120 80 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 110.67 0 0 0 0 120 80 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 113.46 0 0 0 0 120 80 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 116.25 0 0 0 0 120 80 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 119.04 0 0 0 0 120 80 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 121.83 0 0 0 0 120 80 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 124.62 0 0 0 0 120 80 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 127.41 0 0 0 0 120 80 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 130.2 0 0 0 0 120 80 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 102.3 0 0 0 0 0 0 0 0 120 80 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 102.3 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 102.3 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 105.09 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 107.88 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 110.67 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 113.46 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 116.25 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 119.04 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 121.83 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 124.62 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 127.41 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 130.2 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 102.3 0 0 0 0 0 0 0 0 120 80 0 0 0
+1 105.09 0 0 0 0 0 0 0 0 120 80 0 0 0
+2 107.88 0 0 0 0 0 0 0 0 120 80 0 0 0
+3 110.67 0 0 0 0 0 0 0 0 120 80 0 0 0
+4 113.46 0 0 0 0 0 0 0 0 120 80 0 0 0
+5 116.25 0 0 0 0 0 0 0 0 120 80 0 0 0
+6 119.04 0 0 0 0 0 0 0 0 120 80 0 0 0
+7 121.83 0 0 0 0 0 0 0 0 120 80 0 0 0
+8 124.62 0 0 0 0 0 0 0 0 120 80 0 0 0
+9 127.41 0 0 0 0 0 0 0 0 120 80 0 0 0
+10 130.2 0 0 0 0 0 0 0 0 120 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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