Smouldering Spear
Smouldering Spear
Smouldering Spear Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 55
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 55 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 18
Intelligence Requirement 16 Faith Requirement 16

Lore

A smouldering spear wielded by
the ghru that inhabit the catacombs below the smouldering lake.

Driven mad by the heat, these ghru have become malformed
abominations of their cousins in Farron swamp.

Effect: increases Fire absorption by 5%.

Skill: Charge
Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

  • Increases Fire absorption by 5%.

Availability

Moveset

Notes

  • Fire damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 60 120 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 60 120 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 60 120 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 60 120 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 60 120 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 60 120 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 60 120 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 60 120 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 60 120 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 60 120 0 0 0
+10 126 0 70 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 55 0 0 60 120 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 101.7 0 56.5 0 0 60 120 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 104.4 0 58 0 0 60 120 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 107.1 0 59.5 0 0 60 120 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 109.8 0 61 0 0 60 120 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 112.5 0 62.5 0 0 60 120 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 115.2 0 64 0 0 60 120 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 117.9 0 65.5 0 0 60 120 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 120.6 0 67 0 0 60 120 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 123.3 0 68.5 0 0 60 120 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 126 0 70 0 0 60 120 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 55 0 0 0 0 0 0 45 90 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 55 0 0 0 0 0 0 45 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 132 0 0 0 0 0 0 0 60 120 200 0 0
+1 50.85 135.6 0 0 0 0 0 0 0 60 120 200 0 0
+2 52.2 139.2 0 0 0 0 0 0 0 60 120 200 0 0
+3 53.55 142.8 0 0 0 0 0 0 0 60 120 200 0 0
+4 54.9 146.4 0 0 0 0 0 0 0 60 120 200 0 0
+5 56.25 150 0 0 0 0 0 0 0 60 120 200 0 0
+6 57.6 153.6 0 0 0 0 0 0 0 60 120 200 0 0
+7 58.95 157.2 0 0 0 0 0 0 0 60 120 200 0 0
+8 60.3 160.8 0 0 0 0 0 0 0 60 120 200 0 0
+9 61.65 164.4 0 0 0 0 0 0 0 60 120 200 0 0
+10 63 168 0 0 0 0 0 0 0 60 120 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 60 120 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 60 120 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 60 120 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 60 120 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 60 120 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 60 120 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 60 120 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 60 120 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 60 120 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 60 120 0 0 0
+10 126 0 70 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 60 120 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 60 120 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 60 120 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 60 120 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 60 120 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 60 120 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 60 120 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 60 120 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 60 120 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 60 120 0 0 0
+10 126 0 70 0 0 0 0 0 0 60 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 45 90 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 45 90 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 45 90 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 45 90 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 45 90 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 45 90 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 45 90 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 45 90 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 45 90 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 45 90 0 0 0
+10 126 0 70 0 0 0 0 0 0 45 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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