Smouldering Curved Sword
Smouldering Curved Sword
Smouldering Curved Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash Stability 50
Skill FP Cost 15(-/25) Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 90.2 Physical Absorption 40
Magic Damage 0 Magic Absorption 30
Fire Damage 44 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 14 Faith Requirement 14

Lore

A smouldering curved sword wielded by
the ghru that inhabit the catacombs below the smouldering lake.

Driven mad by the heat, these ghru have become malformed
abominations of their cousins in Farron swamp.

Effect: increases Fire absorption by 5%.

Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Effect

  • Increases Fire absorption by 5%.

Availability

Moveset

Notes

  • Fire damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 90.2 0 44 0 0 0 0 0 0 40 120 0 0 0
+1 92.66 0 45.2 0 0 0 0 0 0 40 120 0 0 0
+2 95.12 0 46.4 0 0 0 0 0 0 40 120 0 0 0
+3 97.58 0 47.6 0 0 0 0 0 0 40 120 0 0 0
+4 100.04 0 48.8 0 0 0 0 0 0 40 120 0 0 0
+5 102.5 0 50 0 0 0 0 0 0 40 120 0 0 0
+6 104.96 0 51.2 0 0 0 0 0 0 40 120 0 0 0
+7 107.42 0 52.4 0 0 0 0 0 0 40 120 0 0 0
+8 109.88 0 53.6 0 0 0 0 0 0 40 120 0 0 0
+9 112.34 0 54.8 0 0 0 0 0 0 40 120 0 0 0
+10 114.8 0 56 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 90.2 0 44 0 0 40 120 0 0 0 40 44 25 25 30 syntax error near `.*1.05`
+1 92.66 0 45.2 0 0 40 120 0 0 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 95.12 0 46.4 0 0 40 120 0 0 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 97.58 0 47.6 0 0 40 120 0 0 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 100.04 0 48.8 0 0 40 120 0 0 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 102.5 0 50 0 0 40 120 0 0 0 40 48 25 25 30 syntax error near `.*1.15`
+6 104.96 0 51.2 0 0 40 120 0 0 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 107.42 0 52.4 0 0 40 120 0 0 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 109.88 0 53.6 0 0 40 120 0 0 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 112.34 0 54.8 0 0 40 120 0 0 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 114.8 0 56 0 0 40 120 0 0 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 90.2 0 44 0 0 0 0 0 0 40 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 90.2 0 44 0 0 0 0 0 0 50 150 0 0 0
Other Infusions 90.2 0 44 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 45.1 110 0 0 0 0 0 0 0 40 120 200 0 0
+1 46.33 113 0 0 0 0 0 0 0 40 120 200 0 0
+2 47.56 116 0 0 0 0 0 0 0 40 120 200 0 0
+3 48.79 119 0 0 0 0 0 0 0 40 120 200 0 0
+4 50.02 122 0 0 0 0 0 0 0 40 120 200 0 0
+5 51.25 125 0 0 0 0 0 0 0 40 120 200 0 0
+6 52.48 128 0 0 0 0 0 0 0 40 120 200 0 0
+7 53.71 131 0 0 0 0 0 0 0 40 120 200 0 0
+8 54.94 134 0 0 0 0 0 0 0 40 120 200 0 0
+9 56.17 137 0 0 0 0 0 0 0 40 120 200 0 0
+10 57.4 140 0 0 0 0 0 0 0 40 120 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 90.2 0 44 0 0 0 0 0 0 40 120 0 0 0
+1 92.66 0 45.2 0 0 0 0 0 0 40 120 0 0 0
+2 95.12 0 46.4 0 0 0 0 0 0 40 120 0 0 0
+3 97.58 0 47.6 0 0 0 0 0 0 40 120 0 0 0
+4 100.04 0 48.8 0 0 0 0 0 0 40 120 0 0 0
+5 102.5 0 50 0 0 0 0 0 0 40 120 0 0 0
+6 104.96 0 51.2 0 0 0 0 0 0 40 120 0 0 0
+7 107.42 0 52.4 0 0 0 0 0 0 40 120 0 0 0
+8 109.88 0 53.6 0 0 0 0 0 0 40 120 0 0 0
+9 112.34 0 54.8 0 0 0 0 0 0 40 120 0 0 0
+10 114.8 0 56 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 90.2 0 44 0 0 0 0 0 0 40 120 0 0 0
+1 92.66 0 45.2 0 0 0 0 0 0 40 120 0 0 0
+2 95.12 0 46.4 0 0 0 0 0 0 40 120 0 0 0
+3 97.58 0 47.6 0 0 0 0 0 0 40 120 0 0 0
+4 100.04 0 48.8 0 0 0 0 0 0 40 120 0 0 0
+5 102.5 0 50 0 0 0 0 0 0 40 120 0 0 0
+6 104.96 0 51.2 0 0 0 0 0 0 40 120 0 0 0
+7 107.42 0 52.4 0 0 0 0 0 0 40 120 0 0 0
+8 109.88 0 53.6 0 0 0 0 0 0 40 120 0 0 0
+9 112.34 0 54.8 0 0 0 0 0 0 40 120 0 0 0
+10 114.8 0 56 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 90.2 0 44 0 0 0 0 0 0 40 120 0 0 0
+1 92.66 0 45.2 0 0 0 0 0 0 40 120 0 0 0
+2 95.12 0 46.4 0 0 0 0 0 0 40 120 0 0 0
+3 97.58 0 47.6 0 0 0 0 0 0 40 120 0 0 0
+4 100.04 0 48.8 0 0 0 0 0 0 40 120 0 0 0
+5 102.5 0 50 0 0 0 0 0 0 40 120 0 0 0
+6 104.96 0 51.2 0 0 0 0 0 0 40 120 0 0 0
+7 107.42 0 52.4 0 0 0 0 0 0 40 120 0 0 0
+8 109.88 0 53.6 0 0 0 0 0 0 40 120 0 0 0
+9 112.34 0 54.8 0 0 0 0 0 0 40 120 0 0 0
+10 114.8 0 56 0 0 0 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.15.

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